/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGAngles.cpp Author: Jon S. Berndt Date started: 6/2013 ------------- Copyright (C) 2013 Jon S. Berndt (jon@jsbsim.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- Created: 6/2013 Jon S. Berndt %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The Included Angle to Heading algorithm is used to find the smallest included angle (the angle less than or equal to 180 degrees) to a specified heading from the current heading. The sense of the rotation to get to that angle is also calculated (positive 1 for a clockwise rotation, negative 1 for counter- clockwise). The angle to the heading is calculated as follows: Given an angle phi: V = cos(phi)i + sin(phi)j (this is a unit vector) The dot product for two, 2D vectors is written: V1*V2 = |V1||V2|cos(phi) Since the magnitude of a unit vector is 1, we can write the equation as follows: V1*V2 = cos(phi) or, phi = acos(V1*V2) or, phi = acos[ cos(phi1)cos(phi2) + sin(phi1)sin(phi2) ] %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGAngles.h" #include "input_output/FGXMLElement.h" #include "input_output/FGPropertyManager.h" using namespace std; namespace JSBSim { IDENT(IdSrc,"$Id: FGAngles.cpp,v 1.5 2016/07/27 22:42:47 andgi Exp $"); IDENT(IdHdr,ID_ANGLES); /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGAngles::FGAngles(FGFCS* fcs, Element* element) : FGFCSComponent(fcs, element) { source_angle = 0.0; target_angle = 0.0; source_angle_unit = 1.0; target_angle_unit = 1.0; output_unit = 1.0; if (element->FindElement("target_angle") ) { target_angle_pNode = PropertyManager->GetNode(element->FindElementValue("target_angle")); if (element->FindElement("target_angle")->HasAttribute("unit")) { if (element->FindElement("target_angle")->GetAttributeValue("unit") == "DEG") { target_angle_unit = 0.017453293; } } } else { throw("Target angle is required for component: "+Name); } if (element->FindElement("source_angle") ) { source_angle_pNode = PropertyManager->GetNode(element->FindElementValue("source_angle")); if (element->FindElement("source_angle")->HasAttribute("unit")) { if (element->FindElement("source_angle")->GetAttributeValue("unit") == "DEG") { source_angle_unit = 0.017453293; } } } else { throw("Source latitude is required for Angles component: "+Name); } unit = element->GetAttributeValue("unit"); if (!unit.empty()) { if (unit == "DEG") output_unit = 180.0/M_PI; else if (unit == "RAD") output_unit = 1.0; else throw("Unknown unit "+unit+" in angle component, "+Name); } else { output_unit = 1.0; // Default is radians (1.0) if unspecified } FGFCSComponent::bind(); Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGAngles::~FGAngles() { Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGAngles::Run(void ) { source_angle = source_angle_pNode->getDoubleValue() * source_angle_unit; target_angle = target_angle_pNode->getDoubleValue() * target_angle_unit; double x1 = cos(source_angle); double y1 = sin(source_angle); double x2 = cos(target_angle); double y2 = sin(target_angle); double x1x2_y1y2 = max(-1.0, min(x1*x2 + y1*y2, 1.0)); double angle_to_heading_rad = acos(x1x2_y1y2); double x1y2 = x1*y2; double x2y1 = x2*y1; if (x1y2 >= x2y1) Output = angle_to_heading_rad * output_unit; else Output = -angle_to_heading_rad * output_unit; Clip(); if (IsOutput) SetOutput(); return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGAngles::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGAngles" << endl; if (from == 1) cout << "Destroyed: FGAngles" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } }