curt
3e7bc24006
Tweaks related to the HUD.
2001-01-05 16:45:14 +00:00
curt
af80c2080b
Neetha Girish <neethagirish@usa.net>
...
====================================
Cockpit.cxx
-----------
Commented #ifdef FIGHTER_HUD.
Hud.cxx
-------
Included code to read the xml file and draw the corresponding instrument.
Hud.hxx, Hud_ladr.cxx, Hud_card.cxx and Hud_labl.cxx
---------------------------------------------------
Integrated code to draw any kind of hud.
Preference.xml
---------------
Included XML file path in the sim/hud property.
ReadMe.xmlhud
-------------
The Readme.xmlhud describes the reconfigurable HUD implemented thru XML
files.
2001-01-05 16:44:48 +00:00
curt
6f6f19cf24
Initial revision.
2001-01-05 15:37:32 +00:00
curt
ba8f62a540
Added support for loading binary object files.
2001-01-05 01:07:10 +00:00
curt
1db7986e0e
Added a scenery version check so we will die if the program tries to load
...
scenery that is newer than we know how to handle.
2001-01-03 19:00:55 +00:00
curt
6ccc92a666
Fixed an array overrun typo ...
2000-12-20 23:50:44 +00:00
curt
3b88c71122
Applied changes relative to David Megginson's property manager rewrite.
2000-12-19 23:29:16 +00:00
curt
6d399f83f8
Added some initial support for moving parts on aircraft models.
2000-12-19 20:50:00 +00:00
curt
1aff2f2969
Ready for 0.7.6 release.
2000-12-15 23:39:58 +00:00
curt
0d457e78e2
Fix a view bug that could make the aircraft appear rotated from an
...
external view if the primary view was rotated before we switched.
2000-12-14 21:59:47 +00:00
curt
e333080388
MacOS changes contributed by Darrell Walisser (12/13/2000)
2000-12-13 23:02:02 +00:00
curt
95d6d93bed
Renamed FGBucket -> SGBucket.
2000-12-13 20:36:04 +00:00
curt
da97ac5b9f
Tweaks.
2000-12-13 17:56:43 +00:00
curt
403c740b34
Updates to DCS support and updates to options in preparation for support
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the new xml configurable hud.
2000-12-08 20:05:43 +00:00
curt
94fd1bd8f2
Blame this on David Megginson ... :-)
...
Save/restore seems to be working now, thanks to a couple of
unspeakable kludges:
1. Every time the altitude changes, pause the flight simulator for
five frames and then change it a second time.
2. Every time the latitude or longitude changes, wait five frames,
then invoke fgUpdateSkyAndLightingParams() a second time.
2000-12-08 17:36:07 +00:00
curt
65087c6b56
Removed tilecache.cxx tilecache.hxx.
...
Tweaks to ground lighting.
2000-12-08 17:28:05 +00:00
curt
6574e8f4f6
Updates to time parsing and setting by David Megginson.
2000-12-08 17:26:49 +00:00
curt
5fecec2bba
More night ground lighting tweaks.
2000-12-06 22:16:12 +00:00
curt
40d68c5627
Tweaks to get lights to fade in quantity-wise as well as brightness-wise.
2000-12-06 13:57:29 +00:00
curt
31b9c763df
Added a --visibility= option.
2000-12-06 04:13:16 +00:00
curt
f37f2f73ce
Added a file load / save entry box so you can specify a file name (contributed
...
by David Findley)
2000-12-05 22:19:42 +00:00
curt
84440e9b5e
Added support for specifying light coverage on a per material basis in the
...
materials file (contributed by David Megginson.)
2000-12-05 20:53:14 +00:00
curt
3ec542d18f
Faster triangle area routine contributed by Norman Vine.
2000-12-05 20:20:57 +00:00
curt
174553feef
Tweaked thresholds for staging in ground lighting.
2000-12-05 18:58:05 +00:00
curt
2baba715b4
Adjust ground lighting up significantly higher to avoid zbuffer fighting
...
on cards with 16 bit (or less) depth buffers.
2000-12-05 14:27:27 +00:00
curt
a775392e31
Bring lights in in stages as it get's darker.
2000-12-04 23:25:05 +00:00
curt
f14e155533
Tweaks to ground lighting infrastructure.
2000-12-04 22:36:18 +00:00
curt
90d30b023e
Generate a set of ground lights when loading a scenery tile.
2000-12-04 22:35:38 +00:00
curt
45564beba8
Fix fog / light punchthrough.
2000-12-04 22:35:10 +00:00
curt
2f9850024a
Renamed fg_random -> sg_random.
2000-12-04 05:28:01 +00:00
curt
3f32f2680d
Started laying out infrastructure for ground lighting.
...
Renamed fg_random -> sg_random.
2000-12-04 05:26:40 +00:00
curt
d3c4018baa
Started laying out the infrastructure for handling lighting.
...
Started experimenting with ground lighting.
2000-12-04 05:24:38 +00:00
curt
bb108c7917
Added a hardcoded "LIGHTING" material entry in the matlib.
...
Fixed a typo in creating textured ssg simple states.
Start looking at a faster method for generating surface lighting based on the
scenery triangles.
2000-12-04 05:23:06 +00:00
curt
39632b90b8
Rewrote the tile scheme to use a "map" structure rather than "vector"
...
structure. The new approach is simpler, more flexible, and more dynamics.
We can now dynamically size the tile cache up and down. Also, the range
of tiles to load is now dependent on visibility and is calculated to always
bring in enough tiles.
2000-12-03 20:15:46 +00:00
curt
11987d96c3
Removed tile radius option. Range of tiles to be loaded is now controled
...
by the visibility distance.
2000-12-03 20:13:58 +00:00
curt
57a4c79eb5
Moved Time/timestamp.hxx into simgear/timing/timestamp.hxx
2000-11-30 18:43:31 +00:00
curt
bde6c86fce
Parse route files by Durk Talsma.
2000-11-28 23:38:24 +00:00
curt
5531230bc7
Fix an autopilot rate of climb bug (meter vs. feet confusion)
2000-11-25 20:54:52 +00:00
curt
b1fbb16b9d
Increased FG_MAX_NODES to 4000
2000-11-23 15:48:21 +00:00
curt
3593f3782d
Fixes for better control over external aircraft 3d model control.
2000-11-14 20:43:38 +00:00
curt
5ed389238a
Initial revision.
2000-11-14 20:41:44 +00:00
curt
0f98d21dd7
Nov. 14, 2000 JSBSim updates
2000-11-14 20:31:58 +00:00
curt
aa9fece628
Rearranged includes a touch.
2000-11-13 16:37:38 +00:00
curt
b45ca4c1d0
Nov 8 updates.
2000-11-09 19:50:02 +00:00
curt
5175227e3b
Tweaks.
2000-11-03 23:04:23 +00:00
curt
407dcaff62
Sync with current JSBSim devel code.
2000-11-03 23:02:47 +00:00
curt
7715f7d872
Support aliasing one material name to another.
2000-11-03 20:21:43 +00:00
curt
a6f1e938cd
Here are updated IO360.cxx and IO360.hxx files with an alteration to
...
bring EGT down to a more reasonable range. EGT is now returned in
deg Fahrenheit (yuk!!) by the accessor function since that is what
the guage is calibrated in, and the absolute max value that can be
output (max power mixture at max power) is about 750 deg F. Dave, I
suggest that you set the guage to run from 450 - 750 deg F between
the four big marker ticks. What do the offset and scale actually
refer to in the .xml config file BTW?
Fuel flow, better handling of manifold pressure wrt engine speed, and
proper consideration of altitude effects next, hopefully.
2000-11-02 17:01:09 +00:00
curt
d79bfda33f
A couple clean ups ...
2000-11-02 00:59:39 +00:00
curt
08fd9cc36d
Moved fov and win_ration from FGOptions to FGViewer so we can control these
...
on a per view basis.
Fixed some compile warnings in Main/*.cxx
2000-11-01 23:27:32 +00:00