1
0
Fork 0
Commit graph

1289 commits

Author SHA1 Message Date
curt
f2515f709e Updated so load/save will work. 2001-07-13 21:45:48 +00:00
curt
361fa84d18 More work on the external view panning. 2001-07-13 16:50:35 +00:00
curt
26d12e4b69 Synced with latest JSBSim. 2001-07-13 16:41:23 +00:00
curt
dae9b63a14 Nuked the segfault on exit bug everyone was seeing. The material lib could
have multiple ptrs to individual entries (aliases) but the destructor was
trying to delete every ptr so it would delete already freed memory for aliases.
I implimented a simple ref counting scheme (similar to the plib mechanism) to
track references to material lib entries and only "delete" them when the last
reference is removed.
2001-07-13 05:15:29 +00:00
curt
a9289994b0 Most recent changes blew up LaRCsim so we are reverting to a previous
version.
2001-07-13 05:13:29 +00:00
curt
4e74c02688 Fix a comment. 2001-07-13 05:12:53 +00:00
curt
e4044e469f We check if the ptr is NULL before deleting it, so set it to NULL after
deleting it.
2001-07-13 05:12:30 +00:00
curt
0ff9311948 Just being a tad more careful with setting the ptr to NULL after deleting
it.
2001-07-13 05:11:46 +00:00
curt
0fa4b9a154 Leave view as is when leaving mouse pans view mode. 2001-07-12 23:36:31 +00:00
curt
87fbd941ba - added full doc comments for all functions
- added fgSetArchivable, fgSetReadable, and fgSetWritable functions
2001-07-12 23:36:04 +00:00
curt
6beb00f407 Made the following properties archivable:
- /sim/time/gmt
- /sim/view/offset-deg
- /sim/view/goal-offset-deg
- /sim/field-of-view
- /consumables/fuel/tank[0]/level-gal_us
- /consumables/fuel/tank[1]/level-gal_us
- /autopilot/locks/altitude
- /autopilot/settings/altitude-ft
- /autopilot/locks/glide-slope
- /autopilot/locks/terrain
- /autopilot/settings/climb-rate-fpm
- /autopilot/locks/heading
- /autopilot/settings/heading-bug-deg
- /autopilot/locks/wing-leveler
- /autopilot/locks/nav[0]
- /autopilot/locks/auto-throttle
- /autopilot/control-overrides/rudder
- /autopilot/control-overrides/elevator
- /autopilot/control-overrides/throttle
- /environment/visibility-m
- /environment/wind-north-fps
- /environment/wind-east-fps
- /environment/wind-down-fps
2001-07-12 23:35:56 +00:00
curt
5daff6705a - modified set_V_(north|east|down) to use set_Velocities_Local, so
that overrides in JSBSim will work (i.e. properties can be set)
- modified set_(u|v|w)Body to use set_Velocities_Wind_Body, so
  that overrides in JSBSim will work (i.e. properties can be set)
2001-07-12 23:35:36 +00:00
curt
ac1342de59 Made the following properties archivable:
- /position/latitude-deg
- /position/longitude-deg
- /position/altitude-ft
- /orientation/roll-deg
- /orientation/pitch-deg
- /orientation/heading-deg
- /velocities/speed-north-fps
- /velocities/speed-east-fps
- /velocities/speed-down-fps
(TODO: add rotational velocities)
2001-07-12 23:35:18 +00:00
curt
e0ffdf2109 - removed /controls/brakes/all property (no longer needed, since we
can bind a single input to multiple properties)
Made the following properties archivable:
- /controls/aileron
- /controls/elevator
- /controls/elevator-trim
- /controls/rudder
- /controls/flaps
- /controls/throttle[*]
- /controls/mixture[*]
- /controls/propellor-pitch[*]
- /controls/brakes[*]
2001-07-12 23:34:57 +00:00
curt
353e09ea0b Made the following properties archivable:
- /steam/airspeed-kt
- /steam/altitude-ft
- /steam/altimeter-datum-mb
- /steam/turn-rate
- /steam/slip-skid
- /steam/vertical-speed-fpm
- /steam/gyro-compass-deg
- /steam/adf-deg
- /steam/gyro-compass-error-deg
- /steam/mag-compass-deg
2001-07-12 23:34:38 +00:00
curt
a3f8653064 Made the following properties archivable:
- /radios/nav[0]/frequencies/selected-mhz
- /radios/nav[0]/standby-mhz
- /radios/nav[0]/radials/selected-deg
- /radios/nav[0]/volume
- /radios/nav[0]/ident
- /radios/nav[1]/frequencies/selected-mhz
- /radios/nav[1]/standby-mhz
- /radios/nav[1]/radials/selected-deg
- /radios/nav[1]/volume
- /radios/nav[1]/ident
- /radios/adf/frequencies/selected-khz
- /radios/adf/frequencies/standby-khz
- /radios/adf/rotation-deg
- /radios/adf/volume
- /radios/adf/ident
2001-07-12 23:34:27 +00:00
curt
4bd5a0ab29 Made the following properties archivable:
- /sim/panel/visibility
- /sim/panel/x-offset
- /sim/panel/y-offset
2001-07-12 23:34:16 +00:00
curt
c0309ef524 "Fix a bug" in mouse-pans-external view mode. 2001-07-12 20:03:37 +00:00
curt
e2dd3ac3e5 MSVC tweaks. 2001-07-12 17:55:44 +00:00
curt
1cdcaef13d sync with latest JSBSim ... 2001-07-12 17:55:27 +00:00
curt
2fba4df258 Begin stubbing in some wrapper code in preparation for runway lighting. 2001-07-12 15:03:49 +00:00
curt
2cb51a228b Restructured code a bit to split out the bits that create objects on the
fly.  More work needs to be done.
Added apt_signs.[ch]xx
2001-07-12 15:03:09 +00:00
curt
7b917bbd5c Removed FGControls.{cpp,h} 2001-07-11 23:53:45 +00:00
curt
4c281f0c65 Fix a dialog box cancel problem. 2001-07-11 23:51:31 +00:00
curt
b338698c79 - move data structure allocation into constructor (it doesn't belong
in init)
- free data structures in destructor
- ensure that interpolation tables are allocated before any searching
  is done; otherwise, starting at some locations (such as CYYZ) causes
  a segfault
2001-07-11 18:54:50 +00:00
curt
4b23576df1 Shuffled around and restructured the terrain elevation interesection code
to make it usable by the threaded tile loader for placing objects at ground
level at load time.
2001-07-11 15:51:21 +00:00
curt
bc4859c0fb Attempt to fix a segfault on exit, although I don't think this quite
does it.  We'll have to dig deeper.
2001-07-11 15:50:18 +00:00
curt
1e474b4773 Restructured the audio initialization order and don't attempt to continue
loading while intro music is being played.
2001-07-11 06:01:55 +00:00
curt
347d951bca Fixed a problem with recentering/snaping the view direction to forward so
the panel can come back.
2001-07-11 06:00:55 +00:00
curt
96eff71a13 20010710 sync with JSBSim. 2001-07-10 15:56:38 +00:00
curt
968b9fcb9c - /sim/model/h-rotation renamed to /sim/model/heading-offset-deg
- /sim/model/p-rotation renamed to /sim/model/roll-offset-deg
- /sim/model/r-rotation renamed to /sim/model/pitch-offset-deg
- /sim/model/x-offset += "-m"
- /sim/model/y-offset += "-m"
- /sim/model/z-offset += "-m"
2001-07-09 16:17:28 +00:00
curt
5f12c963d6 - modified to take advantage of SGCommandState to cache property nodes
and other information and avoid expensive lookups in the main loop.
2001-07-09 16:17:20 +00:00
curt
589eb42699 Fixed a typo, tank2 -> tank[1] 2001-07-09 15:50:36 +00:00
curt
df793e6763 Fixed a typo ... 2001-07-09 12:58:08 +00:00
curt
82f9528927 Fix a bug with old-style binary scenery compatibilty where no ground lighting
was generated.
2001-07-08 23:38:56 +00:00
curt
6116accf6a Various cleanups, jettison plib-1.2.0 support, remove a potential memory
leak.
2001-07-08 23:38:16 +00:00
curt
4520173d9b Allow other routines to increment/decrement goal_view_offset while keeping it
in the allowable 0-360 range.
2001-07-08 23:37:14 +00:00
curt
297241c318 Untweak my button tweak. 2001-07-08 23:30:44 +00:00
curt
90634ffc23 Added "/sim/startup/browser-app" as a property.
Added auto coordination to the --help output.
2001-07-08 23:30:17 +00:00
curt
4fe4a14ab8 Added "/sim/startup/browser-app" as a property. 2001-07-08 23:29:48 +00:00
curt
76815256f7 Updated to work with current property naming convention. 2001-07-06 21:38:28 +00:00
curt
74bb87e855 Use the new plib-1.4.1 sound interface to set a maximum of 6 concurrent
sounds (rather than the default 3).
2001-07-03 23:07:57 +00:00
curt
706db85486 gcc-3.0 fixes. 2001-07-03 22:39:16 +00:00
curt
db40b8c48b Rather than create an SGTime structure and trigger a spurious
"*** NO TIMEZONE" error message, just grab the modified julian date
directly.
2001-07-03 16:45:34 +00:00
curt
fe0c17625b Upgraded to handle new default.apt.gz file. 2001-07-03 16:44:37 +00:00
curt
7ec0025615 Add a link library needed by Irix. 2001-07-02 22:55:32 +00:00
curt
0b8c3564ff Add a library needed by Irix. 2001-07-02 22:55:16 +00:00
curt
72a95d570c ** Properties Renamed
- /autopilot/locks/nav1 => /autopilot/locks/nav[0]
- /autopilot/settings/altitude += "-ft"
- /autopilot/settings/climb-rate += "-fpm"
- /autopilot/settings/heading-bug += "-deg"
- /consumables/fuel/tank1/level => /consumables/fuel/tank[0]/level-gal_us
- /consumables/fuel/tank2/level => /consumables/fuel/tank[1]/level-gal_us
- /engines/engine0/cht => /engines/engine[0]/cht-degf
- /engines/engine0/egt => /engines/engine[0]/egt-degf
- /engines/engine0/fuel-flow => /engines/engine[0]/fuel-flow-gph
- /engines/engine0/mp => /engines/engine[0]/mp-osi
- /engines/engine0/rpm => /engines/engine[0]/rpm
- /environment/clouds/altitude += "-ft"
- /environment/magnetic-dip += "-deg"
- /environment/magnetic-varation += "-deg"
- /environment/visibility += "-m"
- /environment/wind-down += "-fps"
- /environment/wind-east += "-fps"
- /environment/wind-north += "-fps"
- /orientation/heading += "-deg"
- /orientation/heading-magnetic += "-deg"
- /orientation/pitch += "-deg"
- /orientation/roll += "-deg"
- /position/altitude += "-ft"
- /position/altitude-agl += "-ft"
- /position/latitude += "-deg"
- /position/longitude += "-deg"
- /radios/adf/frequencies/selected += "-khz"
- /radios/adf/frequencies/standby += "-khz"
- /radios/adf/rotation += "-deg"
- /radios/nav1/* => /radios/nav[0]/*
- /radios/nav2/* => /radios/nav[1]/*
- /radios/nav[*]/dme/distance += "-nm"
- /radios/nav[*]/frequencies/selected += "-mhz"
- /radios/nav[*]/frequencies/standby += "-mhz"
- /radios/nav[*]/radials/actual += "-deg"
- /radios/nav[*]/radials/selected += "-deg"
- /sim/view/goal-offset += "-deg"
- /sim/view/offset += "-deg"
- /steam/adf += "-deg"
- /steam/airspeed += "-kt"
- /steam/altitude += "-ft"
- /steam/gyro-compass += "-deg"
- /steam/gyro-compass-error += "-deg"
- /steam/mag-compass += "-deg"
- /steam/vertical-speed += "-fpm"
- /velocities/airspeed += "-kt"
- /velocities/side-slip += "-rad"
- /velocities/speed-down += "-fps"
- /velocities/speed-east += "-fps"
- /velocities/speed-north += "-fps"
- /velocities/uBody += "-fps"
- /velocities/vBody += "-fps"
- /velocities/wBody += "-fps"
- /velocities/vertical-speed += "-fps"
2001-07-02 22:27:24 +00:00
curt
75fd10601a - fixed doubled bindings for joystick buttons 2001-07-02 22:26:19 +00:00
curt
4503cbb8b7 Oops, typo. 2001-07-02 22:14:09 +00:00
curt
1d486add56 Tweaks. 2001-07-02 22:12:22 +00:00
curt
5d2855f1ec Updated bug fix to make hopefully more thread safe. 2001-07-02 22:11:56 +00:00
curt
41260ee546 Fixed a bug with warp variable initialization. fgTie() was nuking out the
initial value.
2001-07-02 16:44:02 +00:00
curt
9fc9c8d55a Fix what looks like it could potentially cause a problem with accessing
previously free'd memory.
2001-06-30 00:27:13 +00:00
curt
eb2b614117 - changed SGPropertyNode::UNKNOWN to SGPropertyNode::UNSPECIFIED 2001-06-29 03:47:55 +00:00
curt
1b8f9cd1b4 - modified to support new prototype for command functions, with extra
SGCommandState parameter
- changed SGPropertyNode::UNKNOWN to SGPropertyNode::UNSPECIFIED
2001-06-29 03:47:39 +00:00
curt
d9bcec2851 - added variable support for the saved command state and for the local
argument copy in FGBinding
- removed redundant FGBinding::_fire internal method
- declared copy constructor for FGBinding
2001-06-29 03:47:19 +00:00
curt
ce45dbefe0 - modified FGBinding to keep a local copy of the argument property
node, and to modify that directly for scaling events: that will make
  handling joystick axes much more efficient
- modified FGBinding to work with the new command state, so that
  commands can save their state (i.e. compiled arguments) from the last
  pass
- removed FGBinding::_fire implementation
- implemented FGBinding copy constructor
2001-06-29 03:47:07 +00:00
curt
9ff7217961 Fix a JSBSim airport elevation bug. 2001-06-26 22:16:02 +00:00
curt
c3131e5e42 input.cxx: cleaned up some warnings.
fg_props.cxx: fixed a type "if (axisLong = 0) {" ...
2001-06-26 22:05:11 +00:00
curt
93178a944b - added declaration for method get_step 2001-06-26 22:00:31 +00:00
curt
2b6873903c - added implementation for method get_step 2001-06-26 22:00:21 +00:00
curt
7a723244a0 - modified to use the new /sim/freeze property 2001-06-26 22:00:10 +00:00
curt
7fd44010e1 - /autopilot/locks/altitude now returns true only for FG_ALTITUDE_LOCK
- added /autopilot/locks/terrain (bool)
- added /sim/time/warp and /sim/time/warp-delta (both long)
- added /sim/freeze property (bool)
- added /sim/rendering/textures property (bool)
2001-06-26 21:59:59 +00:00
curt
aa5ad5ad6e - added property-multiply command with argument 'factor'
- added confirm dialog for exit command
- added tile-cache-reload command
- added lighting-update command
2001-06-26 21:59:49 +00:00
curt
1c2b612926 - removed hard-coded bindings for ^G, ^T, ESC, M, T, X, Z, m, p, t, x,
z, F2, F4, and F9 (see keyboard.xml for replacements)
- no longer dump position report to log when paused (CLO: Argh! Gasp! I use
  that!)
2001-06-26 21:59:35 +00:00
curt
b8b1425761 Removed NetworkOLK/features.[ch]xx 2001-06-26 20:41:26 +00:00
curt
66280d99a9 Moved DEFAULT_AP_HEADING_LOCK to newauto.hxx
it was defined in both fg_props.cxx and newauto.cxx
This is I believe where it belongs.  (NHV)
2001-06-26 20:14:13 +00:00
curt
af2a0da64c Patches contributed by Norman Vine to do ultra-hires tiled screen dumps. 2001-06-26 18:23:07 +00:00
curt
0648e5c051 Updated to read new scenery configuration files. 2001-06-22 20:35:39 +00:00
curt
d99b8fb2ba Synced to latest version of JSBSim which [hopefully] includes all of Erik's
Irix patches.
2001-06-20 22:29:31 +00:00
curt
4c8a7c3cef - fixed an initialization order bug that prevented reading correct
ground elevation at start-up
2001-06-20 22:22:26 +00:00
curt
b97673d877 - added Alex Perry's patch to support more sophisticated hat switches
for the view axes
2001-06-20 20:52:10 +00:00
curt
b498efa47e - adjusted for no-value constructor for FGPanel
- removed unused DefaultPanel, DefaultInstrument, classes
- removed unused defaultTexture
2001-06-20 20:51:45 +00:00
curt
982f145bb7 - changed to no-value constructor for FGPanel
- removed update method with args
2001-06-20 20:51:34 +00:00
curt
4d96e62a10 - added Melchior's patches to allow a joystick axis to act as a pair
of buttons (by adding "high" or "low" to the path before "binding")
2001-06-20 20:51:15 +00:00
curt
6814f9966b - changed to favour height over width when the aspect is less than
4:3, to avoid a gap on top (suggested by Norm Vine)
2001-06-20 20:50:49 +00:00
curt
4be7feddf6 Changed help message to --config= rather than --file= 2001-06-18 20:17:43 +00:00
curt
2b9727a4da Ooops, fixed a typo ... 2001-06-18 20:13:23 +00:00
curt
02ce62548b Remove fgjs from the makefile for the 0.7.7 release. 2001-06-18 18:09:47 +00:00
curt
d2eb835c84 Add *.h files to Makefile.am so they get included in the .tar.gz 2001-06-14 22:23:58 +00:00
curt
d839e84f99 Cleaned up various warning messages. 2001-06-14 22:18:01 +00:00
curt
81eb6d345d Fixed various warnings. 2001-06-14 22:10:29 +00:00
curt
e779ec44b4 Cleaned up various warnings. 2001-06-14 22:07:19 +00:00
curt
60553b64d1 Cleaned up various warning messages. 2001-06-14 22:02:38 +00:00
curt
86b7f1b26a - check for null property before trying to copy properties 2001-06-14 20:25:39 +00:00
curt
46b82360b0 Fixed a couple items for Norman's large resolution print routines. 2001-06-13 20:31:49 +00:00
curt
6420088452 Check for a NULL current_panel before shelling out mouse actions to a panel
method.
2001-06-13 16:41:02 +00:00
curt
d0126ec533 Fixed some warnings, updated whitespace. 2001-06-12 23:37:29 +00:00
curt
3d0ed99651 Cygwin fixes contributed by Norman Vine. 2001-06-12 23:15:16 +00:00
curt
da33ab1cf8 Oops, fixed a bug introduced in the previous round that munged many
runway textures.
2001-06-12 22:24:52 +00:00
curt
5f71bca303 Fixed panel edge artifacts (due to forced wrapping of background texture) 2001-06-12 19:07:13 +00:00
curt
bd0b5085db Fixed an data initialization problem that was causing MSVC grief. 2001-06-12 18:45:23 +00:00
curt
15fadd1687 There was a typo in the $fgbase/materials file where an alias was
pointing to a non-existant material name.  (This has been fixed.)

The alias code didn't check to see if this condition would occur so it
was putting a 'NULL' entry in the material library which was causing
the crash.  It now checks for and skips bad aliases and prints a
warning message.
2001-06-12 17:52:09 +00:00
curt
9337a5446c Added David's 'real' patch rather than my guess at it. 2001-06-12 16:25:36 +00:00
curt
c086f3e0e5 Property node patches by David Megginson. 2001-06-12 05:18:43 +00:00
curt
3899259cf7 - changed SGValue::Type references to SGPropertyNode::Type
- added "long" to list of known types
2001-06-12 05:18:15 +00:00
curt
80bc1edcd5 removed fgHasValue
removed fgGetValue
added fgHasNode
2001-06-12 05:17:49 +00:00
curt
6a9051883c changed SGValue::Type references to SGPropertyNode::Type 2001-06-12 05:17:33 +00:00
curt
2795fefa71 replaced 'static const int' with enum, as suggested by Christian
Meyer, to work around yet more MSVC bugs
2001-06-12 05:16:57 +00:00
curt
fe1f65eb24 replaced dynamically-sized arrays with statically-sized ones, to
work around MSVC bugs.
2001-06-12 05:16:38 +00:00
curt
72c7dc57fd replaced SGValue with SGPropertyNode throughout. 2001-06-12 05:15:48 +00:00
curt
1aa5235f17 Updated to work with David's new property naming conventions. 2001-06-08 05:49:32 +00:00
curt
7f6d4b0a01 Irix Mips compiler tweaks. 2001-06-06 23:31:48 +00:00
curt
c64e284c51 More property node optimizations. 2001-06-06 19:12:24 +00:00
curt
64254d7410 Optimized property node accesses. 2001-06-06 17:43:16 +00:00
curt
083ba99657 Optimized key property node accesses. 2001-06-06 17:21:34 +00:00
curt
70cfe7e606 Debugging output. 2001-06-06 17:11:35 +00:00
curt
71380de883 White space tweaks. 2001-06-06 17:02:39 +00:00
curt
d7ae38c0dd Optimized property manager accesses.
Fixed a creep in bug in the altitude hold autopilot.
2001-06-06 17:02:25 +00:00
curt
a54e10ac12 Part of David's command binding updates. 2001-06-05 22:13:26 +00:00
curt
5cf0bae003 JSBSim tweaks. 2001-06-05 22:12:57 +00:00
curt
dacb644ae7 - replace FGBFI::update with fgUpdateProps
- switched to properties for calculating RPM for model selector
- no longer includes bfi.hxx
- no longer includes keyboard.hxx
2001-06-05 22:12:28 +00:00
curt
286817978d - added load and save commands
- added panel-load command
- added preferences-load command
2001-06-05 22:12:17 +00:00
curt
cdfd5cada4 - removed all reference to BFI; use fgInitProps instead 2001-06-05 22:12:08 +00:00
curt
f7c1a37611 File no longer used. 2001-06-05 22:11:56 +00:00
curt
f367e6d432 - removed bfi.cxx and bfi.hxx
- removed keyboard.cxx and keyboard.hxx
2001-06-05 22:11:37 +00:00
curt
9b7c5c4ded - moved declarations of GLUTkey, GLUTkeyup, GLUTspecialkey, and
GLUTspecialkeyup from obsolete keyboard.hxx to here
2001-06-05 22:11:25 +00:00
curt
2a34a5d815 - moved shift-F1 and shift-F2 (load/save) bindings to XML
- moved shift-F3 (reload panel) bindings to XML
- moved shift-F4 (reload prefs) bindings to XML
- moved shift-F5, shift-F6, shift-F7, and shift-F8 (scroll panel) to
  XML
- no longer includes Main/bfi.hxx
- added implementations of GLUTkey, GLUTkeyup, GLUTspecialkey, and
  GLUTspecialkeyup
2001-06-05 22:11:16 +00:00
curt
149ddd450b - removed unused reference to bfi.hxx 2001-06-05 22:11:00 +00:00
curt
a8fb1aabca - eliminated all references to BFI; use properties instead
- copied DEFAULT_AP_HEADING_LOCK over from old BFI
2001-06-05 22:10:33 +00:00
curt
f9533d2f4b - eliminated all references to BFI; use properties instead 2001-06-05 22:10:25 +00:00
curt
9c0925744d Synced with latest JSBSim as of June 5, 2001. 2001-06-05 20:58:48 +00:00
curt
b31c520a39 Removed 'x' from the xgl* calls. 2001-06-05 19:50:36 +00:00
curt
095fb5c946 Irix/MIPS compiler fixes. 2001-06-04 21:47:48 +00:00
curt
cce5426ac8 Fixed a problem where all hardcoded keybindings were being double executed. 2001-06-04 21:40:38 +00:00
curt
b75e1af838 More tweaks related to David's input patches. 2001-06-04 21:38:44 +00:00
curt
30c23281d9 Joystick functionality has been moved to ../Joystick. 2001-06-04 21:38:03 +00:00
curt
698004e401 Eliminate a couple compiler warnings. 2001-06-04 21:30:03 +00:00
curt
9124dd945d Files moved from ../Joystick to here. 2001-06-04 21:26:53 +00:00
curt
7821a45772 - make repeatable for keys and joystick buttons default to false
rather than true; it's too confusing for users if keys and buttons
  repeat by default (keys weren't anyway, but they were supposed to)
2001-06-04 21:15:23 +00:00
curt
0dc313c955 - reduced amount of logging
- fixed bug with incorrect modifiers for some joystick buttons; trim
  buttons now work on my system
2001-06-04 21:15:09 +00:00
curt
96be3ad601 - no longer include Joystick/joystick.hxx
- include Input/input.hxx
- register GLUTkeyup and GLUTspecialkeyup with glut
- comment out call to fgJoystickRead
- comment out call to fgJoystickInit
- add call to FGInput::update to replace fgJoystickRead
2001-06-04 21:08:06 +00:00
curt
c9616e8c10 - added declarations for GLUTkeyup and GLUTspecialkeyup to capture
key-release events
2001-06-04 21:07:54 +00:00
curt
523cc794df - implemented GLUTkeyup and GLUTspecialkeyup 2001-06-04 21:07:39 +00:00
curt
d2a20a3824 - no longer include joystick.hxx 2001-06-04 21:07:27 +00:00
curt
d00ea4540f - removed Joystick library 2001-06-04 21:07:16 +00:00
curt
2d1d8cd274 - added FG_MOD_UP to use key-up or button-up as a command modifier;
this way, keyboard buttons can work the same way as joystick buttons
- added declaration for FGBinding::fire(double); this adds a setting
  property to the arguments passed to the command, so that it can use
  the current axis position as part of its calculations
- added data structures from joystick.cxx
2001-06-04 21:07:02 +00:00
curt
112a531f42 - added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
  surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
  - changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
  - removed factor, offset, etc. since they will be args to command in
    binding
  - allow multiple bindings, as with key mappings
  - allow access to keyboard modifier keys for bindings
  - include infrastructure for modifiers (only FG_MOD_UP is used so far)
  - removed unused 'saturation' property
  - temporarily removed capture property and trim code; it will have to
    be rewritten to be more generic
  - allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
curt
864e862150 - removed Joystick subdirectory 2001-06-04 21:05:53 +00:00
curt
a6e0a69637 Removed cloud layers added for testing. 2001-06-04 20:48:43 +00:00
curt
a09eb4951e Initial revision of Tony's joystick configurator. 2001-06-01 20:56:13 +00:00
curt
2467c8e2f8 Move a variable declaration out of the case statement. 2001-06-01 20:29:03 +00:00
curt
35533b3a8d Test for null object after load before trying to connect it into the scene
graph (which would cause a crash.)
2001-06-01 18:04:10 +00:00
curt
b2f604ad00 Reduce output verbosity. 2001-06-01 17:55:49 +00:00
curt
f99f670aed - renamed /sim/startup/view-offset to /sim/view/offset 2001-06-01 17:53:20 +00:00
curt
0ec19036b8 - no longer allocate the root property node for globals; globals does
it itself
- tweaks to model path loading.
2001-06-01 17:53:09 +00:00
curt
57aacb64f3 - added an instance of SGCommandMgr
- added a get_commands() method
2001-06-01 17:52:50 +00:00
curt
1b0878a835 - modified setup so that the globals object creates and deletes its
own instances of the property and command managers
2001-06-01 17:52:40 +00:00
curt
ecda50f9bc - added invocation of fgInitCommands() to set up command manager 2001-06-01 17:52:28 +00:00
curt
3cdb3d2c49 Initial revision of interface to new SimGear command manager. 2001-06-01 17:52:17 +00:00
curt
80a5a6b354 - removed some obsolete method declarations
- added declarations for get/setViewOffset and get/setGoalViewOffset
2001-06-01 17:51:49 +00:00
curt
34d941f914 - implemented get/setViewOffset and get/setGoalViewOffset
- tied to properties /sim/view/offset and /sim/view/goal-offset
2001-06-01 17:51:39 +00:00
curt
ca22e9f422 - added fg_commands.cxx and fg_commands.hxx 2001-06-01 17:51:20 +00:00
curt
f695b5b479 - refactored and simplified FGBinding class to use the new command
manager; removed unused getters and setters; track original
  command name for use in debugging messages
- removed unused action methods from FGInput
2001-06-01 17:51:09 +00:00
curt
318326f9af - renamed property binding/action to binding/command; most commands now
want binding/property rather than binding/control
- removed hard-coded bindings for F3 (screenshot), Ctrl-S
  (autothrottle), v (cycle view) and all of the keypad view-direction
  keys; these are now defined in $FG_ROOT/keyboard.xml
- removed unused action method
2001-06-01 17:50:59 +00:00
curt
54a0e1cf52 Make FGViewer::update() a pure virtual because FGViewer is a base class
and can never be instantiated itself.
2001-05-31 04:25:43 +00:00
curt
cecd0df78d We don't need to explicitely #include <glext.h> since gl.h should do this
for us already if it exists.
2001-05-30 20:58:02 +00:00
curt
d5a2533411 Fixed a bug in the tile pager / caching / management system that caused
a crash when relocating to a new airport.  Pending work from the old
area is now just completed as normal, rather than trying to empty the various
queues in their various stages when can lead to many problems in a threaded
environment.
2001-05-30 18:21:03 +00:00
curt
5893de13ff 1. Fixed FGInput bug preventing same key from being bound separately
with different modifiers (the format of the key bindings has changed
again slightly, adding a <code>..</code> element; see keyboard.xml for
details).

2. Modified FGInput to try default modifiers for ctrl, shift, and alt
when the initial bindings fail (i.e. you don't have to specify
mod-shift explicitly for upper-case 'P' any more).

3. Fixed problems with properties and panel reloading reported by
Martin Dressler and John Check.

4. Updated preferences.xml to get rid of obsolete references to
/controls/brakes/left and /controls/brakes/right (as reported by John
Check).


There were also two non-bugs reported by John Check:

(a) Differential braking doesn't work (John was using the obsolete
properties from #4 above).

(b) Duplicates show up in the property tree using the telnet interface
(the property tree doesn't show indices, and John was seeing separate
entries for each possible engine, etc.).
2001-05-29 22:31:04 +00:00
curt
876e9c60fd Win32 fixes.
Fixed a few glitches in the autopilot keys
Added a #define to be able to make a compile time decision to revert to
   older GPS like autopiolt behavior this define SHOULD become a property
   so that it is run time switchable.
2001-05-29 22:06:14 +00:00
curt
38f29c3d86 Fix a clash with some standard MSVC defines (yeah MS) :-( 2001-05-29 20:02:00 +00:00
curt
94f745e3ea I'm attaching diffs to add a new FGInput module to FlightGear
(src/Input).  So far, FGInput replaces most of src/Main/keyboard.cxx
(I've left a tiny stub); in the very near future, it will also take
over control of the joystick, mouse (Norm permitting), and panel
instrument interactions, so that there is a single mechanism for
configuring all input devices.

The new format should be (close to) self-explanatory by looking at the
new base-package file keyboard.xml, which is now included by
preferences.xml (I'll do the same thing for the joystick when I have a
chance).  I have not managed to move all keybindings into this file
yet, but I've made a good start.  I'm including Tony in the recipient
list so that he can see how bindings can use an external XML file.

This patch also adds support for multiple bindings for a single key,
special keys (i.e. keypad and function keys), and key modifiers
(shift/alt/ctrl); special keys use the PUI convention of adding 256 to
the Glut key code.

Unfortunately, everything comes with a price; in this case, I have not
yet found a general mechanism for the old (hard-coded) modal bindings,
which behaved differently depending on the autopilot state (i.e. left
rudder or move AP heading left); with my patches, this functionality
disappears, but you can still adjust the autopilot using the panel or
the GUI input dialogs.
2001-05-23 23:01:15 +00:00
curt
7208b95d36 Initial revision. (Contributed by David Megginson) 2001-05-23 22:59:40 +00:00
curt
7e4a96dc77 Norman Vine contributed more optimized object placement math. 2001-05-23 22:28:38 +00:00
curt
76f2eb47eb Whitespace tweak. 2001-05-23 20:57:25 +00:00
curt
02896643d7 Minor texture tweaks. 2001-05-23 20:54:51 +00:00
curt
29d540901c Tile pager tweaks.
MSVC++ tweaks.
2001-05-21 20:44:59 +00:00
curt
2afcbb4bc8 We can't remove ssg branches in the threaded tile page because if we happen
to have attached an ssg loaded object to this branch, then plib will remove
it and all it's states (and textures) which will call opengl api commands
which will crash the program if run from a separate thread from the main render
thread.
2001-05-20 06:49:06 +00:00
curt
34854ab2af Threaded tile paging:
- model loading deferred to primary thread
- tile removal deferred to paging thread
- other tweaks and rearrangments.

Airport signs
- first stab at some support for adding taxiway and runway signs.  This
  is non-optimal, but I'm under the gun for a demo.
2001-05-19 16:59:43 +00:00
curt
865fb56c5a Tile loading is interleaved now when not threaded. Threaded loader is
throttled to one tile per frame maximum.
2001-05-18 20:31:23 +00:00
curt
f85df36eaa Tweaks. 2001-05-18 20:30:36 +00:00
curt
31c8d67333 Push external eye point a bit further away from the aircraft. 2001-05-18 20:30:18 +00:00
curt
74b473ca36 Don't build ls_trim.c, but keep it in EXTRA_DIST. 2001-05-18 20:29:57 +00:00
curt
69a4aa083d Trying to fix ascii file parsing and line terminator handling. 2001-05-18 16:09:39 +00:00
curt
aea664cd15 MSVC++ changes contributed by Geoff McLane. 2001-05-17 21:55:22 +00:00
curt
4bdbe9c8c1 Added David Megginson's patch for reconfigurable keyboard bindings. 2001-05-16 23:27:59 +00:00
curt
31890db125 First stab at adding static objects to scene. 2001-05-16 06:00:02 +00:00
curt
5c52bb1f22 Added a missing 'return' in case statement. 2001-05-16 00:32:28 +00:00
curt
3b131ceaa8 Updates for new, more flexible panel design from David Megginson. 2001-05-15 23:54:32 +00:00
curt
b1af3904c8 Updates from David Megginson. 2001-05-15 23:08:25 +00:00
curt
a0d50000ba Modifications to coordinate with recent changes in simgear. 2001-05-15 22:30:39 +00:00
curt
5014a910bb #ifdef ENABLE_AUDIO_SUPPORT around all audio stuff. 2001-05-15 16:52:02 +00:00
curt
b7ccbfe532 Fixed a typo. 2001-05-15 04:08:31 +00:00
curt
a01a26a009 Re-added support for loading on-the-fly textures. 2001-05-15 00:01:04 +00:00
curt
0d999c9936 Added a search method for an airport/runway number combination. 2001-05-15 00:00:08 +00:00
curt
c7f7093df5 Timezone fixes for Cygwin. 2001-04-26 18:15:32 +00:00
curt
4c4d17631f Screenshot tweaks from Cameron Moore. 2001-04-22 22:04:25 +00:00
curt
ffe70e3221 Fix various compiler warnings contributed by Norman Princeton. 2001-04-22 17:00:08 +00:00
curt
f3ca9b2e05 Synced with latest JSBSim. X15 works for me, but C172 segfaults. 2001-04-17 21:19:54 +00:00
curt
051e2a6dc3 Tweaks so tile loading still works in non-threaded mode. 2001-04-17 05:21:56 +00:00
curt
9bc25d9ce3 Fix for reinit after user resizes screen. 2001-04-16 20:31:26 +00:00
curt
4a609646b6 Modified FlightGear/src/Scenery. The tile loader thread no longer adds
a newly loaded tile to the scene graph.  Instead it puts it in a queue
for the tile manager.  I've used your counter_hack to check the loaded
queue and add any tiles to the scene graph.  I was playing around with
the counter_hack so there might be some commented out code, etc.  I also
changed some SG_DEBUGs to SG_INFOs so I could track the tile loading.
2001-04-16 20:03:52 +00:00
curt
a29cb28e93 Tweaks to the tile pager so it waits for a signal from the main thread before
loading the next tile.  This allows the main thread to "pace" the tile loader
so it consumes fewer resources.
2001-04-14 03:11:39 +00:00
curt
f117bc201f Oops missed one updated file. 2001-04-13 21:16:16 +00:00
curt
fc7e234d3d Irix MipsPRO fixes. 2001-04-13 21:00:07 +00:00
curt
e03752883e Unconvoluted around line #130 2001-04-11 20:09:23 +00:00
curt
b0b6c34249 Initial stab at a threaded tile loader contributed by Bernie Bright.
He writes:

Here are the final changes to add threads to the tile loading.  All the
thread related code is in the new FGTileLoader class.

./configure.in
./acconfig.h
Added --with-threads option and corresponding ENABLE_THREADS
definition.  The default is no threads.

./src/Scenery/tilemgr
Removed load_queue and associated references.  This has been replaced by
a new class FGTileLoader in FGNewCache.
Made the global variable global_tile_cache a member.
schedule_needed(): removed global_tile_cache.exists() tests since
sched_tile() effectively repeats the test.
initialize_queue(): removed code that loads tiles since this is now
performed by FGTileLoader.
update(): ditto

./src/Scenery/newcache
Added new class FGTileLoader to manage tile queuing and loading.
tile_map typedefs are private.
exists() is a const member function.
fill_in(): deleted
load_tile(): added.

./src/Scenery/FGTileLoader
The new threaded tile loader.  Maintains a queue of tiles waiting to be
loaded and an array of one or more threads to load the tiles.  Currently
only a single thread is created.  The queue is guarded by a mutex to
synchronize access.  A condition variable signals the thread when the
queue is non-empty.

CLO: I made a few tweaks to address a couple issues, hopefully what we
have is solid, but now we kick it out to the general public to see. :-)
2001-04-11 02:47:15 +00:00
curt
a2049b110f More JSBSim updates. 2001-04-06 22:59:31 +00:00
curt
606b8d13d9 Added loaded flag to FGTileEntry so that the main thread knows when the
tile has been loaded.  Since this flag can be set by another thread I've
declared it "volatile bool".

Also cleaned up delete vs delete[] usage.  Gcc is happy with delete[],
which is the correct usage.
2001-04-06 18:30:07 +00:00
curt
4b6e8102a7 Synced with latest JSBSim cvs.
reinit fix from Norman.
2001-04-05 21:14:37 +00:00
curt
d422a7bb7f Added a special default default fgroot for cygwin. 2001-04-05 20:25:40 +00:00
curt
65f6e343ab From David Megginson:
The files in the attached tarball make the following changes to
FlightGear:

- rename the existing FGInterface::init() method to
FGInterface::_setup to get it out of the way

- move *all* FDM initialization code out of src/Main/fg_init.cxx and
into FGInterface::init(), and clean up fg_init.cxx a little
(especially by removing the zillions of attempts to place the plane on
the ground at various locations in the code)

- modify FGInterface::bind() so that no values are picked up
automatically at bind time (they are set previously by init() instead)

- modify the init() methods of the classes derived from FGInterface
(i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke
FGInterface::init() explicitly before doing their own setup

I don't claim that the code in FGInterface::init() is optimal (or even
correct), but it seems to work for on-ground starts with both LaRCSim
and JSBSim on runways pointing various directions from near sea level
to about 700' ASL (the range I happened to test).  I expect that Jon
and Tony will want to look at the code and refactor and correct it now
that they can see what's going on in one place.

Here's a quick outline of what is invoked:

  cur_fdm_state = new <whatever>(dt);
  cur_fdm_state->init();
  cur_fdm_state->bind();

The constructor allocates memory and sets default values only (with
the help of the FGInterface::_setup() method).  The init() method pull
any required properties out of the property tree and sets up the
initial state of the FDM.  The bind() method takes ownership of
FDM-related properties so that the FDM can publish them to the rest of
the sim.

Note that bind() and init() are virtual, so any implementation in a
subclass will hide the implementation in FGInterface; that's why
subclass implementations of init() and bind() have to invoke
FGInterface::init() and FGInterface::bind() explicitly, probably at
the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
curt
397a83d69f Data logging patches from Jon Berndt
Fix for model loading under plib-1.2.x in main.cxx
2001-04-05 15:39:37 +00:00
curt
96fbc75b7c Bug fix from Norman Vine. 2001-04-02 21:28:35 +00:00
curt
4f7ac699e3 Patches to flight.cxx to make things work better with JSBSim. 2001-04-02 20:14:04 +00:00
curt
16b21865b8 Initial units confusion fixes. 2001-04-02 03:39:43 +00:00
curt
20fb555364 Updates to fix c172 throttle. 2001-04-02 03:18:44 +00:00
curt
94034c3081 Latest jsbsim updates. 2001-04-02 03:12:38 +00:00
curt
2aca8ca2cf Irix MipsPro patches and fixes. 2001-04-02 02:59:31 +00:00
curt
0fdc1caebb Updated for 8 ... 2001-04-02 02:39:51 +00:00
curt
7c81992a2d Updated from JSBSim cvs. 2001-04-02 02:27:45 +00:00
curt
626969d0cc Initial revision. 2001-03-30 03:08:44 +00:00
curt
74fbaa8f5e Latest round of JSBSim updates. 2001-03-30 01:04:50 +00:00
curt
679eb0b984 Tweaking sound safety margin. 2001-03-29 14:11:43 +00:00
curt
bfb2a65128 Initial revision. 2001-03-29 13:14:42 +00:00
curt
c5bd20c21d Removed some debug output. 2001-03-29 06:14:42 +00:00
curt
776e7293bc Changed wording ... 2001-03-29 06:09:25 +00:00
curt
4fc7f6d097 Put blinking marker beacon (bool) into the property registry for use by the
panel.
2001-03-29 06:05:01 +00:00
curt
f8e234bb27 Dynamically adjust audio safety margin (how much audio we stuff in the
pipe in advance) based on frame rates.
2001-03-29 05:18:29 +00:00
curt
31047f65ac - model loading should work again with the latest CVS PLIB (and, I
hope, with earlier versions as well)
- support for the new LONG value type
- gear support for UIUC (updated for the newly renamed SG_* stuff;
otherwise identical to what I sent you before)
- fixed reported MSVC problem in src/FDM/flight.cxx
2001-03-29 03:49:02 +00:00
curt
0ab39eea99 From: David Megginson <david@megginson.com>
I have created a set of patches to provide configurable landing gear
for the UIUC models.  The patches (including four new files) are
available at

  http://megginson.com/private/fgfs/uiuc-20010309.tar.gz

A modified UIUC configuration file for the Twin Otter (DHC-6) is
available at

  http://megginson.com/private/fgfs/aircraft.dat

It should be possible to configure appropriate gear for all of the
UIUC models now.  As a bonus, the models also support braking, both
absolute and differential, as well as nose-wheel steering (all of
which are currently missing from the UIUC models) -- when you land,
you don't have to keep rolling off the end of the runway anymore, and
you don't have to bank to steer in a taxi.

My sample configuration file contains absolutely bizarre, wild
guesses, and many places that I didn't even bother to guess properly.
The only actual data I had was the wing-span of the DHC-6 (65ft),
which I used for positioning the wing tips.  The wing-tips for this
model actually work now -- I hit the aileron hard while accelerating
for take-off, and the wingtip noticeably strikes the ground and
bounces up (quite dramatic in external view using the DHC-6 model from
Wolfram's site).


Details
-------

The UIUC models now support up to 16 gear points each where a gear
point is anything in the aircraft that can come in contact with the
ground, including the tail and wing-tips.  I have added the following
new fields to the UIUC configuration files, where <index> is an
integer between 0 and 15, and <value> is a real number:

  gear <index> Dx_gear <value>     # x offset from CG [ft]
  gear <index> Dy_gear <value>     # y offset from CG [ft]
  gear <index> Dz_gear <value>     # z offset from CG [ft]
  gear <index> cgear <value>       # spring damping [lbs/ft/sec]
  gear <index> kgear <value>       # springiness [lbs/ft]
  gear <index> muGear <value>      # rolling coefficient
  gear <index> strutLength <value> # gear travel [ft] (not yet used)

Most of these names were already pencilled into the UIUC documentation
(as TODO items), but I had to make up Dx_gear, Dy_gear, and Dz_gear --
if those are inappropriate, I'd appreciate suggestions for better
names.

It will be necessary to modify the other UIUC configuration files to
include some kind of gear support as well, or the planes will sink
nose-first into the ground down to their CG's (it's actually quite
funny to watch with an external view).


Background
----------

As I frequently remind everyone here, I have no math background worth
spitting at, so I will not even pretend to have done the hard stuff.
The UIUC code uses a copy of a very old version of the LaRCsim
c172_gear.c -- I wanted to update it with Tony Peden's excellent newer
version, which includes differential braking among other goodies (the
UIUC models don't support brakes, period).

I copied the newer code into uiuc_aero.c, and it compiled and ran, but
all of the planes ended up sitting on their tails with their noses in
the air.  Since Tony made his gear code nicely parameterized, I
experimented with different values, and found that it wasn't too hard
to balance the Twin Otter by moving the gear back a bit.  At first, I
used properties to set different values, but then I decided to
integrate the whole thing properly into the UIUC configuration
framework.  Thanks to Tony Peden, who did the real modelling work -- I
can take credit only for two or three hours of integration.  It turns
out that Tony's code is generalized enough to deal with a wide range
of different gear structures -- I suspect that it will even work for
the 747, when I get around to trying some values.
2001-03-29 03:16:25 +00:00
curt
84816c13af Fix for MSVC. 2001-03-29 01:44:54 +00:00
curt
191bb3956a Updates from Bernie Bright to massage tile loading around to make it
slightly more conducive to future threading.
2001-03-29 01:42:31 +00:00
curt
e7d79e7ba2 Light model tweaks. 2001-03-28 18:11:05 +00:00
curt
c4b2e54551 Fix moon drawing at night. 2001-03-28 17:52:40 +00:00
curt
d6039a111f Removed an unneeded exit() 2001-03-28 14:38:55 +00:00
curt
2e8f9f7399 Added marker beacon sound effects. 2001-03-28 07:12:11 +00:00
curt
7aa5e0a4eb Lighting fixes.
Warning fixes.
Typo in configure.in
2001-03-28 00:39:29 +00:00
curt
96a9152b02 Irix MIPS patches. 2001-03-26 18:22:31 +00:00
curt
f1b1077d93 More fg -> sg namespace changes in simgear. 2001-03-25 14:20:12 +00:00
curt
9fac7682e3 inlines.h -> sg_inlines.h 2001-03-24 14:56:37 +00:00
curt
f380595144 fg_zlib.h -> sg_zlib.h 2001-03-24 14:12:00 +00:00
curt
182fd42b40 SG-ified logstream. 2001-03-24 06:03:11 +00:00
curt
5ea9c04c64 SG_ namespace. 2001-03-24 04:56:46 +00:00
curt
17c96ae69e SG_ namespace 2001-03-24 04:48:44 +00:00
curt
92443d36a4 FG_ to SG_ namespace changes. 2001-03-24 03:10:40 +00:00
curt
17f3d48e03 FG_ to SG_ namespace changes. 2001-03-24 02:36:45 +00:00
curt
1bf3001749 FG_ to SG_ namespace changes. 2001-03-24 00:18:01 +00:00
curt
5958389026 FG_ to SG_ namespace changes. 2001-03-23 22:59:18 +00:00
curt
8497f9b1ac FG_ to SG_ name changes. 2001-03-23 22:42:49 +00:00
curt
945163b540 FG_HAVE_STD_INCLUDES -> SG_HAVE_STD_INCLUDES 2001-03-23 22:15:19 +00:00
curt
4162c808bd David Luff: I've put Phil's temperature correction back in since I'm not
implicitly correcting for that yet.  The plane now makes it to 11000ft on
autopilot *slowly*.  I think I'll have to look at the prop parameters
next - altering the diameter and blade angle just slightly can have
quite an effect.  If you want to play then try changing the values
prop_diameter and blade_angle in FGNewEngine::init.  Keep blade
angle between 20 and 25 (since those are the only values for which
I've entered data and I interpolate between them) and ignore
FGProp1_Blade_Angle since that's an old variable that isn't used.  I
really ought to read all the engine and prop parameters from file to
avoid recompilation when tweaking !
2001-03-22 23:42:16 +00:00
curt
80ff1af457 David Luff: Here is an update to the engine model. It now takes
the actual air pressure and temperature from the LaRCSim model
instead of assuming that it is at sea level as before.  This has
reduced the ceiling from over 60000 ft to about 9000 ft.  This is a bit
low (should be around 13 - 14000 ft I think) but I still have some
stuff to do with the engine power correlation and its ignoring the
temperature at the moment so I'm not panicking yet :-)

I've also changed the mixture-power correlation to one from a
published paper since the curve from the IO360 manual seemed to
be a load of rubbish, and didn't have any numbers on the mixture
axis anyway.

I've also knocked the full rich mixture down a touch in line with
Riley Rainey's recommendation, and cleaned up the code a bit.
2001-03-22 16:27:16 +00:00
curt
def805e9dc Added support for reading ~/.fgfsrc.hostname files. 2001-03-22 04:02:11 +00:00
curt
46a4b960d1 MSVC++ fixes. 2001-03-21 23:16:21 +00:00
curt
cdd3082998 MSVC fixes. 2001-03-21 23:10:15 +00:00
curt
eccd695f91 Fixed some problems with marker beacon range:
a) I was compairing feet vs. meter (making the range 3x too. big)
b) I was using the diameter in place of the radius (making the range an
   additional 2x too big.)
c) Updated the equation for calculating range to model the weak transmitter
   not being picked up at upper altitudes.

We still might need some additional tweaking, but I think we are starting to
get in the right ball park.
2001-03-19 13:56:19 +00:00
curt
4cf4edcfb4 Julian Foad: fixes to meters/feet confusion. (Also length of "--vNorth="
is 9 not 8.)  Note that the initial altitude setting was placing us way below
the ground, but as it doesn't seem to have caused us problems, it's probably
redundant!
2001-03-17 21:06:43 +00:00
curt
22d0448657 Oops ... 2001-03-17 00:00:32 +00:00
curt
a695a8d9f5 Initial support for marker beacons. 2001-03-16 23:59:02 +00:00
curt
5978b6967d Fixes to not hide mouse in win32 (current implimentation caused too much
confusion.)
2001-03-16 23:58:31 +00:00
curt
7d38baf850 Initial revision of mkrbeacons.[ch]xx
Additions to query and report if we are over a marker beacon.
2001-03-16 23:57:38 +00:00
curt
99c54d976a More tweaks to radio and sound. 2001-03-16 05:33:04 +00:00
curt
7191e8b810 Tweaks to PLIB version detection. 2001-03-14 23:38:34 +00:00
curt
07c23f5866 More tweaks to radios so we can listen to Nav2 and ADF as well.
Fixed a bug which could make a station appear to be out of range when it isn't.
Expanded usable range to 1.3x times the FAA guaranteed service volume.
2001-03-14 23:37:50 +00:00
curt
bdde4e0581 Removed ios::binary on file open. 2001-03-14 23:35:46 +00:00
curt
e754177bdf ADF needle doesn't zero when it goes out of range. 2001-03-14 14:35:27 +00:00
curt
61c8cefcf2 Working on modeling more realistic VOR and ILS ranges. 2001-03-14 07:25:14 +00:00
curt
6e0a10b757 Working on modeling VOR range as per AIM. 2001-03-14 01:31:04 +00:00
curt
d116eb2a62 Fixes to vor/ils/adf range pickup. 2001-03-12 15:07:49 +00:00
curt
ba12982f5e Fixed a bug in radiostack->search() when switching freq. to a different
station that has the same ident (i.e. from a vor to a ils as in EAU.)
2001-03-12 13:42:32 +00:00
curt
6d6f0d3e71 Cleaned up a few things relating to playing morse audio vor/ils idents. 2001-03-12 12:40:18 +00:00
curt
2b45761f56 Fixes from Erik Hofman for Mips Irix. 2001-03-10 20:58:47 +00:00
curt
c763c795ad Don't play DME ident if no colocated DME. 2001-03-10 00:06:39 +00:00
curt
6e91c958e3 Play the full 4x VOR and 1x DME morse ident sequence at 30 second intervals.
When you tune into a station start at a "random" point in the sequence.
Sped up the words per minute to 13 to which means one sequence per about 4 secs.
This means we get through the whole sequence in about 20 seconds leaving 10
seconds of silence.
2001-03-09 23:35:21 +00:00
curt
55e881b83d Attempt to detect and work around plib-1.2.0 audio bugs. 2001-03-09 20:17:54 +00:00
curt
95e27e8cb9 Working on vor audio ident (morse).
Fixed a bug in Network/props.cxx with the cd command.
Fixed a typo in options.cxx
2001-03-09 02:41:04 +00:00
curt
8395ac8852 Open C++ iostreams as ios::binary. 2001-03-08 02:34:27 +00:00
curt
b1ade68b61 Patch from Tony so the FDM can trim out a specific starting location for a
joystick input, and then will ignore the actual position of that input
until the user places it in the proper position to match the trimmed position.
At that point the joystick input captures control over the value and the
value will match the joystick position from then on.  This is primarily set
up so that the FDM can trim in an initial throttle position.
2001-03-06 23:59:08 +00:00
curt
7555a4b8db Added some sanity checking on max number of bottons and axes. 2001-03-06 23:03:06 +00:00
curt
29275ce1ec Tweaks for Mips Irix compilers. 2001-03-06 22:36:59 +00:00
curt
5ca3ea8ecf A small patch (a few lines) to add a --file option to
FlightGear, a long-standing request from Norm, and to get the UIUC
--aircraft-dir option working again.
2001-03-06 19:11:28 +00:00
curt
0e424f6ad7 Ooops, missed adding this the first time. 2001-03-06 00:51:58 +00:00
curt
815d49e86a Reshuffled some of the sound code and created a "src/Sound" subdirectory. 2001-03-05 22:54:20 +00:00
curt
fbad3482fa More work on morse code ... 2001-03-05 14:11:25 +00:00
curt
040185f0fd Continued work on morse code generator. 2001-03-05 12:09:36 +00:00
curt
3abe133162 Added beginnings of a morse code sound clip manager. 2001-03-05 03:13:47 +00:00
curt
e85cf6cc10 Fixed a couple property manager typos. 2001-03-03 00:04:03 +00:00
curt
0262c56059 Fixes to initial position for JSBSim. 2001-03-03 00:03:42 +00:00
curt
f5baf8c952 Oops, forgot to take out -lsgmetar 2001-03-02 23:28:51 +00:00
curt
29dede4c1a Tony's patches to allow you to position yourself at an offset from the
default location (i.e. end of the runway.)  This allows you to start
up on final and things like that.
2001-03-02 23:27:22 +00:00
curt
d84c64563b Updated comments. 2001-03-02 22:54:10 +00:00
curt
e9591422f3 Added a first pass at a C++ sound manager class. 2001-03-02 22:37:01 +00:00
curt
5d423a94b0 Contributed by Dave Luff:
Added fuel-flow and total fuel to the LaRCSim model.  Its still a bit
rough for now but it works, except the engine dosn't stop when fuel runs
out at the moment since there's no refuelling capability in the sim just
now.  It takes about 4 gallons use before you see the fuel guages begin
to drop since there's 28 gal per tank but the guages go to 26.
2001-03-01 16:32:29 +00:00
curt
d7ca2c7e7d Some error checking and an xml dump routine contributed by Norman Vine. 2001-02-28 19:48:18 +00:00
curt
4a61945285 Backcourse ILS needle should move correct direction now. 2001-02-27 23:52:52 +00:00
curt
79cabb6a8a Lots of little tweaks to autopilot to make it more realistic. 2001-02-27 23:17:58 +00:00
curt
2c9443c698 Fixed a problem with autodetecting if we need to draw our own mouse cursor
on voodoo-1/2 cards.
2001-02-26 13:58:33 +00:00
curt
7c6df16062 Autopilot in nav1 tracking mode bases heading off of desired radial not
current radial.
2001-02-25 18:03:11 +00:00
curt
74cb68daae Fixed a typo preventing the nav2 heading needle from moving.
DG heading bug initializes to a random setting.
Activating heading hold doesn't touch the DG heading bug any more.
Max autopilot decent rate is now -1000.
2001-02-25 16:26:48 +00:00
curt
bd9ce60174 Autopilot in Nav1 heading hold mode is now driven just from needle position. 2001-02-25 05:42:34 +00:00
curt
75a538f5b9 Tweaks relating to autopilot heading hold.
Working on better modeling of nav radio needles.
2001-02-25 04:45:26 +00:00
curt
c210a78067 Autopilot fixes so when in NAV1 radial hold mode we can now fly the FROM
radial and we can properly fly "through" a VOR station.
2001-02-24 13:51:48 +00:00
curt
7a4da94425 Added support for managing fov via the property manager so the --fov= option
can work again.
Removed a bit of debugging output when reading "native" IO input.
2001-02-23 22:25:03 +00:00
curt
f780c27787 Changes to make the default autopilot heading hold work much more like a C172
DG heading hold (i.e. it will follow the gyro drift.)
2001-02-07 04:16:12 +00:00
curt
8830f5c6a8 Fix a problem with external views where the sky lighting was calculated
in reverse.
2001-02-02 23:15:03 +00:00
curt
d1a50b5667 Fixes to get back support for Voodoo-1/2 cards and the voodoo-in-a-window
hack.
2001-02-02 22:39:13 +00:00
curt
a5d1970007 David Luff writes:
Basically I've rewritten the prop model along similar lines to how
Jon has done his - using published efficiency and coefficient of
power data.  It works *much* better - try pulling the throttle back
to idle and putting the plane into a dive before and after updating
and you'll see what I mean.  It doesn't require a fudge factor either
:-)
2001-02-02 20:55:41 +00:00
curt
fcce1d782c Oops for specified magvars, I had the sign backwards. 2001-02-02 17:44:16 +00:00
curt
2827cf1387 Working on ironing out issues with VOR navigation. It think we are "as
good as we can get" until we find a data source with actual VOR magnetic
offsets.  We can use VOR offsets from some fixed date, but not all VOR's
were installed on the same day so no matter what date we pick we will be off on most of them.
2001-02-02 05:25:45 +00:00
curt
cbaf015481 Working on straightening out VOR navigation. 2001-02-02 02:55:07 +00:00
curt
a4d27fe7bc Added a specific "altas" format for output which includes a proprietary string
to convey the radio stack settings.
2001-01-31 22:21:36 +00:00
curt
c7f1c662a1 Initial revision of atlas.cxx atlas.hxx 2001-01-31 21:57:55 +00:00
curt
2cd7473384 Fixed --enable-freeze. 2001-01-31 15:59:16 +00:00
curt
c78827569a Properly close our database file ... 2001-01-31 15:58:53 +00:00
curt
c3e3e9f5d7 Reduce spurious output from joystick.cxx
Fix a typo in JSBSim.cxx (#endif in wrong place)
2001-01-29 15:14:12 +00:00
curt
97f526f7a6 Added a GUI vec3 pilot offset control contributed by Norman Vine. 2001-01-29 05:08:00 +00:00
curt
f023440a5f Bug fix/typo fix submitted by Tony. 2001-01-29 04:47:16 +00:00
curt
e977778527 Fixed a problem with the object loader ignoring custom texture dimensions
specifiec in the materials file.
2001-01-29 04:36:46 +00:00
curt
1a0a65b2a5 Fixes to iochannel parsing which had gotten broke at some point.
Fixed --disable-skyblend
2001-01-26 00:21:36 +00:00
curt
1a6ed2ecc8 Tweaks to autopilot, but I'm not 100% happy with the current state of things. 2001-01-26 00:20:18 +00:00
curt
1c000fef96 Tweaks to add an altitude indicator adjustment. 2001-01-23 07:17:47 +00:00
curt
1bc2a66b1c Fixed a couple property manager typo's. 2001-01-22 20:39:25 +00:00
curt
e1dd52d38a The FlightGear patches add new saveInitialState and
restoreInitialState methods to FGGlobals, as well as the two-stage
commit described above for loading saved files.  fgInit now takes a
snapshot of the initial state before handing off to the main loop, and
the GUI reInit function restores that state explicitly before calling
fgReInit.

The FlightGear patches also modify fg_props.hxx to add optional
useDefault arguments to all of the fgTie functions -- that lets you
choose whether you want to pick up any default value in the property
tree when you tie the property (the default is true).
2001-01-19 22:57:24 +00:00
curt
bfcef94570 Fixed typo that messed up panel toggling from the menu. 2001-01-19 04:32:21 +00:00
curt
e9b492af4f More tweaking of position reset logic. 2001-01-17 23:30:35 +00:00
curt
a5e4e6be11 Working on setting initial altitude correctly after a reset. 2001-01-17 20:32:02 +00:00
curt
26dca37028 More "delta-t" and fdm interface timing tweaks. 2001-01-17 02:37:12 +00:00
curt
d346e53aee Tweaking the FGInterface interface so we can move it towards a more consistant
fgSubsystem init() and update() interface.
2001-01-16 21:41:28 +00:00
curt
f7b844f4d6 More property manager interface updates. 2001-01-16 20:21:03 +00:00
curt
576432ec75 David Megginson writes:
FGOptions is history, and the modules are (starting) to use the property
manager directly.  Let me know if I left any files out.

Inevitably, there will be some problems with broken options, etc.,
that I haven't found in my tests, but I'll try to fix them quickly.
We also need to stress that the property names currently in use are
not stable -- we need to reorganize them a bit for clarity.
2001-01-13 22:06:39 +00:00
curt
a701a2be4a Debugging output tweaks. 2001-01-13 00:14:47 +00:00
curt
5bfca5eff8 Removed some debugging output and added some optimizations. 2001-01-12 22:47:41 +00:00
curt
bc99033c96 Integrated FGOptions with the property manager (by David Megginson) 2001-01-12 15:37:40 +00:00
curt
469703dd0c Internal interface changes by David Megginson. 2001-01-11 22:44:18 +00:00
curt
cff0022a16 Miscellaneous MSVC porting fixes by Christian Mayer. 2001-01-11 05:04:17 +00:00
curt
dc7b762a12 Minor MSVC porting tweaks. 2001-01-11 04:54:33 +00:00
curt
e9d12ee586 Tweaks from Tony to JSBSim.cxx jsbsim interface to flightgear.
Added ls_trim.c to the LaRCsim library.
2001-01-09 18:35:23 +00:00
curt
d9bff43bde Tweaks. 2001-01-08 22:01:24 +00:00
curt
bff544aada Norman Vine has split up the GUI code into more managable/logical sections. 2001-01-08 20:55:16 +00:00
curt
8a7e5eeaf2 Minor tweaks. 2001-01-08 20:40:26 +00:00
curt
7a235abecd Tweaks to the LaRCsim interface to get wind working.
Corresponding tweaks to bfi.[ch]xx and options.cxx.
2001-01-08 17:59:54 +00:00
curt
690d2ac3e8 Tweaks for new SGBinObject interface. 2001-01-06 05:31:45 +00:00
curt
49fc684885 Tweaks to binobj reader interface. 2001-01-06 05:09:40 +00:00
curt
66650e4148 1. Added src/Main/fgfs.hxx as a standard, top-level include file for
FlightGear subsystems -- it isolates some of the config and #ifdef
stuff in a single place.

2. Added a new FGSubsystem interface, defined in fgfs.hxx; so far,
only FGControls implements it, but if that works, we can start letting
it propagate through the system and simplify the code in main.cxx and
fg_init.cxx (which is terrifyingly complex for anyone new to the
project).

3. Added new src/Main/fgfs_props.[hc]xx files with convenience
functions for tying properties under FlightGear.

4. Experimentally modified src/Controls/controls.cxx to tie properties
directly (rather than tying to BFI functions).  I'd appreciate it if
you could get this into CVS as soon as possible, so we can see if the
template stuff causes trouble for any other platforms before I add
properties to the other subsystems.

5. Miscellaneous superficial modifications to other files.


In addition, I've made a couple of further changes:


6. Modified BFI to add support for setting the view axes (i.e. with a
joystick hat).

7. Cleaned up bfi.cxx and removed all cout statements.
2001-01-05 17:38:58 +00:00
curt
5ef00ab621 Contibuted by David Megginson; Initial revision. 2001-01-05 17:37:59 +00:00
curt
3e7bc24006 Tweaks related to the HUD. 2001-01-05 16:45:14 +00:00
curt
af80c2080b Neetha Girish <neethagirish@usa.net>
====================================

Cockpit.cxx
-----------
Commented #ifdef FIGHTER_HUD.

Hud.cxx
-------
Included code to read the xml file and draw the corresponding instrument.

Hud.hxx, Hud_ladr.cxx, Hud_card.cxx and Hud_labl.cxx
---------------------------------------------------
Integrated code to draw any kind of hud.

Preference.xml
---------------
Included XML file path in the sim/hud property.

ReadMe.xmlhud
-------------
The Readme.xmlhud describes the reconfigurable HUD implemented thru XML
files.
2001-01-05 16:44:48 +00:00
curt
ba8f62a540 Added support for loading binary object files. 2001-01-05 01:07:10 +00:00
curt
1db7986e0e Added a scenery version check so we will die if the program tries to load
scenery that is newer than we know how to handle.
2001-01-03 19:00:55 +00:00
curt
6ccc92a666 Fixed an array overrun typo ... 2000-12-20 23:50:44 +00:00
curt
3b88c71122 Applied changes relative to David Megginson's property manager rewrite. 2000-12-19 23:29:16 +00:00
curt
6d399f83f8 Added some initial support for moving parts on aircraft models. 2000-12-19 20:50:00 +00:00
curt
0d457e78e2 Fix a view bug that could make the aircraft appear rotated from an
external view if the primary view was rotated before we switched.
2000-12-14 21:59:47 +00:00
curt
e333080388 MacOS changes contributed by Darrell Walisser (12/13/2000) 2000-12-13 23:02:02 +00:00
curt
95d6d93bed Renamed FGBucket -> SGBucket. 2000-12-13 20:36:04 +00:00
curt
da97ac5b9f Tweaks. 2000-12-13 17:56:43 +00:00
curt
403c740b34 Updates to DCS support and updates to options in preparation for support
the new xml configurable hud.
2000-12-08 20:05:43 +00:00
curt
94fd1bd8f2 Blame this on David Megginson ... :-)
Save/restore seems to be working now, thanks to a couple of
unspeakable kludges:

1. Every time the altitude changes, pause the flight simulator for
five frames and then change it a second time.

2. Every time the latitude or longitude changes, wait five frames,
then invoke fgUpdateSkyAndLightingParams() a second time.
2000-12-08 17:36:07 +00:00
curt
65087c6b56 Removed tilecache.cxx tilecache.hxx.
Tweaks to ground lighting.
2000-12-08 17:28:05 +00:00
curt
6574e8f4f6 Updates to time parsing and setting by David Megginson. 2000-12-08 17:26:49 +00:00
curt
5fecec2bba More night ground lighting tweaks. 2000-12-06 22:16:12 +00:00
curt
40d68c5627 Tweaks to get lights to fade in quantity-wise as well as brightness-wise. 2000-12-06 13:57:29 +00:00
curt
31b9c763df Added a --visibility= option. 2000-12-06 04:13:16 +00:00
curt
f37f2f73ce Added a file load / save entry box so you can specify a file name (contributed
by David Findley)
2000-12-05 22:19:42 +00:00
curt
84440e9b5e Added support for specifying light coverage on a per material basis in the
materials file (contributed by David Megginson.)
2000-12-05 20:53:14 +00:00
curt
3ec542d18f Faster triangle area routine contributed by Norman Vine. 2000-12-05 20:20:57 +00:00
curt
174553feef Tweaked thresholds for staging in ground lighting. 2000-12-05 18:58:05 +00:00
curt
2baba715b4 Adjust ground lighting up significantly higher to avoid zbuffer fighting
on cards with 16 bit (or less) depth buffers.
2000-12-05 14:27:27 +00:00
curt
a775392e31 Bring lights in in stages as it get's darker. 2000-12-04 23:25:05 +00:00
curt
f14e155533 Tweaks to ground lighting infrastructure. 2000-12-04 22:36:18 +00:00
curt
90d30b023e Generate a set of ground lights when loading a scenery tile. 2000-12-04 22:35:38 +00:00
curt
45564beba8 Fix fog / light punchthrough. 2000-12-04 22:35:10 +00:00
curt
2f9850024a Renamed fg_random -> sg_random. 2000-12-04 05:28:01 +00:00
curt
3f32f2680d Started laying out infrastructure for ground lighting.
Renamed fg_random -> sg_random.
2000-12-04 05:26:40 +00:00
curt
d3c4018baa Started laying out the infrastructure for handling lighting.
Started experimenting with ground lighting.
2000-12-04 05:24:38 +00:00
curt
bb108c7917 Added a hardcoded "LIGHTING" material entry in the matlib.
Fixed a typo in creating textured ssg simple states.
Start looking at a faster method for generating surface lighting based on the
scenery triangles.
2000-12-04 05:23:06 +00:00
curt
39632b90b8 Rewrote the tile scheme to use a "map" structure rather than "vector"
structure.  The new approach is simpler, more flexible, and more dynamics.
We can now dynamically size the tile cache up and down.  Also, the range
of tiles to load is now dependent on visibility and is calculated to always
bring in enough tiles.
2000-12-03 20:15:46 +00:00
curt
11987d96c3 Removed tile radius option. Range of tiles to be loaded is now controled
by the visibility distance.
2000-12-03 20:13:58 +00:00
curt
57a4c79eb5 Moved Time/timestamp.hxx into simgear/timing/timestamp.hxx 2000-11-30 18:43:31 +00:00
curt
bde6c86fce Parse route files by Durk Talsma. 2000-11-28 23:38:24 +00:00
curt
5531230bc7 Fix an autopilot rate of climb bug (meter vs. feet confusion) 2000-11-25 20:54:52 +00:00
curt
b1fbb16b9d Increased FG_MAX_NODES to 4000 2000-11-23 15:48:21 +00:00
curt
3593f3782d Fixes for better control over external aircraft 3d model control. 2000-11-14 20:43:38 +00:00
curt
0f98d21dd7 Nov. 14, 2000 JSBSim updates 2000-11-14 20:31:58 +00:00
curt
aa9fece628 Rearranged includes a touch. 2000-11-13 16:37:38 +00:00
curt
5175227e3b Tweaks. 2000-11-03 23:04:23 +00:00
curt
407dcaff62 Sync with current JSBSim devel code. 2000-11-03 23:02:47 +00:00
curt
7715f7d872 Support aliasing one material name to another. 2000-11-03 20:21:43 +00:00
curt
a6f1e938cd Here are updated IO360.cxx and IO360.hxx files with an alteration to
bring EGT down to a more reasonable range.  EGT is now returned in
deg Fahrenheit (yuk!!) by the accessor function since that is what
the guage is calibrated in, and the absolute max value that can be
output (max power mixture at max power) is about 750 deg F.  Dave, I
suggest that you set the guage to run from 450 - 750 deg F between
the four big marker ticks.  What do the offset and scale actually
refer to in the .xml config file BTW?

Fuel flow, better handling of manifold pressure wrt engine speed, and
proper consideration of altitude effects next, hopefully.
2000-11-02 17:01:09 +00:00
curt
d79bfda33f A couple clean ups ... 2000-11-02 00:59:39 +00:00
curt
08fd9cc36d Moved fov and win_ration from FGOptions to FGViewer so we can control these
on a per view basis.
Fixed some compile warnings in Main/*.cxx
2000-11-01 23:27:32 +00:00
curt
f24b6a4098 More view clean ups. 2000-11-01 22:40:10 +00:00
curt
6786cf9da4 src/GUI/gui.cxx:
- removed Toggle Clouds menu item

src/Main/options.cxx:
- (minor) added some code to sync up options with properties

src/Main/bfi.[ch]xx:
- removed (get|set)Clouds(ASL)?
- removed setSpeedNorth, setSpeedEast, and setSpeedDown -- these are
  all read-only now
- added setAirspeed (for calibrated kt)
- extensive rewrite to support Tony's FDM changes
- rearranged everything in bfi.hxx to mess up Curt's ediff examination
- added properties for setting initial panel position

src/Main/save.cxx:
- reinit the tile cache after restore
2000-11-01 04:51:55 +00:00
curt
8aab71034a Woohoo! some success with external views ... 2000-11-01 04:32:04 +00:00
curt
49aab2af8e Working on lookat views. 2000-11-01 02:30:10 +00:00
curt
1b206c6202 Tweaks. 2000-10-30 15:09:17 +00:00
curt
11a68e55d4 Updates by Tony working on the FDM interface bus. 2000-10-28 16:30:30 +00:00
curt
81bb2f00d1 Added manifold pressure to the property manager. 2000-10-27 22:27:16 +00:00
curt
b83ad15313 Added CHT (cylinder head temp) to BFI and property manager. 2000-10-27 22:00:43 +00:00
curt
b5b0ba5eba This is a somewhat rough first attempt at modelling cylinder head
temperature.  The cylinder head is assumed to be at uniform
temperature.  Obviously this is incorrect, but it simplifies things a
lot, and we're just looking for the behaviour of CHT to be correct.
Energy transfer to the cylinder head is assumed to be one third of the
energy released by combustion at all conditions.  This is a reasonable
estimate, although obviously in real life it varies with different
conditions and possibly with CHT itself.  I've split energy transfer
from the cylinder head into 2 terms - free convection - ie convection
to stationary air, and forced convection, ie convection into flowing
air.  The basic free convection equation is: dqdt = -hAdT   Since we
don't know A and are going to set h quite arbitarily anyway I've
knocked A out and just wrapped it up in h - the only real significance
is that the units of h will be different but that dosn't really matter
to us anyway.  In addition, we have the problem that the prop model
I'm currently using dosn't model the backwash from the prop which will
add to the velocity of the cooling air when the prop is turning, so
I've added an extra term to try and cope with this.

In real life, forced convection equations are genarally empirically
derived, and are quite complicated and generally contain such things
as the Reynolds and Nusselt numbers to various powers.  The best
course of action would probably to find an empirical correlation from
the literature for a similar situation and try and get it to fit well.
 However, for now I am using my own made up very simple correlation
for the energy transfer from the cylinder head:

dqdt = -(h1.dT) -(h2.m_dot.dT) -(h3.rpm.dT)

where dT is the temperature different between the cylinder head and
the surrounding air, m_dot is the mass flow rate of cooling air
through an arbitary volume, rpm is the engine speed in rpm (this is
the backwash term), and h1, h2, h3 are co-efficients which we can play
with to attempt to get the CHT behaviour to match real life.

In order to change the values of CHT that the engine settles down at
at various conditions, have a play with h1, h2 and h3.  In order to
change the rate of heating/cooling without affecting equilibrium
values alter the cylinder head mass, which is really quite arbitary.
Bear in mind that altering h1, h2 and h3 will also alter the rate of
heating or cooling as well as equilibrium values, but altering the
cylinder head mass will only alter the rate.  It would I suppose be
better to read the values from file to avoid the necessity for
re-compilation every time I change them.
2000-10-27 21:33:07 +00:00
curt
cf6022e439 Added a viewmgr system and made corresponding changes to support it. 2000-10-26 21:51:09 +00:00
curt
f519b98e16 Initial revision. 2000-10-26 21:23:38 +00:00
curt
1338b3548c Debug cleanup. 2000-10-26 18:20:55 +00:00
curt
35819b8c4d Check point ... making progress with a FGViewerLookAt class so we can
more easily do nifty external views.
2000-10-26 18:10:28 +00:00
curt
0175b4cd25 Continued FGViewer cleanups. FGViewer is now a base class so that we can
derive specific viewer classes from it.  Here's what I currently have in mind:

FGViewer
  |
  |-> FGViewerPRH     (current system with orientation specified in
  |                    LaRCsim Euler angle convention)
  |
  |-> FGViewerLookAt  Feed in a position, view direction, and up vector
  |
  |-> FGViewerHPR     (similar to PRH, but using ssg hpr euler angle
  |                    convention)
  |-> others?
2000-10-25 22:59:02 +00:00
curt
f4ce3314fd Initial revision. 2000-10-25 22:58:05 +00:00
curt
83ad798898 Removed references to Point3D from FGViewers interface. 2000-10-25 19:46:43 +00:00
curt
470ee55fb7 Continuing work on cleanups.
Removed some commented out chunks of code that no longer make sense to keep
around.
Working on replacing instances of Point3D with sg{d,}Vec3.
2000-10-25 19:27:13 +00:00