curt
c158d4bfd2
Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
1997-10-25 03:24:21 +00:00
curt
3fe61cf7ef
Tweaks to get things to compile with gcc-win32.
1997-09-23 00:29:27 +00:00
curt
31519b5cd1
Continuing to try to align stars correctly.
1997-09-22 14:44:19 +00:00
curt
14efd49c8b
Still trying to get those durned stars aligned properly.
1997-09-20 03:34:25 +00:00
curt
e17c832c36
At dusk/dawn add/remove stars in stages.
1997-09-18 16:20:08 +00:00
curt
3b5f599f73
Tweaked time of day lighting equations. Don't draw stars during the day.
1997-09-16 22:14:47 +00:00
curt
1ba17de9ba
Working on star alignment and time issues.
1997-09-16 15:50:29 +00:00
curt
45d02e3e68
Mostly working on stars and generating sidereal time for accurate star
...
placement.
1997-09-13 01:59:45 +00:00
curt
5d76cf2eaa
More tweaking with stars.
1997-09-05 14:17:26 +00:00
curt
ad22cbffca
Working on getting stars right.
1997-09-05 01:35:53 +00:00
curt
b830d97782
Shufflin' stuff.
1997-09-04 02:17:18 +00:00
curt
7c5f7fdc85
Restructured view calculation code. Added stars.
1997-08-27 21:32:23 +00:00
curt
27adc6d5d0
Added views.[ch]
1997-08-27 21:31:27 +00:00
curt
7be6031150
Initial revision.
1997-08-27 21:31:17 +00:00
curt
89a9811607
Changed naming scheme of basic shared structures.
1997-08-27 03:29:38 +00:00
curt
90e39d537f
Merged in initial HUD and Joystick code.
1997-08-25 20:27:21 +00:00
curt
f8f4cce744
Initial revision.
1997-08-23 01:46:20 +00:00
curt
6510c9f3b4
Doing a bit of reorganizing and house cleaning.
1997-08-22 21:34:32 +00:00
curt
cdb1417490
Worked on better simulating real lighting.
1997-08-19 23:55:03 +00:00
curt
3d5df76461
Working on improving the lighting/shading.
1997-08-16 12:22:38 +00:00
curt
9c665e5c19
Changes due to changing sunpos interface.
1997-08-13 20:24:56 +00:00
curt
e21a782a51
Sun position now *really* works (I think) ... I still have sun time warping
...
code in place, probably should remove it soon.
1997-08-06 21:08:32 +00:00
curt
bdb9603379
Working on correct sun position.
1997-08-06 15:41:26 +00:00
curt
88c803c7fc
Working on correct real time sun lighting.
1997-08-06 00:24:22 +00:00
curt
1b7267aaad
Organizational tweaking.
1997-08-04 20:25:15 +00:00
curt
a93cbff236
Incorporated mesh2GL.c into Scenery/mesh.c
1997-08-02 19:11:47 +00:00
curt
2a35aed68b
Renamed GLmain.c GLUTmain.c
1997-08-02 18:45:00 +00:00
curt
ebf7a0b4c0
Old stuff ... removed.
1997-08-02 18:41:14 +00:00
curt
c89d21196b
Misc. tweaks.
1997-08-02 16:23:47 +00:00
curt
dcda920723
Making progress with coordinate system overhaul.
1997-08-01 19:43:33 +00:00
curt
36a9adcffc
Working on redoing internal coordinate systems & scenery transformations.
1997-07-31 22:52:21 +00:00
curt
1406e5ba8e
Moved fg_random routines from Util/ to Math/
1997-07-30 16:12:38 +00:00
curt
417048636f
Put comments around the text after an #endif for increased portability.
1997-07-23 21:52:10 +00:00
curt
012a0bd01f
Twiddled with random object placement.
1997-07-21 21:20:48 +00:00
curt
f8c740ee35
Minor tweaks.
1997-07-21 14:45:01 +00:00
curt
a136c87441
First stab at a system to generate os2 makefiles automatically.
1997-07-20 02:19:09 +00:00
curt
d6327ac839
Added an initial weather section.
1997-07-19 23:04:46 +00:00
curt
982a9821d2
Moved PI definitions to ../constants.h
...
Moved random() stuff to ../Utils/ and renamed fg_random()
1997-07-19 22:34:02 +00:00
curt
6ef6f4d986
Tweaks for building with Cygnus Win32 compiler.
1997-07-18 23:41:20 +00:00
curt
ff2636c4f8
Hacked in some support for wind/turbulence.
1997-07-18 14:28:34 +00:00
curt
68681f730f
Minor tweaks to aid Win32 port.
1997-07-16 20:04:42 +00:00
curt
bf40d877a1
Testing/playing -- placed objects randomly across the entire terrain.
1997-07-14 16:26:03 +00:00
curt
5e37b24cdd
Added an #include <Windows32/Base.h> to help compiling for Win32
1997-07-12 03:50:20 +00:00
curt
392f23ab35
Looking at potential scenery transformation/coordinate system problems.
1997-07-12 02:27:07 +00:00
curt
f1d21eef9c
Solved some scenery display/orientation problems. Still have a positioning
...
(or transformation?) problem.
1997-07-11 03:23:18 +00:00
curt
5667631a45
More tweaking of terrian floor.
1997-07-11 01:29:58 +00:00
curt
1f718dcc8f
We now can interpolated ground elevation for any position in the grid. We
...
can use this to enforce a "hard" ground. We still need to enforce some
bounds checking so that we don't try to lookup data points outside the
grid data set.
1997-07-10 04:26:36 +00:00
curt
be5527975f
Working on making the ground "hard."
1997-07-09 21:31:08 +00:00
curt
134081456f
Working on establishing a hard ground.
1997-07-08 18:20:11 +00:00
curt
09c494327b
Working on scenery transformations to enable us to fly fluidly over the
...
poles with no discontinuity/distortion in scenery.
1997-07-07 20:59:47 +00:00