James Turner
de959a14f3
Rename Viewer/viewer.cxx to view
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- keep class and file names in sync.
2016-02-17 21:25:39 +00:00
James Turner
8877b442f8
ATC/Traffic doesn’t crash reset.
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- remove some global headers from AI headers, to avoid pollution
- change how ATC owns the ‘player’ FGAIAircraft so reset works
- ensure AIAircraft controllers are cleared on unbind for reset
2015-12-11 12:11:59 -06:00
James Turner
a7e4f2a971
std:: namespace fixes, AIBase cleanup.
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Make data members in AIBase protected, and move FGAIModelData to be
a private helper in the .cxx file.
2013-03-28 16:49:52 +00:00
Mathias Froehlich
e3ad3d3a07
bvh: Adapt to upstream bvh changes in simgear.
2012-08-24 21:24:12 +02:00
ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
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Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
ThorstenB
0abf252ec8
Use tiedPropertyLists instead of manually matched tie/untie calls.
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Ensures we don't forget to untie some individual properties.
2012-03-04 15:30:08 +01:00
ThorstenB
826107f132
#510 : Fix disappearing AIShips.
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Untangle AI reinit and init methods. Some code in init hooks expects to be
called once only. Derived classes should not redirect their reinit to init,
even if this seems fine for the methods of the derived class itself. This
also triggers the init methods of all base classes, which may not expect
multiple calls to their init methods (or to "init" on "reinit").
2011-12-09 17:06:19 +01:00
ThorstenB
b16338598a
Use more specific log classes.
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Log class filters work better when different modules
use different classes :).
2011-10-11 21:55:50 +02:00
Durk Talsma
f84d9d4757
A fairly major interal reorganization of the AI code
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- Change AIFlightPlan::waypoint into an independent class FGAIWaypoint
- Don't update leg count until the aircraft has passed the last waypoint that was created by the corresponding leg
- Clear ground network rendering for controllers that are no longer active.
2011-07-31 19:27:44 +02:00
ThorstenB
ca3cabc60a
Kill some unnecessary include dependencies.
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Speed-up compilation when working on tilemanager.
2010-11-19 13:44:52 +01:00
Vivian Meazza
abd1d983c6
Rationalize methods.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-30 01:08:50 +02:00
Durk Talsma
df00df3feb
- Fix compiler warnings.
2010-09-27 17:48:38 +02:00
Vivian Meazza
1dc3ecf016
Make AI Objects of type Wingman, Escort, and GroundVehicle able to be stationed or formated to any AI Object type which can be named - Carrier, Ship, Tanker, Wingman etc.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:44:58 +02:00
Vivian Meazza
f08012d14f
Remove debugging statement.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:44:58 +02:00
Vivian Meazza
2758f07df0
Use AIBase method setParentNode() vice the local method.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:17:56 +02:00
Vivian Meazza
bc12f0be21
Walk the AImodels property tree only once at init, rather than at update. Should have a beneficial effect on frame rate, but in practice makes no discernible improvement. It is cleaner code though.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-02 09:24:45 +01:00
Vivian Meazza
72c5a314e6
Add aubmodels to AI objects
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-14 13:39:30 +01:00
ehofman
8da2f1a31b
Use SGPropertyNode_ptr wherever possible
2010-01-17 00:03:06 +01:00
Tim Moore
d096455b7f
Add support for high speed trains. Change update rate to main frame rate, and move framerate-heavy functions to a 20Hz update cycle. Jitter is much reduced, at a small cost to framerate
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Signed-off-by: v meazza <vivian.meazza@lineone.net>
Conflicts:
src/AIModel/AIGroundVehicle.cxx
2009-11-01 00:15:14 +01:00
v meazza
e91b5a8804
remove debug message
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Signed-off-by: v meazza <vivian.meazza@lineone.net>
2009-10-14 10:40:47 +02:00
Tim Moore
d59088dc1a
Try to improve frame rate and reduce jitter
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Signed-off-by: v meazza <vivian.meazza@lineone.net>
Conflicts:
src/AIModel/AIGroundVehicle.cxx
2009-09-30 08:08:09 +02:00
vmeazza
5c7d8c7b68
Add support for tunnel, y-offset and limit update rate
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Signed-off-by: vmeazza <vivian.meazza@lineone.net>
2009-09-18 20:03:38 +02:00
Tim Moore
acbcf94bde
AIGroundVehicle from Vivian Meazza
2009-08-25 12:52:50 +02:00