curt
|
e49deb790e
|
Output more digits after the decimal place.
|
1998-05-23 15:19:49 +00:00 |
|
curt
|
f00f7f02d4
|
Fixed arbitrary polygon winding problem here so all tristrips are passed
to runtime simulator with a consistant counter clockwise winding.
|
1998-05-20 20:55:18 +00:00 |
|
curt
|
e30c10841c
|
Fixed an off by one error in node, normal, and face counters.
|
1998-05-16 13:11:25 +00:00 |
|
curt
|
de8f726b62
|
Fixed an off by one error.
|
1998-04-27 15:59:24 +00:00 |
|
curt
|
9cc98181fa
|
Code now calculates a center reference points and outputs everything
relative to that. This is useful in the rendering engine to keep everything
close to (0, 0, 0) where we can avoid many GLfloat precision problems.
|
1998-04-27 03:33:11 +00:00 |
|
curt
|
db45671ad3
|
Now use libMath rather than having local copies of math routines.
|
1998-04-18 04:01:01 +00:00 |
|
curt
|
784960bd8f
|
Adopted Gnu automake/autoconf system.
|
1998-04-08 23:19:34 +00:00 |
|
curt
|
138c3ebe05
|
Added special case handling to compensate for bugs in our beloved tri striper
|
1998-03-19 02:51:41 +00:00 |
|
curt
|
9125f72449
|
Tweaks for compiling with g++
|
1998-03-03 15:36:11 +00:00 |
|
curt
|
904d046c7a
|
Cumulative tweaks.
|
1998-03-03 03:36:57 +00:00 |
|
curt
|
2b1b396ef5
|
Made a few changes converting floats to doubles.
|
1998-01-31 00:41:19 +00:00 |
|
curt
|
0fc4892bc6
|
A couple final pre-release tweaks.
|
1998-01-19 19:51:06 +00:00 |
|
curt
|
0e813d878b
|
Restructured to split 1deg x 1deg dem's into 64 subsections.
|
1998-01-09 23:03:05 +00:00 |
|
curt
|
417d73fc39
|
Initial revision.
|
1997-12-08 19:28:54 +00:00 |
|