// scenery.cxx -- data structures and routines for managing scenery. // // Written by Curtis Olson, started May 1997. // // Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include
#include #include "terrain_stg.hxx" using namespace flightgear; using namespace simgear; class FGGroundPickCallback : public SGPickCallback { public: FGGroundPickCallback() : SGPickCallback(PriorityScenery) { } virtual bool buttonPressed( int button, const osgGA::GUIEventAdapter&, const Info& info ) { // only on left mouse button if (button != 0) return false; SGGeod geod = SGGeod::fromCart(info.wgs84); SG_LOG( SG_TERRAIN, SG_INFO, "Got ground pick at " << geod ); SGPropertyNode *c = fgGetNode("/sim/input/click", true); c->setDoubleValue("longitude-deg", geod.getLongitudeDeg()); c->setDoubleValue("latitude-deg", geod.getLatitudeDeg()); c->setDoubleValue("elevation-m", geod.getElevationM()); c->setDoubleValue("elevation-ft", geod.getElevationFt()); fgSetBool("/sim/signals/click", 1); return true; } }; class FGSceneryIntersect : public osg::NodeVisitor { public: FGSceneryIntersect(const SGLineSegmentd& lineSegment, const osg::Node* skipNode) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN), _lineSegment(lineSegment), _skipNode(skipNode), _material(0), _haveHit(false) { } bool getHaveHit() const { return _haveHit; } const SGLineSegmentd& getLineSegment() const { return _lineSegment; } const simgear::BVHMaterial* getMaterial() const { return _material; } virtual void apply(osg::Node& node) { if (&node == _skipNode) return; if (!testBoundingSphere(node.getBound())) return; addBoundingVolume(node); } virtual void apply(osg::Group& group) { if (&group == _skipNode) return; if (!testBoundingSphere(group.getBound())) return; traverse(group); addBoundingVolume(group); } virtual void apply(osg::Transform& transform) { handleTransform(transform); } virtual void apply(osg::Camera& camera) { if (camera.getRenderOrder() != osg::Camera::NESTED_RENDER) return; handleTransform(camera); } virtual void apply(osg::CameraView& transform) { handleTransform(transform); } virtual void apply(osg::MatrixTransform& transform) { handleTransform(transform); } virtual void apply(osg::PositionAttitudeTransform& transform) { handleTransform(transform); } private: void handleTransform(osg::Transform& transform) { if (&transform == _skipNode) return; // Hmm, may be this needs to be refined somehow ... if (transform.getReferenceFrame() != osg::Transform::RELATIVE_RF) return; if (!testBoundingSphere(transform.getBound())) return; osg::Matrix inverseMatrix; if (!transform.computeWorldToLocalMatrix(inverseMatrix, this)) return; osg::Matrix matrix; if (!transform.computeLocalToWorldMatrix(matrix, this)) return; SGLineSegmentd lineSegment = _lineSegment; bool haveHit = _haveHit; const simgear::BVHMaterial* material = _material; _haveHit = false; _lineSegment = lineSegment.transform(SGMatrixd(inverseMatrix.ptr())); addBoundingVolume(transform); traverse(transform); if (_haveHit) { _lineSegment = _lineSegment.transform(SGMatrixd(matrix.ptr())); } else { _lineSegment = lineSegment; _material = material; _haveHit = haveHit; } } simgear::BVHNode* getNodeBoundingVolume(osg::Node& node) { SGSceneUserData* userData = SGSceneUserData::getSceneUserData(&node); if (!userData) return 0; return userData->getBVHNode(); } void addBoundingVolume(osg::Node& node) { simgear::BVHNode* bvNode = getNodeBoundingVolume(node); if (!bvNode) return; // Find ground intersection on the bvh nodes simgear::BVHLineSegmentVisitor lineSegmentVisitor(_lineSegment, 0/*startTime*/); bvNode->accept(lineSegmentVisitor); if (!lineSegmentVisitor.empty()) { _lineSegment = lineSegmentVisitor.getLineSegment(); _material = lineSegmentVisitor.getMaterial(); _haveHit = true; } } bool testBoundingSphere(const osg::BoundingSphere& bound) const { if (!bound.valid()) return false; SGSphered sphere(toVec3d(toSG(bound._center)), bound._radius); return intersects(_lineSegment, sphere); } SGLineSegmentd _lineSegment; const osg::Node* _skipNode; const simgear::BVHMaterial* _material; bool _haveHit; }; //////////////////////////////////////////////////////////////////////////// // Terrain Management system FGStgTerrain::FGStgTerrain() : _tilemgr() { _inited = false; } FGStgTerrain::~FGStgTerrain() { SG_LOG(SG_TERRAIN, SG_INFO, "FGStgTerrain::dtor"); } // Initialize the Scenery Management system void FGStgTerrain::init( osg::Group* terrain ) { // Already set up. if (_inited) return; SG_LOG(SG_TERRAIN, SG_INFO, "FGStgTerrain::init - init tilemgr"); // remember the scene terrain branch on scenegraph terrain_branch = terrain; // initialize the tile manager _tilemgr.init(); // Toggle the setup flag. _inited = true; } void FGStgTerrain::reinit() { SG_LOG(SG_TERRAIN, SG_INFO, "FGStgTerrain::reinit - reinit tilemgr"); _tilemgr.reinit(); } void FGStgTerrain::shutdown() { SG_LOG(SG_TERRAIN, SG_INFO, "FGStgTerrain::shutdown - shutdown tilemgr"); _tilemgr.shutdown(); terrain_branch = NULL; // Toggle the setup flag. _inited = false; } void FGStgTerrain::update(double dt) { _tilemgr.update(dt); } void FGStgTerrain::bind() { SG_LOG(SG_TERRAIN, SG_INFO, "FGStgTerrain::bind - noop"); } void FGStgTerrain::unbind() { SG_LOG(SG_TERRAIN, SG_INFO, "FGStgTerrain::unbind - noop"); } bool FGStgTerrain::get_cart_elevation_m(const SGVec3d& pos, double max_altoff, double& alt, const simgear::BVHMaterial** material, const osg::Node* butNotFrom) { bool ok; SGGeod geod = SGGeod::fromCart(pos); geod.setElevationM(geod.getElevationM() + max_altoff); ok = get_elevation_m(geod, alt, material, butNotFrom); return ok; } bool FGStgTerrain::get_elevation_m(const SGGeod& geod, double& alt, const simgear::BVHMaterial** material, const osg::Node* butNotFrom) { SGVec3d start = SGVec3d::fromGeod(geod); SGGeod geodEnd = geod; geodEnd.setElevationM(SGMiscd::min(geod.getElevationM() - 10, -10000)); SGVec3d end = SGVec3d::fromGeod(geodEnd); FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom); intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT); terrain_branch->accept(intersectVisitor); if (!intersectVisitor.getHaveHit()) return false; geodEnd = SGGeod::fromCart(intersectVisitor.getLineSegment().getEnd()); alt = geodEnd.getElevationM(); if (material) { *material = intersectVisitor.getMaterial(); } return true; } bool FGStgTerrain::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir, SGVec3d& nearestHit, const osg::Node* butNotFrom) { // We assume that starting positions in the center of the earth are invalid if ( norm1(pos) < 1 ) return false; // Make really sure the direction is normalized, is really cheap compared to // computation of ground intersection. SGVec3d start = pos; SGVec3d end = start + 1e5*normalize(dir); // FIXME visibility ??? FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom); intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT); terrain_branch->accept(intersectVisitor); if (!intersectVisitor.getHaveHit()) return false; nearestHit = intersectVisitor.getLineSegment().getEnd(); return true; } bool FGStgTerrain::scenery_available(const SGGeod& position, double range_m) { if( schedule_scenery(position, range_m, 0.0) ) { double elev; bool use_vpb = globals->get_props()->getNode("scenery/use-vpb")->getBoolValue(); if (!use_vpb && !get_elevation_m(SGGeod::fromGeodM(position, SG_MAX_ELEVATION_M), elev, 0, 0)) { SG_LOG(SG_TERRAIN, SG_DEBUG, "FGStgTerrain::scenery_available - false" ); return false; } SGVec3f p = SGVec3f::fromGeod(SGGeod::fromGeodM(position, elev)); osg::FrameStamp* framestamp = globals->get_renderer()->getFrameStamp(); FGScenery* pSceneryManager = globals->get_scenery(); simgear::CheckSceneryVisitor csnv(pSceneryManager->getPager(), toOsg(p), range_m, framestamp); // currently the PagedLODs will not be loaded by the DatabasePager // while the splashscreen is there, so CheckSceneryVisitor force-loads // missing objects in the main thread terrain_branch->accept(csnv); if(!csnv.isLoaded()) { SG_LOG(SG_TERRAIN, SG_DEBUG, "FGScenery::scenery_available: waiting on CheckSceneryVisitor"); return false; } SG_LOG(SG_TERRAIN, SG_DEBUG, "FGStgTerrain::scenery_available - true" ); return true; } else { SG_LOG(SG_TERRAIN, SG_DEBUG, "FGScenery::scenery_available: waiting on tile manager"); } SG_LOG(SG_TERRAIN, SG_DEBUG, "FGStgTerrain::scenery_available - false" ); return false; } bool FGStgTerrain::schedule_scenery(const SGGeod& position, double range_m, double duration) { SG_LOG(SG_TERRAIN, SG_BULK, "FGStgTerrain::schedule_scenery"); return _tilemgr.schedule_scenery( position, range_m, duration ); } void FGStgTerrain::materialLibChanged() { _tilemgr.materialLibChanged(); }