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Author SHA1 Message Date
Julian Smith
f62e5b9ce3 CompositeViewer: Support for multiple view windows using osgViewer::CompositeViewer.
Overview:

    Previously Flightgear always used a single osgViewer::Viewer(), which
    inherits from both osgViewer::ViewerBase and osgViewer::View, giving a
    single view window.

    If CompositeViewer is enabled, we instead use a osgViewer::CompositeViewer
    which contains a list of osgViewer::View's. Each of these View's can have
    its own eye position, so we can have multiple different views of the same
    scene.

    Enable at runtime with: --composite-viewer=1

Changes to allow use of osgViewer::CompositeViewer:

    Previously FGRenderer had this method:

        osgViewer::Viewer* getViewer();

    This has been replaced by these two new methods:

        osgViewer::ViewerBase* getViewerBase();
        osgViewer::View* getView();

    If CompositeViewer is not enabled (the default), the actual runtime state
    is unchanged, and getViewerBase() and getView() both return a pointer to
    the singleton osgViewer::Viewer() object.

    If CompositeViewer is enabled, getViewerBase() returns a pointer to a
    singleton osgViewer::CompositeViewer object, and getView() returns a
    pointer to the first osgViewer::View in the osgViewer::CompositeViewer's
    list.

    The other significant change to FGRenderer() is the new method:

        osg::FrameStamp* getFrameStamp()

    If CompositeViewer is not enabled, this simply returns
    getView()->getFrameStamp(). If CompositeViewer is enabled it returns
    getViewerBase()->getFrameStamp(). It is important that code that previously
    called getView()->getFrameStamp() is changed to use the new method, because
    when CompositeViewer is enabled individual osgViewer::View's appear to
    return an osg::FrameStamp with zero frame number).

    All code that uses FGRenderer has been patched up to use the new methods so
    that things work as before regardless of whether CompositeViewer is enabled
    or not.

    We make FGRenderer::update() call SviewUpdate() which updates any extra
    views.

Extra view windows:

    If CompositeViewer is enabled, one can create top-level extra view windows
    by calling SviewCreate(). See src/Viewer/sview.hxx for details.

    Each extra view window has its own simgear::compositor::Compositor
    instance.

    Currently SviewCreate() can create extra view windows that clone the
    current view, or view from one point to another (e.g. from one multiplayer
    aircraft to the user's aircradt) or keep two aircraft in view, one at a
    fixed distance in the foreground.

    SviewCreate() can be called from nasal via new nasal commands "view-clone",
    "view-last-pair", "view-last-pair-double" and "view-push". Associated
    changes to fgdata gives access to these via the View menu. The "view-push"
    command tags the current view for later use by "view-last-pair" and
    "view-last-pair-double".

    Extra view windows created by SviewCreate() use a new view system called
    Sview, which allows views to be constructed at runtime instead of being
    hard-coded in *-set.xml files. This is work in progress and views aren't
    all fully implemented. For example Pilot view gets things slightly wrong
    with large roll values, Tower View AGL is not implemented, and we don't
    implement damping. See top of src/Viewer/sview.cxx for an overview.

OpenSceneGraph-3.4 issues:

    OSG-3.4's event handling seems to be incorrect with CompositeViewer -
    events get sent for the wrong window which causes issues with resize and
    closing. It doesn't seem to be possible to work around this, so closing
    extra view windows can end up closing the main window for example.

    OSG-3.6 seems to fix the problems.

    We warn if CompositeViewer is enabled and OpenSceneGraph is 3.4.
2020-11-21 13:27:02 +00:00
Julian Smith
f04f902b66 src/GUI/MessageBox.cxx:modalMessageBox(): If no gui, use SG_POPUP to ensure message is printed to terminal. 2020-10-31 17:23:28 +00:00
Automatic Release Builder
d9b7435dab Sentry logging of exceptions, fatal errors 2020-08-26 09:52:02 +01:00
James Turner
54264e6591 Add —disable-gui option
Prevents showing a GUI message box if the user wants to run from the
console.

As requested here:
   https://sourceforge.net/p/flightgear/codetickets/2306/
2020-07-14 12:05:53 +01:00
James Turner
ee6f4388ee Change how fatalMessageBoxThenExit works
This avoids crashing when using Qt : we cannot call exit() safely since
QGuiApplication won’t shut down correctly. Instead throw a special
marker object and catch this in boostrap.

For an instance of this, see:

https://sourceforge.net/p/flightgear/codetickets/2070/
2020-06-24 15:48:02 +01:00
Edward d'Auvergne
3e4132e660 modalMessageBox: Support for the runtime headless mode.
The caption, message, and additional text are instead output via SG_LOG().
2018-07-26 15:52:06 +02:00
Richard Harrison
2c8aad12ba Model relative property tree root binding.
Change fgcommand to take an optional property tree root element.

This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.

Requires a corresponding fix in sg to allow the command methods to take an optional root parameter.

What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.

This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.

This is probably responsible for some of the pollution of the root property tree with MP aircraft properties.
2017-07-05 11:37:17 +02:00
Florent Rougon
4b494a69bd Rename fatalMessageBox() to fatalMessageBoxWithoutExit(), add exiting variant
- Rename fatalMessageBox() to fatalMessageBoxWithoutExit(). This should
  prevent the kind of bug that prompted this set of changes: someone
  calling fatalMessageBox(), assuming the program would stop at that
  point, whereas in reality it did not.

- Add new function fatalMessageBoxThenExit(). This is not vital of
  course, but allows one to spare one line here and there and to apply
  the DRY principle for such fatal exits.

- Replace every existing call to fatalMessageBox() with one or the other
  of the two new functions. Improve formatting along the way. This
  fixes a few bugs of the kind explained above.
2017-04-10 02:29:48 +02:00
Florent Rougon
680f940378 Revert commit "Make fatalMessageBox() end with std::abort() [...]"
This reverts commit 9e6a3ebc6b ("Make
fatalMessageBox() end with std::abort() and declare it [[noreturn]]").

After reflexion, it seems better to let fatalMessageBox() return,
because there is existing code that appears to be relying on this aspect
to do some work after having called fatalMessageBox() (cf. main() in
bootstrap.cxx). Also, the way of exiting from fatalMessageBox() after
commit 9e6a3ebc6b (std::abort()) was probably too brutal for a
controlled exit---as opposed to a terminate handler.
2017-04-10 02:29:48 +02:00
Florent Rougon
9e6a3ebc6b Make fatalMessageBox() end with std::abort() and declare it [[noreturn]]
Many places calling fatalMessageBox() assume it doesn't return, so make
it behave this way. See discussion around:

  https://sourceforge.net/p/flightgear/mailman/message/35766691/

for some context.
2017-04-08 14:34:26 +02:00
James Turner
ad43d52070 Fix message-box crash in non-Qt builds.
Only affects Linux where we have no fallback UI option.

https://sourceforge.net/p/flightgear/codetickets/1900/
2016-10-20 20:27:47 +01:00
Erik Hofman
c17c3595c8 Set /sim/rendering/initialized to true at the appropriate moment and use it instead of /sim/initialized for the messagebox 2016-07-21 13:55:31 +02:00
Erik Hofman
08916602bb Make sure FlightGear is initialized before using the PUI dialog box, dump the the console otherwsise 2016-07-21 13:42:09 +02:00
Erik Hofman
e2216891be Move the PUI dialog code to James' new messagebox code and use that one instead for SG_LOG_POPUP to get a native popup window if available and fall back to a PUI one if not 2016-07-21 08:56:05 +02:00
James Turner
ecb8ec57c0 FlightGear path API tweaks 2016-07-15 10:16:08 +01:00
Rebecca N. Palmer
997a431d53 {fatal,modal}MessageBox: Use Qt on Linux when available
(console error messages are invisible when started from an icon)
2015-11-24 07:24:32 +00:00
James Turner
4df9c61d2a Check for and warn about old nVidia drivers.
(Had a bug report with someone using 189 drivers on Windows!)
2014-01-27 17:27:12 +00:00
James Turner
45d67406a4 CrashRpt tweaks, checking.
- show a message box if setup fails
- log setup status
2014-01-22 22:33:30 +00:00
James Turner
136cd6ac51 Message box support.
This allows us to display a platform-native dialog for problems
which occur early in startup (before we can show a PUI/Canvas dialog).

In particular this improves feedback where FG_HOME, FG_DATA or
aircraft selection is wrong, all of which happen very early in startup.
2013-11-14 22:02:29 +00:00