At large search ranges (320 or 640NM range on the 777), the search time can blow up, especially if distant airports are being loaded. Add a time-bounded spatial query, and use it, so performance stays tolerable.
When the from and to points are not on the enroute structure, check the initial and final legs for large turns (more than 90-degrees) from the overall route course. If found, kill the leg, to generate more natural route and avoid very sharp turns in the terminal area.
Note these are still generic and do NOT take local terrain into account. Don't come crying to me if you fly into nearby terrain because you weren't using a real procedure!
One of the two route termination conditions was improperly handled, leading to bad leg/wpt indices and exceptions from the GPS code. Detect passing the final waypoint in a more robust way now.
Also fix the GPS code to avoid turn computation on the final leg.
Clean-up how axes and button bindings are destroyed are re-built on reinit of the FGJoystickInput subsystem, so we get new, cleanly initialised items each time.
Allow the location of the ND centre to be set from properties instead of always using the acct position.
(I thought I'd supported this option long ago, evidently not)
Use a RAII object to manage cache transactions, and reset queries immediately after they are done, to avoid auto-commit transactions lasting long periods of time. Re-write the commit and step logic to handle SQLITE_BUSY, with progressively increasing waits when there is DB contention (multiple processes accessing the DB).
As an opt-in API, allow clients to request partial results, with a time-bounded cutoff. Use this to keep the MapWidget responsive even when many airports are being added to the cache (e.g., zooming out or panning rapidly when zoomed out)
Make position finalisation happen in the same phase as scenery load, i.e as a task during the main loop, instead of during the init loop. This is compatible with the existing reset logic. Unfortunately more work is needed; the environment code doesn't update the local station quickly enough on reset. (Fixing that is next!)
- Setting 'resize' property to true on canvas::Window shows
resize icons and exposes requested size to the property
tree. This can be used eg. from Nasal to actually resize
the window and/or show a preview of the resized window
while resizing.
- Event handling now ignores events which have already
been handled. Before eg. clicking inside a window
also caused picking to be performed inside the
scene which is for sure not the expected behaviour.
- Also forwards scroll wheel events from canvas::Window.
Record the historical flight-path (by default, since last takeoff). Optionally display the flight-path in the map; other visualisations (e.g., an 'in-world' view) could also be created. Nasal API to follow so Canvas-map or FMS can show the same data.
Altitude and attitude (Euler angles) are currently recorded but not used anywhere.
If the size of a Canvas changes also the texture id
changes. We now retrieve the texture id for the CanvasWidget
every frame to ensure it uses the latest texture instance.
Modify startup sequence, so position can be modified late in the startup process, right before the scenery load starts. This allows two ugly hacks to move to a permanent, less hacky location. If other position init modes required similar late evaluation in the future, this can be accommodated now.
This is a somewhat high-risk change - I've tested both carrier starts and runway-selection based on realwx METAR, but please look out for other position-init issues and test before / after this patch.
Ubuntu/Debian introduced "multiarch" library directories, which is
unsupported by CMake <= 2.8.10. Add manual search paths as a workaround.
Currently it is only needed for libsvn, but it is needed for any lib
which is converted to the new directory standard.