1
0
Fork 0
Commit graph

6001 commits

Author SHA1 Message Date
curt
bbb8b066eb Mathias Fröhlich:
Computes the pick direction and starting point.  This is code that translates
a screen coordinate into a vector in the FlightGear world (between the eye and
the on-screen coordinate.)  Armed with this vector in FG world coordinates,
you could call a scenery intersection routine and lookup the lon/lat/elev of
the point in the world that was clicked on.
2005-12-12 21:15:20 +00:00
ehofman
90a149ffa3 Vassilii Khachaturov:
* in some cases more specific sg exception types were used in place
  of the more generic one, e.g., sg_io_exception instead of sg_exception
  when the context of the error was an IO error
* in some cases, the error message was made more specific
* minor style fix for exception rethrowing --- using throw; whenever
  a re-throw is made; sometimes optimizing away the exception symbol name
  in the catch handler at all
* more specific catch handlers added in some places -- e.g.,
  an sg_io_exception caught ahead of sg_exception
2005-12-11 13:37:06 +00:00
ehofman
04f7175fd0 The most important part is that it fixes possible
memory corruption with that iterator decrement past the erase call.
2005-12-11 13:17:20 +00:00
ehofman
6773bf9571 Additional checks to io arguments. This prevents fg from crashing on invalid
arguments.
2005-12-11 13:12:26 +00:00
ehofman
4c395bf7a6 MSVC8 fixes. 2005-12-11 12:53:54 +00:00
mfranz
688bcb579f final cosmetics (s/_entries/_objects/ and comments) 2005-12-09 10:43:09 +00:00
mfranz
1caefda2a0 - fix typos
- fix indentation (there were 2, 3, 4, 7(!) space indents as well as tab
  indents, all mixed together)
- no code changes, except one "if (foo) {}" changed to "if (!foo) return; ..."
2005-12-08 15:03:08 +00:00
curt
ec7f73a5bb Make UFO honor elevator trim so it will respond to autopilot. This allows
you to do altitude hold mode and fly automated ILS approaches.
2005-12-07 23:26:38 +00:00
mfranz
1990db9ca5 yet more cleanup; clearer warning messages 2005-12-06 21:03:15 +00:00
mfranz
c10f583c11 removal of yet more stuff, left over from development; further simplification;
requires to remove some constness, though (we are adding listeners!);
If I continue like that, nothing will be left.  :-)
2005-12-06 19:51:31 +00:00
ehofman
e35911e45a Vivian: downgrade log levels from ALERT to INFO, tidy up the code. 2005-12-06 18:48:56 +00:00
mfranz
eb68e9ad36 remove two checks that were only useful during development; fix typo 2005-12-06 18:46:39 +00:00
ehofman
5fa3420e36 Add files required by autotools. 2005-12-06 18:43:02 +00:00
ehofman
da08a84bc5 ignore some autogenerated files. 2005-12-06 18:34:03 +00:00
ehofman
5956ade90c Mathias: silence some valgrind warnings so that you can concentrate better on the real problems. 2005-12-06 18:32:07 +00:00
ehofman
0e242871bb Give Vivian some more credit. 2005-12-06 18:26:56 +00:00
mfranz
ac2c1fcd43 allow disabling/enabling of menu entries via "enabled" property;
Unfortunately, we don't have an easy way to access the puObjects
only by knowing the respective XML property node, because the
menu structure was built by plib from string lists. That's why
we walk the puMenuBar tree and store {property node}->{puObject*}
pairs in a map. With this infrastructure in place we can now
easily enable/disable entries, but we can also make other changes
to menu buttons as we see need. The structure of puMenuBar is
described in the pui documentation, so it's less of a hack than
it looks.  :-)
2005-12-06 17:56:17 +00:00
mfranz
435d874e35 Mathias FROEHLICH:
remove a hack and do it properly: if the requested elevation is for some
reason below the surface and the intersection test fails (as it appears
to be the case in EGLL), try again from 10000m ASL

mf: typos
2005-12-04 10:43:49 +00:00
mfranz
72f46a4a6f globals.cxx -- FGGlobals::set_fg_scenery():
Insert empty string as marker between FG_SCENERY path elements.
    FG_SCENERY=A:B expands to [A/Terrain, A/Objects, "", B/Terrain, B/Objects, ""]
    (assuming that both A/ and B/ have Terrain/ and Objects/ subdirs).

tileentry.cxx -- FGTileEntry::load():
    Check all tile dirs in FG_SCENERY from left to right: add all objects
    to the scenery until a terrain tile was found: In this case read the
    rest of that group (i.e. the Objects/ twin dir) and then stop scanning.

    Better structuring of log messages & fix warnings.
2005-12-03 10:20:35 +00:00
daveluff
24e9bb6ce8 Alex Romosan: Pass strings by reference not value 2005-12-02 22:52:09 +00:00
daveluff
1de61c8afd Alex Romosan: Make GpsPage::GetId() pure virtual, and pass strings by reference not value 2005-12-02 22:50:10 +00:00
mfranz
00e0546cab FGTileEntry::load(): store objects in a vector, then generate terrain or
sea tile, and finally process the objects. This guarantees that all objects
are placed relative to a valid tile center, rather than to the origin (0/0/0).
This is important for objects in sea tiles, and allows to display objects
of *.stg files that came sooner in FG_SCENERY.
2005-12-02 21:46:33 +00:00
mfranz
ca96f2b3a4 Mathias FROEHLICH: fix strange gcc 4.0.* strict aliasing problem 2005-12-02 16:43:50 +00:00
mfranz
b716c6d15b returning addresses of auto vars is *dangerous* (ask Vasilii! :-)
This was the reason why some people (especially SuSE10.0/gcc 4.0.2
users) couldn't see others in MP. I don't even know why I'm committing
that. It's less important than taxi lights ...
2005-12-02 00:10:25 +00:00
andy
d71a541837 Swap signs of the twist and incidence values to match the
documentation and author expectations.  Positive just wants to mean
"up", no matter what the axis conventions have to say.
2005-12-01 21:06:25 +00:00
daveluff
c92bcb4126 Ignore generated files 2005-11-30 21:31:50 +00:00
daveluff
a3890d1253 Add support for a special-instrument xml attribute, which triggers loading of a know c++ hard-coded instrument. This has some ugliness that will need removing at some point. In particular, panel reload is broken for panels that include a special-instrument, since this triggers subsystem reload which is a fatal error. Note that this *only* affects panels that use a special-instrument - all other panels are unaffected 2005-11-30 01:21:45 +00:00
daveluff
4be8a31d4b Build the KLN89 stuff... 2005-11-30 00:50:07 +00:00
daveluff
c94072c417 Track added files 2005-11-30 00:48:01 +00:00
daveluff
0dbe9a4c38 Code to extend FGs current GPS functionality to allow the simulation of a specific approach capable GPS. Eventually this file should be broken up and the code removed to other files, such as FGs current gps files 2005-11-30 00:47:41 +00:00
daveluff
3a6cadf628 2D polygon drawing routines for a GPS instrument 2005-11-30 00:46:11 +00:00
daveluff
2af78ec168 kln89 GPS unit simulation 2005-11-30 00:21:25 +00:00
daveluff
d176715284 kln89 user interface logical pages 2005-11-30 00:18:42 +00:00
daveluff
f44ed9716a kln89 symbol table 2005-11-30 00:16:45 +00:00
daveluff
999613dc36 Allow the nav radios to be slaved to a gps unit 2005-11-29 22:46:07 +00:00
daveluff
a7e6a0e294 Add a method to return a const pointer to the raw airport data, plus a couple of whitespace cleanups 2005-11-29 20:24:32 +00:00
daveluff
49b6bef6bb General tidy up - add an extra ctor method, remove surplus defined constants, remove cout and iostream 2005-11-29 19:58:37 +00:00
mfranz
9c28ed0257 Vivian MEAZZA:
"Remove redundant code, tidy up and improve output properties"
make elevator work
2005-11-29 16:38:49 +00:00
david
fbd53e772e Correct conditional so that FlightGear will compile without
special-purpose FDMs.
2005-11-29 03:12:24 +00:00
daveluff
81797885ce Add a lower-bound type navaid lookup, and the ability to specify navaid type in the find nearest lookup, for the GPS code 2005-11-28 22:42:23 +00:00
mfranz
03bf631765 ban not so informative message 2005-11-28 10:18:39 +00:00
daveluff
21c48ba67c Remove nav.hxx, which has been superceded by navrecord.hxx and is no longer used except by some old non-working test code 2005-11-27 23:48:04 +00:00
daveluff
808ac4784e Add a lower-bound search function for fixes for GPS units with next-match database search capabilities 2005-11-27 20:19:00 +00:00
mfranz
5d522e4784 Vivian MEAZZA: use coords of tuned in carrier, not of the first one 2005-11-27 17:25:39 +00:00
ehofman
e80e60ab7e Use the prefered GLUT game_mode_string format and add the posibility to match the screen refresh rate and the framerate. 2005-11-27 10:27:55 +00:00
ehofman
388ddb244f Mathias Frhlich:
While digging in flightgears lost memory, I found that endless loop.
2005-11-27 09:50:26 +00:00
daveluff
0db0e1992e Fix property typo 2005-11-26 23:56:28 +00:00
mfranz
f323c2e7ea cosmetics -- NO CODE CHANGE!
remove trailing spaces
fix very liberal indentation (logical block not indented at all, 5 spaces, ...)
removed commented out code
2005-11-25 19:07:24 +00:00
mfranz
85b93d8347 Vivian MEAZZA:
bugfix: don't always refer to carrier #0
2005-11-25 18:55:29 +00:00
andy
6a614dba49 Josh wanted a compression-m value exported for gear, so he can animate
them more accurately.
2005-11-24 17:35:42 +00:00