/******************************************************************************* Header: FGTranslation.h Author: Jon Berndt Date started: 12/02/98 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 12/02/98 JSB Created ******************************************************************************** COMMENTS, REFERENCES, and NOTES ******************************************************************************** [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate School, January 1994 [2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices", JSC 12960, July 1977 [3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at NASA-Ames", NASA CR-2497, January 1975 [4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics", Wiley & Sons, 1979 ISBN 0-471-03032-5 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons, 1982 ISBN 0-471-08936-2 The order of rotations used in this class corresponds to a 3-2-1 sequence, or Y-P-R, or Z-Y-X, if you prefer. ******************************************************************************** SENTRY *******************************************************************************/ #ifndef FGTRANSLATION_H #define FGTRANSLATION_H /******************************************************************************* INCLUDES *******************************************************************************/ #include #include "FGModel.h" /******************************************************************************* CLASS DECLARATION *******************************************************************************/ class FGTranslation : public FGModel { public: FGTranslation(FGFDMExec*); ~FGTranslation(void); inline float GetU(void) {return U;} inline float GetV(void) {return V;} inline float GetW(void) {return W;} inline float GetUdot(void) {return Udot;} inline float GetVdot(void) {return Vdot;} inline float GetWdot(void) {return Wdot;} inline float Getalpha(void) {return alpha;} inline float Getbeta (void) {return beta; } inline float Getgamma(void) {return gamma;} inline void SetU(float tt) {U = tt;} inline void SetV(float tt) {V = tt;} inline void SetW(float tt) {W = tt;} inline void SetUVW(float t1, float t2, float t3) {U=t1; V=t2; W=t3;} inline void Setalpha(float tt) {alpha = tt;} inline void Setbeta (float tt) {beta = tt;} inline void Setgamma(float tt) {gamma = tt;} inline void SetABG(float t1, float t2, float t3) {alpha=t1; beta=t2; gamma=t3;} bool Run(void); protected: private: float U, V, W; // Body frame velocities owned by FGTranslation float P, Q, R; float Vt, qbar; float Udot, Vdot, Wdot; float lastUdot, lastVdot, lastWdot; float phi, tht, psi; float Fx, Fy, Fz; float Mass, dt; float alpha, beta, gamma; float rho; void GetState(void); void PutState(void); }; /******************************************************************************/ #endif