/******************************************************************************* Header: FGPosition.h Author: Jon S. Berndt Date started: 1/5/99 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 01/05/99 JSB Created ******************************************************************************** COMMENTS, REFERENCES, and NOTES ******************************************************************************** ******************************************************************************** SENTRY *******************************************************************************/ #ifndef FGPOSITION_H #define FGPOSITION_H /******************************************************************************* INCLUDES *******************************************************************************/ #include "FGModel.h" using namespace std; /******************************************************************************* CLASS DECLARATION *******************************************************************************/ class FGPosition : public FGModel { public: FGPosition(FGFDMExec*); ~FGPosition(void); inline float GetFn(void) {return Fn;} inline float GetFe(void) {return Fe;} inline float GetFd(void) {return Fd;} inline float GetVn(void) {return Vn;} inline float GetVe(void) {return Ve;} inline float GetVd(void) {return Vd;} inline float GetT(int r, int c) {return T[r][c];} inline void SetT(float t1, float t2, float t3, float t4, float t5, float t6, float t7, float t8, float t9) {T[1][1]=t1; T[1][2]=t2 ;T[1][3]=t3; T[2][1]=t4; T[2][2]=t5 ;T[2][3]=t6; T[3][1]=t7; T[3][2]=t8 ;T[3][3]=t9;} bool Run(void); protected: private: float T[4][4]; float Q0, Q1, Q2, Q3; float Fn, Fe, Fd; float Fx, Fy, Fz; float U, V, W; float Vn, Ve, Vd, Vee; float invMass, invRadius; double Radius; float AccelN, AccelE, AccelD; float lastAccelN, lastAccelE, lastAccelD; float LatitudeDot, LongitudeDot, RadiusDot; float lastLatitudeDot, lastLongitudeDot, lastRadiusDot; float Longitude, Latitude; float dt; void GetState(void); void PutState(void); }; /******************************************************************************/ #endif