#include "puLocal.h" void puFrame::draw ( int dx, int dy ) { if ( !visible ) return ; abox . draw ( dx, dy, style, colour, FALSE ) ; /* If greyed out then halve the opacity when drawing the label and legend */ if ( active ) glColor4fv ( colour [ PUCOL_LEGEND ] ) ; else glColor4f ( colour [ PUCOL_LEGEND ][0], colour [ PUCOL_LEGEND ][1], colour [ PUCOL_LEGEND ][2], colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */ int xx = ( abox.max[0] - abox.min[0] - puGetStringWidth ( legendFont, legend ) ) / 2 ; puDrawString ( legendFont, legend, dx + abox.min[0] + xx, dy + abox.min[1] + puGetStringDescender ( legendFont ) + PUSTR_BGAP ) ; draw_label ( dx, dy ) ; }