/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGMassBalance.h Author: Jon S. Berndt Date started: 09/12/2000 ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 09/12/2000 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGMASSBALANCE_H #define FGMASSBALANCE_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGModel.h" #include "FGPropulsion.h" #include #define ID_MASSBALANCE "$Id$" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGMassBalance : public FGModel { public: FGMassBalance(FGFDMExec*); ~FGMassBalance(); bool Run(void); inline double GetMass(void) const {return Mass;} inline double GetWeight(void) const {return Weight;} inline double GetIxx(void) const {return Ixx;} inline double GetIyy(void) const {return Iyy;} inline double GetIzz(void) const {return Izz;} inline double GetIxy(void) const {return Ixy;} inline double GetIxz(void) const {return Ixz;} inline FGColumnVector3& GetXYZcg(void) {return vXYZcg;} inline double GetXYZcg(int axis) const {return vXYZcg(axis);} inline void SetEmptyWeight(double EW) { EmptyWeight = EW;} inline void SetBaseIxx(double bixx) { baseIxx = bixx;} inline void SetBaseIyy(double biyy) { baseIyy = biyy;} inline void SetBaseIzz(double bizz) { baseIzz = bizz;} inline void SetBaseIxy(double bixy) { baseIxy = bixy;} inline void SetBaseIxz(double bixz) { baseIxz = bixz;} inline void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = CG;} void AddPointMass(double weight, double X, double Y, double Z); double GetPointMassWeight(void); FGColumnVector3& GetPointMassMoment(void); double GetPMIxx(void); double GetPMIyy(void); double GetPMIzz(void); double GetPMIxy(void); double GetPMIxz(void); void bind(void); void unbind(void); private: double Weight; double EmptyWeight; double Mass; double Ixx; double Iyy; double Izz; double Ixy; double Ixz; double baseIxx; double baseIyy; double baseIzz; double baseIxy; double baseIxz; FGColumnVector3 vXYZcg; FGColumnVector3 vXYZtank; FGColumnVector3 vbaseXYZcg; vector PointMassLoc; vector PointMassWeight; FGColumnVector3 PointMassCG; void Debug(int from); }; //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif