- because uiuc_warning_error always called exit(-1), it can be marked
no return, so Clang realises that when it’s used in the ‘else’
side of a parsing test, uninitialised variables in the enclosing
call site are safe.
(Requires Simgear update to define SG_NO_RETURN helper)
- when dynamics shuts down the ATC controllers, they clear their
traffic vectors (destroying the records), but we didn’t notify
the AI aircraft of this. Ensure the controller is cleared so
the AI aircraft shutdown doesn’t crash.
Under some conditions on my system
aircraft_paths.begin() was equal to scenery_paths.end()
This resulted in neither of them being added to read_allowed_paths
followed by failure to load Nasal scripts from the aircraft directory.
This might happen, if scenery_paths gets allocated just before aircraft_paths
in memory.
Better loop across the desired lists instead of using fancy tricks with
the iterator.
- sim-speed-up (a/A keys) offsets warp correctly. This means at 4x speed
up the warp will increase by 3 seconds for one elapsed real second.
In practice this means simulation elements timed using sim ‘current time’
will be correctly synchronised with those using simulated elapsed time.
(AI traffic being a prime example of this)
- warp-delta (t/T keys) is independent of frame rate, and works when
paused. The warp-delta values in the keybindings / GUI dialog
will need to be updated since warp-delta in now seconds-per-second,
as opposed to seconds-per-frame.
- change launcher to examine the scenery paths and hence load
ground-net files for airports to populate parking data.
- refactor ground-net XML parsing to use FGGroundNetwork only, not
AirportDynamics.
- change parenting of GroundNetwork to Airport, since it contains
immutable data now.
- when no runway use preferences XML exists, be smarter about using
available runways. Makes the common case of using two parallel
runways for arrivals and departures work, greatly improving AI
traffic behaviour.
- consistent with pause (freeze), /sim/speed-up is now applied to the
dt value for all subsystems, not just the FDM and some instruments.
For example AI traffic can now be sped-up or slowed down.
- requires both an FGData and Simgear update.
- when switching views, force an update() to ensure view position
is valid. Otherwise various subsystems such as AI traffic and the
tile manager see a request for a 0,0 location.
- when switching to model view, we still generate a 0,0
location initially - to be fixed.
Avoid intermittent race conditions on shutdown when the OSG
pager/Db thread is running. Ensure the OSG threads are stopped before
we start tearing down any scene graph nodes.