/sim/multiplay/use-detailed-models can be used to set whether
we will prefer models from Aircraft/ (true) or from AI/ (false).
Default (set in defaults.xml in fgdata) is true.
Fixes a perf issue when opening and closing dialogs which uses
bindings, reported by Michael Danilov - huge thanks for his help
in tracking this down.
This bug was caused by the SGBinding ‘don’t delete properties’ change,
since the PUI code was copying nodes to work-around that problem. With
SGBinding fixed, the copying caused huge numbers of nodes under
/sim/bindings/gui
When releasing the RMB over a PUI dialog, we no longer get stuck in
drag mode due to the buttons map getting out of state. This is slightly
ugly work-around, better fix to follow hopefully (needs better OSG
integration)
Make the policy of using models in FGData/AI more flexible, with the
option to prefer normal data sources. Keep the existing behaviour for
everything except multiplayer aircraft, where we now prefer the data
model (presumably, an installed aircraft) over the AI one.
bool[42] and bool[72] used to have two bits (i.e. transmitted twice). This was not harmful just wasteful.
Mapped the first of the duplicated bits of each of these to new bools at the end of the list. These two properties will not be compatible with pre 2018.2.
If all bools in a block are 0 the block would never be transmitted, i.e. fix a bug whereby each block of 0..30 used to need at least one true value to transmit the block.
So far, the Linux PLIB implementation used to nuke any deadband set at
kernel level with jscal(1) as soon as the joystick was opened. This
broke joystick calibration for FG and unrelated programs, for people who
cared to tune their kernel-level deadband setting.
This fixes PLIB bug #47[1]. Note that the fix has already been in Debian
buster's plib for some time (plib 1.8.5-8 uploaded on 24 Jul 2017[2]).
[1] https://sourceforge.net/p/plib/bugs/47/
[2] https://tracker.debian.org/news/858564/accepted-plib-185-8-source-into-unstable/
This should help with a white-screen in the launcher Gijs reported,
due to our Optimus selection symbol interacting weirdly with the
dynamic OpenGL detection in Qt
When CMAKE_BUILD_TYPE is Debug and we are compiling with GCC, add the
following options to CMAKE_C_FLAGS and CMAKE_CXX_FLAGS:
-O0 -fno-omit-frame-pointer -fno-inline
Ditto for Clang, except that -fno-inline-functions is used instead of
-fno-inline.
cf. thread starting at
https://sourceforge.net/p/flightgear/mailman/message/36295412/