daveluff
0adae696aa
AI plane should go around instead of landing on user if user dawdles on runway now
2003-10-19 20:38:08 +00:00
cvsguest
f742186633
Clear AI plane to land when it calls final if rwy clear
2003-10-16 16:06:22 +00:00
daveluff
7105d2029a
Remove some cruft, and add a short TODO list
2003-10-16 11:28:44 +00:00
daveluff
d0d70bebd7
Move responding to a plane announcing itself at hold short over to the response mechanism. Beware that a particularly nasty assumption that only one plane is ever holding for the runway at once remains for now though.
2003-10-15 21:50:05 +00:00
daveluff
3610b0235c
Tweaks to use the ATC/AI interaction framework and respond to downwind report with position in circuit
2003-10-15 14:10:30 +00:00
daveluff
6d1418ff12
Refactoring - no actual change
2003-10-14 11:10:17 +00:00
daveluff
c89ea44131
Further progress towards AI/ATC dialog
2003-10-06 22:40:37 +00:00
daveluff
380c69c8a0
Progress towards AI/ATC communication without speaking all at once
2003-10-06 15:20:47 +00:00
daveluff
9bba532487
Another small, incremental step towards interactive tower control.
2003-09-22 23:57:57 +00:00
daveluff
6e73e7dc08
Further progress towards interactive tower control. Very much an initial stab at a first iteration of a tricky problem, ie don't look too closely - some of it is ugly!
2003-09-19 16:51:27 +00:00
daveluff
1520fd648e
Output a few properties for AI code devel convienience - probably temporary
2003-09-05 10:22:18 +00:00
curt
e6859e4fe0
Redo the runway database scheme to use a flat/ascii file and load the entire
...
database into memory at the start. This should completely eliminate any
dependencies we have on metakit.
2003-08-29 04:11:23 +00:00
curt
b4d0b6dcd4
Fix a property name spelling error.
2003-07-31 01:41:46 +00:00
daveluff
a714849cbd
Initial stab at making the AI plane take the user into account when flying a circuit. The AI plane will now delay it's turns to the various legs if the user has flown a wider pattern that it normally would in front of it. However, this is very much still work in progress - when the pattern gets extended the AI plane lands short of the runway, and it doesn't alter its speed around the circuit at all, only the turn positions. Still, its a start...
2003-06-11 21:49:46 +00:00
daveluff
a142091a08
Fix to an ATC/AI communication timing bug
2003-05-07 00:07:20 +00:00
daveluff
a36bf24252
Further progress towards intelligent interaction between the AI plane and the user's plane
2003-04-15 22:55:22 +00:00
daveluff
541ff04072
Fix of framerate drop due to broken OnActiveRunway function - don't read in the runway.mk4 file (~1MB) every frame
2003-03-31 16:24:41 +00:00
daveluff
e4e6864613
Emergency fix of framerate problem
2003-03-31 09:51:36 +00:00
daveluff
b19e54c78a
Moved the RunwayDetails struct definition out of tower.hxx to ATC.hxx
2003-03-28 15:24:02 +00:00
daveluff
7fc214fab3
Progress towards interactive ATC...
2003-03-27 15:41:09 +00:00
daveluff
ac731cdd36
Emergency fix of a possible dereference dangling pointer path uncovered by Martin Spott
2003-03-11 17:15:23 +00:00
daveluff
aabe4da5ca
Start roughing in interactive tower control. AI planes now get the ground control pointer through tower control, which then handles the difference between larger airports with separate ground and smaller ones where tower handles it
2003-03-10 13:41:37 +00:00
daveluff
4b9c0ad822
Add some stub functions to FGTower to aid ATC dialog box development
2002-12-17 11:36:14 +00:00
daveluff
d3e33e8b53
Changes towards tower control - work in progress with no end-user benefit yet
2002-12-04 20:06:20 +00:00
curt
7543409e47
Attached are a fairly extensive series of patches to the ATC
...
system. A chap from Germany called Alexander Kappes (cc'd) got
in touch with me a few weeks ago and has written the start of
Approach control. At the moment tuning in to a valid approach
frequency (Dortmund or East Midlands) should result in vectors to
a spot about 3 miles from the active runway, and a telling off if you
stray too far from the correct course, in the console window. He
seems to know what he's doing so expect this to improve rapidly!!
I've added a rudimentry AI manager and a hardwired Cessna at
KEMT on the runway - I'll remove it before the next release if I don't
have it flying by then. There seems to be an issue with framerate
which drops alarmingly when looking at it - I've a feeling that I've
possibly created several Cessnas on top of each other, but am not
sure.
2002-04-03 23:54:44 +00:00