curt
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0fc4892bc6
|
A couple final pre-release tweaks.
|
1998-01-19 19:51:06 +00:00 |
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curt
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8e59b3debd
|
Assembling triangles and building a new .node file with the proper shared
vertices now works. Now we just have to use the shared normals and we'll
be all set.
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1998-01-15 21:33:32 +00:00 |
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curt
|
9557133729
|
Tweaked to add next stage.
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1998-01-15 02:50:08 +00:00 |
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curt
|
019d3ec195
|
Finished splittris, started assemtris.
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1998-01-14 15:55:34 +00:00 |
|
curt
|
9f8ffba6a7
|
Updated front end script to keep plugging away on tile fitting.
|
1998-01-14 02:15:51 +00:00 |
|
curt
|
4ce57e5d5a
|
Working on fitting tiles together in a seamless manner.
|
1998-01-12 20:42:07 +00:00 |
|
curt
|
35b9b8a360
|
Initial revision.
|
1998-01-09 23:06:46 +00:00 |
|
curt
|
0e813d878b
|
Restructured to split 1deg x 1deg dem's into 64 subsections.
|
1998-01-09 23:03:05 +00:00 |
|
curt
|
0b3701e0c2
|
Initial revision.
|
1997-12-10 01:18:25 +00:00 |
|
curt
|
a4a0e63dbf
|
Initial revision.
|
1997-12-08 22:30:45 +00:00 |
|
curt
|
19f8838807
|
Added FixNode
|
1997-11-27 00:18:26 +00:00 |
|
curt
|
a3bb4bc122
|
Abandon Tri2terrain ... replace with Tri2obj so we can use an existing
tri-stripper.
|
1997-11-14 00:31:06 +00:00 |
|
curt
|
7ee54664b6
|
Initial revision.
|
1997-10-20 19:52:18 +00:00 |
|