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2629 commits

Author SHA1 Message Date
curt
4bc376916c Added Tests/ to clean-deps.
Updated Win32 build notes.
1998-05-03 00:45:09 +00:00
curt
4b4aef9d3a Converting to polar3d.h routines. 1998-05-02 01:54:24 +00:00
curt
0419841486 Fine tuning mktime() support because of varying behavior on different
platforms.
1998-05-02 01:53:17 +00:00
curt
5a4b56c58e Playing around with texture coordinates. 1998-05-02 01:52:14 +00:00
curt
1f5aeb1d46 Updated polartocart conversion routine. 1998-05-02 01:51:01 +00:00
curt
5eef0e61ba polar.[ch] renamed to polar3d.[ch] 1998-05-02 01:50:09 +00:00
curt
af753f2679 Fixed a bug where the wrong variable was being initialized. 1998-05-02 01:49:21 +00:00
curt
fd0160d5a1 typedef-ified fgCartesianPoint3d 1998-05-02 01:48:38 +00:00
curt
07868bd165 Version 0.44 -> 0.45 1998-05-02 01:47:49 +00:00
curt
de51293e5c C++-ifying a couple source files. 1998-04-30 12:35:59 +00:00
curt
401b414feb Added a command line rendering option specify smooth/flat shading. 1998-04-30 12:35:26 +00:00
curt
d87408c767 Added command line rendering options:
enable/disable fog/haze
  specify smooth/flat shading
  disable sky blending and just use a solid color
  enable wireframe drawing mode
1998-04-30 12:34:17 +00:00
curt
67cc5c5482 Fixed a horible bug that cause the time to be *WAY* off when compiling
with the CygWin32 compiler.  This may not yet completely address other
Win32 compilers, but we'll have to take them on a case by case basis.
1998-04-28 21:45:34 +00:00
curt
09bd08b931 Wrapped zlib calls up so we can conditionally comment out zlib support. 1998-04-28 21:42:50 +00:00
curt
5262fdde02 Initial revision of fg_zlib.h 1998-04-28 21:41:39 +00:00
curt
4e992277a9 .. 1998-04-28 21:40:58 +00:00
curt
93760e9555 ... 1998-04-28 21:39:53 +00:00
curt
7989d27bf8 Updates ... 1998-04-28 01:24:01 +00:00
curt
1d3e840fef Added a work around so that we can get past the "triangle" program
hanging, by aborting and rerunning with that tile marked to use the "-i"
option.
1998-04-28 01:23:25 +00:00
curt
5bbd08091c Type-ified fgTIME and fgVIEW. 1998-04-28 01:22:16 +00:00
curt
96525339ed Tweaked texture parameter calculations to keep the number smaller. This
avoids the "swimming" problem.
Type-ified fgTIME and fgVIEW.
1998-04-28 01:21:42 +00:00
curt
7352183ad9 Type-ified fgTIME and fgVIEW.
Added a command line option to disable textures.
1998-04-28 01:20:20 +00:00
curt
c0f121ab00 Type-ified fgTIME and fgVIEW 1998-04-28 01:18:59 +00:00
curt
8929f4e1ee Updated ... 1998-04-28 01:18:06 +00:00
curt
9cbeb86594 Updated ... 1998-04-28 01:17:38 +00:00
curt
de8f726b62 Fixed an off by one error. 1998-04-27 15:59:24 +00:00
curt
78268051c9 Screwing around with texture coordinate generation ... still needs work. 1998-04-27 15:58:15 +00:00
curt
31588527e0 Assigned a couple output messages to the FG_DEBUG class. 1998-04-27 03:35:00 +00:00
curt
0374eeee7a Updates 1998-04-27 03:34:27 +00:00
curt
9cc98181fa Code now calculates a center reference points and outputs everything
relative to that.  This is useful in the rendering engine to keep everything
close to (0, 0, 0) where we can avoid many GLfloat precision problems.
1998-04-27 03:33:11 +00:00
curt
41515d1bae Wrapped rint()'s in #ifdef HAVE_RINT 1998-04-27 03:32:03 +00:00
curt
ed0acbad5b Minor transformation adjustments to try to keep scenery tiles closer to
(0, 0, 0)  GLfloats run out of precision at the distances we need to model
the earth, but we can do a bunch of pre-transformations using double math
and then cast to GLfloat once everything is close in where we have less
precision problems.
1998-04-27 03:30:13 +00:00
curt
5c90891d01 Removed DemInfo for now. 1998-04-26 13:37:11 +00:00
curt
05efe17b92 Removed DemInfo for now. 1998-04-26 13:29:12 +00:00
curt
4a487175c9 "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd. 1998-04-26 05:10:00 +00:00
curt
aa6f7608d7 Added zlib support. 1998-04-26 05:06:29 +00:00
curt
821c04f55b Tweaks 1998-04-26 05:02:12 +00:00
curt
5834ac2582 Added #ifdef HAVE_STDLIB_H 1998-04-26 05:02:06 +00:00
curt
8ec9cfff66 Tweaks. 1998-04-26 05:01:28 +00:00
curt
1a7e966d0b Added an rint() / HAVE_RINT check. 1998-04-26 05:01:19 +00:00
curt
5a8d02f2b9 Added an rint() / HAVE_RINT check. 1998-04-26 05:01:13 +00:00
curt
d0dfa60488 Added an rint() / HAVE_RINT check. 1998-04-26 05:01:07 +00:00
curt
901d45860a Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:35 +00:00
curt
0b782544a3 Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
curt
021558d6dd Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:22 +00:00
curt
153ce10b58 Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:22 +00:00
curt
d4c9d9cbb3 Use already calculated LaRCsim values to create the roll/pitch/yaw
transformation matrix (we call it LOCAL)
1998-04-25 22:04:53 +00:00
curt
e42e007619 Updated to reflect work done. 1998-04-25 22:03:38 +00:00
curt
a69fca1a2d Updated to reflect work done. 1998-04-25 22:03:02 +00:00
curt
dd4a17a011 Cleaned up initialization sequence to eliminate interdependencies
between sun position, lighting, and view position.  This creates a
valid single pass initialization path.
1998-04-25 20:24:00 +00:00