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Author SHA1 Message Date
PlayeRom
db8092351d Fix --enable-mouse-pointer command line option 2021-11-15 12:01:48 +00:00
James Turner
d576b4c6e9 Adapt to revised SGMetar API
API is changed to use strings instead of raw pointers.
2021-10-15 15:32:11 +01:00
Julian Smith
1bafe15c4c Added highlighting system.
If /sim/highlighting/enabled is true, we highlight animated objects under the
pointer, and also highlight other objects that are animated by the same or
related properties.

The intent here is to be able to give a visual indication of what cockpit
controls do or what cockpit controls affect particular aircraft objects - for
example moving the pointer over the flaps will highlight the flaps and also
highlight any controls or rotary indicators in the cockpit that are associated
with the flaps.

To make this work, we have to discover associations between properties. This
is currently done for YASim (e.g. associations between /controls/flight/flaps
and /surface-positions/flap-pos-norm) and autopilot filters (e.g. with
the 777, digital filters associate /controls/flight/rudder-nul with
/fcs/fbw/yaw/rudder-ratio-out). We don't currently gather associations between
properties in JSBSim

We also detect associations between dialogs, menus and keypresses and
properties, which is used to populate /sim/highlighting/current with
information about dialogs, menus and keypresses that are associated with the
currently highlighted nodes' properties.

Details:

src/GUI/Highlight.cxx
src/GUI/Highlight.hxx
src/GUI/CMakeLists.txt
src/Main/fg_init.cxx
    New subsystem called 'highlight', with support for registering and
    recovering links between menus, dialogs, keypresses and OSG node
    animations.

    Provides a function Highlight::highlight_nodes() which highlights
    related nodes using internal NodeHighlighting class, and populates
    /sim/highlighting/current with information about related dialogs, menus and
    keypresses.

    The NodeHighlighting class works by making nodes use an alternative
    StateSet which shows up as a distinct material on screen. We remember each
    highlighted node's original StateSet so that we can un-highlight. We update
    the material parameters using a listener for /sim/highlighting/material,
    which allows some control over the appearence of highlighted nodes.

src/FDM/flight.cxx
src/FDM/flight.hxx
    Added virtual method FGInterface::property_associations() which returns
    property associations from the FDM. Default implementation returns empty
    set. Implemented in YASim, but not (yet) in JSBSim. Uses a simple function
    pointer at the moment to avoid requring FDMs to use recent C++ features.

src/FDM/YASim/FGFDM.cpp
src/FDM/YASim/FGFDM.hpp
src/FDM/YASim/YASim.cxx
src/FDM/YASim/YASim.hxx
    Gathers information about property associations on startup such as
    /controls/flight/flaps => /surface-positions/flap-pos-norm, then
    YASim::property_associations() overrides default implementation to return
    these associations.

src/Autopilot/analogcomponent.cxx
src/Autopilot/analogcomponent.hxx
src/Autopilot/digitalfilter.cxx
src/Autopilot/inputvalue.cxx
src/Autopilot/inputvalue.hxx
    Filters now gather information about their input/output properties and
    register with Highlight::add_property_property(). For example this makes
    highlighting work on the 777, where pilot controls affect control surfaces
    only via filters.

src/GUI/new_gui.cxx
    Scan menus, keypresses and dialogs and register associations with
    Highlight::add_*().

src/GUI/property_list.cxx
src/GUI/property_list.hxx
src/GUI/FGPUIDialog.cxx
    Added <readonly> flag to property-list. If set, we don't show .. or . items
    and don't respond to mouse/keyboard.

    Used by fgdata's new Highlighting dialogue.

src/Model/acmodel.cxx
src/Model/acmodel.hxx
    Visit the user aircraft's scene graph when it is loaded, gathering
    information about osg::Node's that are animated by properties, and register
    these associations with Highlight::add_property_node().

src/Viewer/renderer.cxx
    When scanning for pick highlights, use Highlight::highlight_nodes() to
    highlight animated objects under the pointer and related objects.
2021-10-08 06:13:04 +01:00
James Turner
07dfb6496c Allow aircraft directory name validation.
Patch by Michael Danilov: allow an aircraft set XML to define the requied
directory name, and if one is provided,  validate the actual name against
this. This catches common issues where a manually downloaded aircraft
has the wrong name and some assets will therefore not load.

SF-Ticket-ID: https://sourceforge.net/p/flightgear/codetickets/2647/
2021-09-06 16:05:09 +01:00
James Hogan
db4525abf9
VR: Implement minimal VR support
Implement support for virtual reality headsets via version 0.3 of the
osgXR[1] library I've been working on which uses OpenXR.

Add a new VRManager class based on osgXR::Manager to implement its
callbacks. When osgXR needs a new view created, we build a new camera in
the default camera group, and notify osgXR of each new "scene" typed
render pass. It also hooks into the CameraInfo's new compositor reload
callback to ensure osgXR is updated when the compositors are reloaded.

VR settings are controlled by properties, and new --enable-vr /
--disable-vr options are implemented to enable/disable VR at start.

This is enough to get basic VR for looking around the cockpit, but more
work will be required to support a desktop mirror of VR view, VR splash
screen, VR GUI, controller interaction, and correct positional sound.

[1] https://github.com/amalon/osgXR
2021-09-03 12:09:20 +01:00
Julian Smith
d860a79901 src/Main/fg_commands.cxx: reduced extra-view diagnostics. 2021-08-06 19:20:34 +01:00
Julian Smith
281fe6d47d Fixed some snprintf buffer size warnings and added comments about possibly unused variables. 2021-08-06 19:20:18 +01:00
James Turner
20155df3f6 Sentry: don't catch cmd-line aircraft init failures
Only worry about mis-config which occur when using the
launcher, since basically all non-launcher ones look to be user errors.
2021-08-04 09:53:13 +01:00
Stuart Buchanan
c542e0d427 WS30: Stop trees from growing on roads, rivers 2021-08-02 17:11:34 +01:00
Stuart Buchanan
a8aa77b1b2 WS30: Fix crash on reset caused by VPBTechnique 2021-08-01 20:52:25 +01:00
James Turner
d47442a8b2 Control over reporting of fatal errors 2021-07-31 17:23:46 +01:00
James Turner
66b5c4259e Sentry: use new SimGear reporting control 2021-07-31 17:23:46 +01:00
James Turner
a156c5a14d Error reporting: check custom scenery before FGData
Some people put custom scenery inside FGData, re-order to catch
that case.
2021-07-31 17:23:46 +01:00
Julian Smith
ef96808a18 src/Main/ErrorReporter.cxx: fixed couple of warnings. 2021-07-31 10:29:11 +01:00
James Turner
df98d54948 Reduces crashes after reset
Ensure the Pager doesn't hold onto a stale request.
2021-07-29 17:54:17 +01:00
Julian Smith
8425a05bbe src/Main/sentryIntegration.cxx: fixed build error if HAVE_SENTRY undefined. 2021-07-28 23:17:19 +01:00
James Turner
ce237e4a74 Explicit fatal error for bad_alloc
Give the user some feedback if we're exiting due to out-of-
memory condition.
2021-07-28 13:47:15 +01:00
James Turner
e72f8e0286 Sentry: bad_alloc suppression feature
Allow supression of bad_alloc reports based on a RAII helper. This
will allow reducing backend reports for code-paths where we know bad_alloc
is handled.
2021-07-28 13:46:39 +01:00
James Turner
8535126a7d Remove Sentry XML error suppression
We now supress XML errors from reporting internally, so this can
be removed, woo-hoo.
2021-07-28 13:45:23 +01:00
James Turner
f84f4ba592 ErrorReport: heuristic for aircraft files
When we don't have an explicit attribute, check if the file path mentions the current
aircraft directory. This should fix attribution for some GUI dialogs and property rules.
2021-07-28 10:54:01 +01:00
James Turner
383fb2a5d1 Fix a typo 2021-07-27 14:21:08 +01:00
James Turner
734f2a60d5 ErrorReport: catch BTG paths
BTG load is often delayed, so there is no STG path in the error context
2021-07-27 14:20:56 +01:00
James Turner
19a010307d Error-reporter: don't crash on reset
Sentry-Id: FLIGHTGEAR-QFP
2021-07-26 11:48:06 +01:00
James Turner
8e90e4657f Sentry: add ‘updateTag’ helper to modify tags
Use this to fix reported tags in a few erroneous places.
2021-06-26 16:25:14 +01:00
Julian Smith
c872af41bf Allow AI carrier to be always tied exactly to MP carrier.
Also fixed uneven MP carrier motion.

If /ai/models/carrier[]/ai-latch is true (e.g. by MPCarrier.nas), we
set /position/* and /orientation/* in C++ every frame instead of in
nasal. For external multiplayer carriers the values are copied from
/ai/models/multiplayer[]/*, so the AI carrier follows the corresponding MP
carrier exactly. For this to be useful, multiplayer motion needs be smooth,
e.g. with /sim/time/simple-time/enabled=true.

scripts/python/recordreplay.py
    Added --carrier test - checks that multiplayer carrier moves with even
    speed.

src/AIModel/AIBase.hxx
    Added speed_fps, to be kept up to date and tied to velocities/uBody-fps
    when we are a carrier. Previously this was set from Nasal which doesn't
    do what is required when all updates happen in C++.

src/AIModel/AICarrier.cxx
src/AIModel/AICarrier.hxx
    If is-user-craft is true, we directly update /position/* every frame.

    If ai-latch is true, we don't call TurnToLaunch(), TurnToRecover(),
    ReturnToBox(), TurnToBase() etc, because our position and orientation is
    determined only by multiplayer packets.

src/AIModel/AIMultiplayer.cxx
src/AIModel/AIMultiplayer.hxx
    If an mp craft is a carrier, MP packets define velocities/speed-kts but
    set ecLinearVel to all-zeros. So we now copy across to ensure that the
    extrapolation algorithm has a velocity to work with. Previously the zero
    velocity caused very uneven motion.

    If ai-latch is true we set AI craft's position+velocities directly from
    the equivalent (extrapolated or interpolated) MP position, every frame. We
    also set AI craft's orientation. And we copy MP's uBody-fps to AI's
    velocities/speed-kts which ensures that friction works between carrier deck
    and aircraft undercarriage.

    Added logging of raw speeds implied by multiplayer packets, activated by
    /sim/log-multiplayer-callsign; used by scripts/python/recordreplay.py's
    --carrier test.

src/AIModel/AIShip.cxx
    Tie velocities/uBody-fps to new speed_fps member and set speed_fps in
    update() along with members that are tied to properties.

    Replaced code that calculated new position using heading and speed:

        Previously the new position after dt was calculated using
        ft_per_deg_lat, ft_per_deg_lon, speed_north_deg_sec and
        speed_east_deg_sec. But this was moving slightly faster than the
        specified speed.

        This was leading to incremental errors when a different Flightgear
        instance extrapolated the multiplayer position from the information in
        multiplayer packets, because the specified velocity was too small, so
        we jumped forwards when extrapolation moved to a new packet.

        The fix is to use a Quaternion-based calculation to calculate movement
        in the direction specified by (heading, pitch, roll), as done by other
        code such as the view code.

src/Main/fg_init.cxx
    Moved FGAIManager to just before FGMultiplayMgr so we send latest info in
    mp packets.

src/MultiPlayer/multiplaymgr.cxx
    Fixed minimum transmit rate calculation - if transmit rate is less than 1,
    default to 1, not 10.

src/Network/props.cxx
    Use more precision when sending double-precision values e.g. to telnet
    client. Otherwise for example UTC times don't have sufficient resolution.

src/Viewer/viewmgr.cxx
    Generate internal logs of multiplayer position and speed (after
    interpolation/extrapolation) if /sim/log-multiplayer-callsign is set. Used
    by scripts/python/recordreplay.py's --carrier test.
2021-06-25 11:08:12 +01:00
James Turner
788d6ab666 Attempt to catch exceptions during subsystem creation.
Part of isolating location of ‘random fatal exception on startup’
issues.
2021-06-24 15:26:47 +01:00
James Turner
083d364f9c NavCache: don’t crash if rebuild is abandoned
Add a flag, so we can cleanly exit/join the rebuild thread, if we
are asked to delete the NavCache during a rebuild.
2021-06-18 12:38:50 +01:00
James Turner
bee7b0164f Fix reset hang: shut down the Emesary recipient
Requires corresponding SimGear update
2021-06-17 15:57:03 +01:00
James Turner
0243b996fe Base texture-cache-dir on actual download dir
Previously we always used the default download dir, and ignored any
user override of this. Use the active download dir as the base for
the cache dir.

Also write the cache dir to the property tree, and wipe it on a
clean uninstall.
2021-06-14 13:54:32 +01:00
James Turner
e407ba75ef Launcher: add ‘restart on exit’ option 2021-06-14 10:49:29 +01:00
James Turner
d77606cbe9 FindAndCacheAircraft: better error messages
When we fail to find the request aircraft, ensure we log the paths
to Sentry. If the user didn’t supply any aircraft paths at all, or
was using a hangar aircraft, adjust the error dialog text, to make
it a bit clearer what is going wrong.
2021-06-08 17:48:20 +01:00
James Turner
6a7de07fda ErrorReporter: fix a crash on exit found by ASan
If we exit without shutdown()-ing the error report, ensure the
error logging callback is cleaned up.
2021-06-08 17:46:05 +01:00
Julian Smith
a5de1cc33f src/Main/main.cxx: updated call to SGPropertyLockControl().
We now allow restoration of previous value-changed property callback behaviour.
2021-06-02 19:06:58 +01:00
Julian Smith
23b3c21669 src/Main/main.cxx: workaround for ui callbacks without default parent callbacks.
We now set VALUE_CHANGED_DOWN on /sim, otherwise popup text does not appear.
2021-06-02 19:06:57 +01:00
Julian Smith
07b676a6c8 src/Main/main.cxx: moved property-locking control into /sim/property-locking/. 2021-06-02 19:06:57 +01:00
James Turner
34b8fbc58e Precomputed random numbers API
Use updated pre-compute API for random numbers

By Marc Eberhard
2021-05-25 12:57:07 +01:00
Julian Smith
90625848de src/Main/main.cxx: support for properties locking control.
Define properties that are passed to new SGPropertyLockControl() function in
order to allow runtime control of whether we use property locking.
2021-05-23 08:18:52 +01:00
jano
804f689da8 made the --multiplay option only set sim/multiplay/tx-rate-hz for the
out command, in option curently overwrite the rate given by the out option
eg: --multiplay=out,20,localhost,5000 --multiplay=in,,,5003 end with a tx
rate of "0" and this end with the default value 10 later
2021-05-17 09:27:18 +01:00
James Turner
4e432b3f8e Error reporter: tweak enable, is-critical logic
Disable error-reports in ‘developer-mode’, and only consider aircraft
errors critical if they happen before postinit(). 

Add logic to show the correct report when a popup is clicked.
2021-04-30 13:46:10 +01:00
James Turner
94c202375c Fix a warning spotted by Fahim Dalvi. 2021-04-28 12:09:32 +01:00
Stuart Buchanan
6529234abe Fix compiler warnings 2021-04-26 21:01:49 +01:00
James Turner
8a33f86e46 Error-reporting: improve UI/display behaviour
Assess how critical the error is, and based on this, show a popup
instead of the dialog in some cases. Add commands to allow delayed
display of the main dialog, and stepping through multiple error
reports in the dialog.

Also add a new error category for shader errors, since these are
always emitted from the render thread and we can’t easily attribute
them to an aircraft, scenery or core feature.
2021-04-25 19:18:56 +01:00
James Turner
a47d126ba5 Autosave loading: suppress XML errors 2021-04-21 21:57:55 +01:00
James Turner
fba1e9fa61 YASim: fix warnings from bind()
Add a version of fgUntie which is quiet, if the property does not
currently exist.
2021-04-21 21:56:33 +01:00
James Turner
8aec2710b6 Nasal / Emesary: explicitly init the recipient
Sync with the updated SimGear APi for this, explicitly init the
recipient before the main loop starts.
2021-04-21 12:50:16 +01:00
Richard Harrison
d92da2cb17 Restore shared pointer in checkCarrierSceneryLoaded
I'd removed this as part of testing and this restores it back to how it should be.
2021-04-17 09:32:30 +02:00
James Turner
4096f354df Fix compile error when sentry is enabled 2021-04-16 23:14:14 +01:00
Richard Harrison
522d7e8450 Finish 2021-carriers-and-ai-part-1-towers
Carrier improvements

- Calculate lineup deviation (degrees left/right)
- Position for touchdown added (for more accurate lineup and glideslope deviation checks)
- LSO position and Tower position added (for views)
- Better logic for controlling the FLOLS
- Added ability to start on a specific course (works better
  with the launcher if the carrier starts on a recovery course
  when positioning in air for recovery (approach)
- Support for normal, tower, LSO views (via controls/view-index)
- Aircraft can define offset for FLOLS in sim/model/reference-offset-{xyz}

Added the ability to find the nearest carrier to use as a tower

Rework of the tower position so that it updates frequently to support moving towers.

TODO: Need to review how to better implement/integrate 'sub-views' i.e. ai/models/carrier[]/controls/view-index which is actually a sub index for the tower view.
2021-04-16 22:02:11 +02:00
Erik Hofman
303e518e87 Aparently MSVC doesn't like it this way. 2021-04-16 14:44:03 +02:00
Erik Hofman
deab07d527 Do not include dds_props.hxx if CycloneDDS was not found 2021-04-16 13:22:06 +02:00