Properties /consumable/fuel/tank[*]/unusable-* supplied in the -set.xml file are propagated to the aircraft model and accounted for in the tanks management.
* <function> and <fcs_function> that are only applied on constant parameters are now recognized and replaced by their result during initialization.
* Fixed a regression which prevented the wheels rotation speed to slow down while the gears were retracted.
* Added the ability to control the turbine engines spin down factor (thanks to Jonathan Redpath for the pull request).
* Internals : JSBSim has been refactored to use FGPropertyValue in many FCS components. This will allow consistent behavior accross the FCS components including the ability to prepend property names with minus signs '-' to indicate that the opposite sign of the property should be used.
lag compensation, this is the time manager part.
- introduction of a pure steady clock initialised from system clock at init
- the mp protocol clock have an offset available (will be used
to sync the players, in case ntpd is not accurate or inavailable)
- got a way to see drift between system clock and the fg steady clock, mainly
to see how differents OS behave ...
The problem was using FLT_MAX, FLT_MAX to disable a model; this tricked OSG into thinking that FLT_MAX was a valid range and therefore didn't do the update traversal (found by Stuart).
The correct technique to disable a model is to set the min/max range to 0,0
Also generally improved the way that the ranges are managed.
Maps foo=bar arguments to the top-level arguments dictionary of the
command, as strings only. (We could add CMake style foo:type=bar in
the future if needed). Very basic but this enables a bunch of useful
cases, since SGPropertyNode will do value conversion from string on
access.
- avoid updating the formatted frequencies each update()
- reset the station search timer when frequencies change
This should make the radio a bit more responsive (which aids testing
since we don’t need to wait for the search timeout when changing
frequencies)
- pass texture cache control properties to simgear
- /sim/rendering/texture-cache/cache-enabled
- /sim/rendering/texture-cache/compress-transparent
- /sim/rendering/texture-cache/compress-solid
- /sim/rendering/texture-cache/compress
- support --texture-cache-dir command line option
- set max reported supported texture size during splashscreen.