daveluff
d43b6fd508
Added ATC frequency lookup dialog
2003-10-10 15:13:16 +00:00
daveluff
9e66194dca
Fix a possible endless loop due to insufficient space in a char array for some messages
2003-10-09 21:37:26 +00:00
daveluff
9d3d4ecc51
Missed a cout
2003-10-09 12:12:09 +00:00
daveluff
70cd48b5b1
A few bug fixes to Alexanders approach vectoring code to get it to work and display instructions
2003-10-09 11:54:09 +00:00
daveluff
2d89960a20
Reformat a function to get rid of tab-space mixture and remove some old commented out code that now lives in ATCDialog.cxx
2003-10-09 11:53:28 +00:00
daveluff
f8d1a58d64
Don't do AreaSearch in ATCmgr since nothing really needs it at the moment plus a couple of bug fixes to frequency search handling of approach
2003-10-09 11:52:42 +00:00
daveluff
b84cf7c3af
Oops - a boo boo of monumental proportions completely took ATC off the air...
2003-10-07 16:05:20 +00:00
daveluff
824f78f255
Formatting changes
2003-10-07 13:01:18 +00:00
daveluff
1a2ee0a908
Remove unimplemented options from the ATC dialog for now
2003-10-07 12:26:28 +00:00
daveluff
c89ea44131
Further progress towards AI/ATC dialog
2003-10-06 22:40:37 +00:00
daveluff
380c69c8a0
Progress towards AI/ATC communication without speaking all at once
2003-10-06 15:20:47 +00:00
daveluff
ea0751eaa2
Minor formatting changes
2003-10-06 15:19:42 +00:00
daveluff
62854c99a6
Removed some extraneous output
2003-10-06 14:09:59 +00:00
ehofman
980012e168
Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups
2003-09-24 17:20:55 +00:00
daveluff
56a0477f76
Fix a nasty bug whereby the AI plane would descend far too early on the circuit following a touch-and-go
2003-09-23 21:01:02 +00:00
daveluff
d9958c7710
Get rid of some cruft
2003-09-23 15:02:12 +00:00
daveluff
6665dcce82
Implement two convienience functions.
2003-09-23 15:01:53 +00:00
daveluff
9bba532487
Another small, incremental step towards interactive tower control.
2003-09-22 23:57:57 +00:00
daveluff
0d9ea4d27c
Fix a compiler warning
2003-09-22 23:56:09 +00:00
daveluff
2b459ebb3f
Slightly more appropriate callsign for C-FGFS. These options still don't do anything at the moment mind!
2003-09-22 23:55:46 +00:00
daveluff
c0137d93af
Return landing type
2003-09-22 23:54:41 +00:00
daveluff
98a752d9e7
Return landing type. Simple AIPlane always returns full stop for now - more advanced classes are expected to override this if required. Also give some enums an ostream operator
2003-09-22 23:53:56 +00:00
daveluff
adce42cef6
Return position
2003-09-22 23:52:25 +00:00
daveluff
6e73e7dc08
Further progress towards interactive tower control. Very much an initial stab at a first iteration of a tricky problem, ie don't look too closely - some of it is ugly!
2003-09-19 16:51:27 +00:00
daveluff
bac252c23d
Reduce taxiing speed a fraction
2003-09-19 16:48:58 +00:00
daveluff
8acea57ad2
Add an overloaded function
2003-09-19 16:48:27 +00:00
daveluff
ca230a7cf3
Remove a couple of extraneous lines.
2003-09-19 09:38:22 +00:00
ehofman
19b61eec1e
Fix a model loading problem
2003-09-17 09:44:37 +00:00
daveluff
d3b7c2ac10
Fix a couple of bugs that resulted in ATIS not being heard at airports with AI traffic active
2003-09-05 13:58:51 +00:00
daveluff
b898c5e4ff
Change the start of descent point of the AI plane when the circuit has been extended when following previous traffic - it should not land short now, although it can land a way down the runway if start of descent should occur during a turn, since it doesnt start descending until the turn is finished
2003-09-05 10:26:11 +00:00
daveluff
be274df23b
Guard against update(...) getting called before init(...)
2003-09-05 10:23:20 +00:00
daveluff
1520fd648e
Output a few properties for AI code devel convienience - probably temporary
2003-09-05 10:22:18 +00:00
daveluff
3f162abf09
Whitespace cleanup
2003-09-05 10:21:29 +00:00
curt
e6859e4fe0
Redo the runway database scheme to use a flat/ascii file and load the entire
...
database into memory at the start. This should completely eliminate any
dependencies we have on metakit.
2003-08-29 04:11:23 +00:00
curt
6665d7d609
Remove one dependence on MetaKit.
2003-08-28 20:53:08 +00:00
curt
b4d0b6dcd4
Fix a property name spelling error.
2003-07-31 01:41:46 +00:00
daveluff
a714849cbd
Initial stab at making the AI plane take the user into account when flying a circuit. The AI plane will now delay it's turns to the various legs if the user has flown a wider pattern that it normally would in front of it. However, this is very much still work in progress - when the pattern gets extended the AI plane lands short of the runway, and it doesn't alter its speed around the circuit at all, only the turn positions. Still, its a start...
2003-06-11 21:49:46 +00:00
daveluff
d975fc129c
Minor changes to the comments
2003-06-11 21:16:40 +00:00
david
e588cbadd8
Removed FGEnvironmentMgr as a special case in globals, initialization,
...
etc.
Improved the weather system to interpolate between different
elevations and deal with boundary-layer conditions. The configuration
properties are now different (see $FG_ROOT/preferences.xml).
2003-06-08 14:47:03 +00:00
daveluff
f61dbf1382
Explicitly initialise aptElev
2003-06-03 14:08:24 +00:00
daveluff
b9332af209
Fix for Cygwin compilation
2003-06-03 13:08:42 +00:00
ehofman
d8ab993194
initialize some otherwise unitialized variables
2003-05-23 11:55:26 +00:00
curt
3c7bdc31d9
Cosmetic changes for new code moved into simgear to make the naming scheme
...
better follow simgear conventions.
2003-05-13 03:18:42 +00:00
curt
56db994994
Moved src/Model/loader.[ch]xx and src/Model/model.[ch]xx to
...
simgear/scene/model/
2003-05-09 20:40:59 +00:00
curt
51c04e9e4c
- Added "SG" prefix to sound classes that recently moved to SimGear.
...
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00
ehofman
5ecfcca7e4
Extract the sound code from FlightGear and move it to SimGear
2003-05-09 18:44:33 +00:00
curt
575b3ac98c
Working at unraveling and breaking dependencies inside of src/Model.
...
I split the FGModelPlacement code out into it's own set of source files.
I created two versions of the fgLoad3DModel() routine. One that is
unecumbered by a panelnode dependency and one that is. acmodel.cxx is
the only place that needs to load an aircraft with instrument panels.
model.[ch]xx are now pretty much free to move over into simgear.
loader.[ch]xx should be able to follow closely behind.
This will be a big step towards being able to move the material management
code over into simgear.
2003-05-08 20:28:46 +00:00
daveluff
a142091a08
Fix to an ATC/AI communication timing bug
2003-05-07 00:07:20 +00:00
curt
2119db35c3
This is step "1" of probably "many" in the process of separating out the
...
scene management code and organizing it within simgear. My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies. Then it will be free to move over into the simgear package.
- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
state (all the globals-> stuff, the flightgear property tree, etc.) SimGear
code can't depend on it so that data has to be passed as parameters to the
functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
effect throughout the FlightGear code.
2003-05-06 23:46:24 +00:00
daveluff
a36bf24252
Further progress towards intelligent interaction between the AI plane and the user's plane
2003-04-15 22:55:22 +00:00