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Author SHA1 Message Date
david
fe7fbdf532 Started support for animations. Currently, the only supported type
(other than "none") is "spin", which must be tied to a property giving
a value in RPM.  This gets the DC-3 propellers turning.  The next type
will be "rotation", which will allow the flaps, elevators, ailerons,
and rudders to move (and even gear, eventually).  Later, I'll add
"shift" for sliding things around, and will figure something out for
blinking lights.
2002-02-26 00:10:06 +00:00
david
3d4bec275b If the model path specified ends with .xml, then read properties from
the XML file, including the path to the 3D file.

This change obsoletes the existing /sim/model/*-offset-deg and
/sim/model/*-offset-m properties in the main property tree, and
replaces them with /offsets/*-deg and /offsets/*-m in the model
property file.  The /path property in the model XML file is relative
to the XML file's location rather than FG_ROOT.
2002-02-25 20:07:34 +00:00
david
d61ce30c12 Separated 3D model-handling code from main.cxx out into its own
subsystem, FGAircraftModel.
2002-02-23 21:20:00 +00:00