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388 commits

Author SHA1 Message Date
Richard Harrison
5253215065 Improvements to performance monitoring.
* Ensure that subsystems are named.
* Nasal timers are named appropriately
2019-02-10 18:07:07 +01:00
James Turner
07cb303e8c Fix for jumping view when right-dragging
This happens because we were not storing the new position when the
OSG event-adapter handled the event, which includes PUI

https://sourceforge.net/p/flightgear/codetickets/2073/
2018-10-24 22:16:51 +01:00
James Turner
951a3ea6ad Fix Windows build, missined windows.h 2018-10-24 14:28:58 +01:00
James Turner
00eec40d51 Fix JS header include path 2018-10-23 11:00:59 +01:00
James Turner
73be50b308 Event-input: axis interpolater support
Expand the range of filtering options on axis values to include the
optional use of an interpolation table, which gives many more options
when dealing with some devices.
2018-10-13 00:03:30 +01:00
James Turner
6589c71f62 Tweaks to HID local descriptors 2018-10-04 23:21:05 +01:00
James Turner
abbaf8f640 HID input: allow descriptors from XML
This allows ignoring the USB-supplied descriptor in favour of our
own, which might considerably better or less broken at least.
2018-10-04 17:43:36 +01:00
James Turner
6366dea197 HID event-input debugging
Adding more debugEvents-enabled log output to HDI input
2018-10-04 12:17:01 +01:00
James Turner
96cce67040 HID input: fix multi-device Nasal support
Ensure each laoded device gets a unique Nasal module name,
otherwise they combine with each other and Stuff Breaks(TM)
2018-10-04 12:17:01 +01:00
James Turner
8b72229ffd C++11 improvements in Mac event-input code 2018-08-19 12:34:47 +01:00
James Turner
e24134f34a HID-input: fix crash with null manufacturer name
https://sourceforge.net/p/flightgear/codetickets/2041/
2018-08-10 15:11:32 +01:00
Edward d'Auvergne
fff923d2f4 TestSuite: Migration of the HIDInput tests to the CppUnit framework.
The extractBits(), signExtend(), and writeBits() functions of the anonymous
namespace in Input/FGHIDEventInput.cxx have been shifted out of the namespace
and are now exposed via the header.  This is needed as
<Input/FGHIDEventInput.cxx> cannot be imported within the CppUnit
infrastructure, as it is already built into the run_test_suite binary.
2018-07-26 15:52:07 +02:00
James Turner
b690be1206 Fix HID input init 2018-06-25 23:39:22 +01:00
James Turner
5741cad568 HID tweaks 2018-06-25 23:39:22 +01:00
James Turner
054c4bec0f Bug-fix: for RMB-look / PUI interaction issue
When releasing the RMB over a PUI dialog, we no longer get stuck in
drag mode due to the buttons map getting out of state. This is slightly
ugly work-around, better fix to follow hopefully (needs better OSG
integration)
2018-05-23 14:16:48 +01:00
James Turner
8986abeb52 Fix PUI mouse for non-pass-through mouse modes
As reported by Michael Danilov, ensure sticky mouse modes for view and
flight controls don’t send button events to PUI
2018-05-14 14:41:06 +01:00
James Turner
102fe04e91 Import PLIB JS code into FlightGear
- will permit bug-fixing which cannot occur for
  official PLIB.
2018-05-03 00:02:09 +01:00
James Turner
0762af76c2 Indexed-device config files for event-input layer
This allows multiple identical devices with event-input, using the
same syntax as for PLIB JS
2018-04-29 21:52:56 +01:00
James Turner
2ce4bcb666 Allow distinguishing PLIB joysticks by index (count)
This gives a simple way to have different config files for multiple
identical devices, such as the Saitek/Logitech throttle-quadrant
2018-04-29 19:56:01 +01:00
James Turner
0cdd6c4e70 Re-init support on HID-event-input
To ensure the device-configuration-map is re-read, added a default
ctor and moved the config-map creation to init()
2018-04-29 11:25:51 +01:00
James Turner
921f29fbfe HID-Input disambiguation tweaks 2018-04-09 22:03:49 +01:00
Edward d'Auvergne
0f96032487 TestSuite: Shift of the globals unit test helper functions into the test suite.
The setting of the SG log levels and developer mode has been removed as this
clashes with the output control set by the test suite main() function.
2018-03-23 17:26:05 +01:00
Florent Rougon
21b8c7719e FGMouseInput: fix two uses of std::ostringstream
Seeking to the beginning doesn't clear the contents. Note that we don't
use std::ostringstream::str() either, because apparently
std::ostringstream is too complex to be easily reset to a clean state,
so we just recreate an instance every time we need.

cf. https://stackoverflow.com/a/12112642/4756009 and
    https://stackoverflow.com/questions/624260/how-to-reuse-an-ostringstream/624291#comment437178_624276
2018-01-27 11:25:48 +01:00
Florent Rougon
99c809dda0 FGMouseInput: add shutdown() and reinit() overrides
- Modify global_mouseInput in init() and in shutdown(), because *these*
  are the places where FGMouseInput is enabled or disabled.

- reinit() does shutdown() followed by init().

Note: the commented-out block starting with "FIXME: memory leak" that is
      removed here was just an outdated comment, because SGBindingList
      is an std::vector<SGBinding_ptr>, where SGBinding_ptr is a smart
      pointer type (SGSharedPtr<SGBinding>). In other words, there was
      no leak in this place---at least, not recently.
2018-01-27 11:25:10 +01:00
Florent Rougon
2eb583e9e1 FGMouseInput: improve initialization sequence
Create the FGMouseInputPrivate instance in FGMouseInput::init() instead
of in FGMouseInput's constructor. This will allow straightforward
implementation of reinit() via shutdown() and init().

Also get rid of the 'initialized' bool, since bool(d) is now equivalent
(d being the std::unique_ptr<FGMouseInputPrivate> data member of
FGMouseInput).
2018-01-27 11:25:10 +01:00
Florent Rougon
e60e519f7e FGMouseInput: refactoring: use a smart pointer for mouse_mode::buttons 2018-01-27 11:25:10 +01:00
Florent Rougon
1832ade5f2 FGMouseInput: refactoring: use a smart pointer for mouse::modes
Using std::vector<mouse_mode> instead of std::unique_ptr<mouse_mode[]>
would have been possible of course, but a bit more awkward as
vector<>::size() returns an std::size_t but all the "adjacent" code is
based on the 'int' type.
2018-01-27 11:25:10 +01:00
James Turner
aa9ad6a780 Fix view right-drag interaction with PUI
When PUI doesn’t handle the right-mouse down, ensure it ignores the
mouse-up event.
2018-01-14 13:17:59 +00:00
James Turner
01f0f27c84 HID-input: don’t crash when open fails
Important since hidraw devices need special permissions on Linux.
2017-12-25 18:13:03 +00:00
Florent Rougon
c325a8d2cd Fix typos in src/Input/FGLinuxEventInput.cxx 2017-12-23 00:04:21 +01:00
James Turner
216d2328a3 Linux fixes 2017-12-22 14:44:29 -08:00
James Turner
fed8ce623b Fix Windows compilation. 2017-12-22 15:48:52 +00:00
James Turner
407a6d4b3e Linux fixes for HID-input 2017-12-20 04:04:17 -08:00
James Turner
e630bc4be7 Make HID-Input test also conditional
Forgot to wrap this in the relevant CMake test, causing non-HID-input
builds to erroneously fail.
2017-12-18 18:22:44 +00:00
James Turner
e920dc7509 Event input layer based on HID-Api
Thus runs in parallel to the existing implementation on Linux and Mac,
but can (soon) replace the Mac code and will run on Windows eventually.
2017-12-18 17:15:55 +00:00
James Turner
804dc4e74a Steps to make PUI optional, HiDPI tolerant.
Move all PUI event and rendering into a custom camera, which can be
rendered via an FBO to account for display-resolution scaling (HiDPI).

Start wrapping PUI calls in #ifdefs so PUI can be disabled at compile
time; a run-time switch is trivial now but not implemented yet.
2017-10-20 12:10:51 +01:00
Richard Harrison
2c8aad12ba Model relative property tree root binding.
Change fgcommand to take an optional property tree root element.

This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.

Requires a corresponding fix in sg to allow the command methods to take an optional root parameter.

What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.

This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.

This is probably responsible for some of the pollution of the root property tree with MP aircraft properties.
2017-07-05 11:37:17 +02:00
Szymon Acedański
d401a50e0a Fix crash on Mac OS X when FG does not finish input init 2017-02-25 15:05:09 +01:00
Szymon Acedański
4fd89b0b8f Fixed compilation warning on Mac
IOHIDManagerRegisterDeviceMatchingCallback must not be called with
nullptr as the second argument.
2017-02-25 15:05:09 +01:00
Florent Rougon
8f24de831d Adapt includes according to relocation of SimGear's iostreams-related files
This change is the logical counterpart of SimGear's change from commit
79f869a7f32910197be72b21f6489fbbba02c836 that moved the following files
from simgear/misc to simgear/io/iostreams:

  gzcontainerfile.cxx
  gzcontainerfile.hxx
  gzfstream.cxx (formerly zfstream.cxx)
  gzfstream.hxx (formerly zfstream.hxx)
  sgstream.cxx
  sgstream.hxx
  sgstream_test.cxx
2017-02-12 21:30:51 +01:00
Erik Hofman
1a0537e493 Silence a few compiler warnings 2017-01-26 15:37:43 +01:00
James Turner
9441f0d656 Work-around OS-X event-input shutdown crashes. 2017-01-09 16:54:15 +00:00
James Turner
4db129cb01 Guard against a null result from HID code.
It seems strange that CFGetTypeID on null would crash, but the reports
from users suggest this might be the case.
2016-11-20 22:42:48 +00:00
Torsten Dreyer
994ea1674b replace many auto_ptr by unique_ptr 2016-11-14 22:20:46 +01:00
James Turner
e2f7585d9c Use a Cmake imported target for SimGear 2016-10-30 22:15:54 +00:00
James Turner
c4f584dadf Rewrite Mac Event-Input code 2016-09-28 21:16:24 -05:00
James Turner
347a89c1f2 Extend event-input with report-setting.
Can generate feature report data via Nasal callbacks. This is used to
drive the GoFlight LCD / LEDs.
2016-09-28 21:16:24 -05:00
James Turner
b06f4208e4 Adjustments to mouse picking API 2016-07-31 22:44:03 +01:00
Jeremy Bicha
25928bf614 Use CMAKE_INSTALL_BINDIR
Allow /bin install directory to be overriden. Debian for example uses this
to install FlightGear to /usr/games/ instead of /usr/bin/

https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
2016-07-09 18:52:58 -04:00
James Turner
9cffcf63ae Further SGPath encoding fixes. 2016-07-01 04:54:29 -05:00