curt
d126b3d8f0
Minor tweaks.
1998-02-09 15:07:47 +00:00
curt
b2e8448645
Minor tweaks.
1998-02-01 03:39:53 +00:00
curt
5e44c9dd0a
Added MetroWorks patches from Carmen Volpe.
1998-01-31 00:42:57 +00:00
curt
4ec2093a99
First pass at tile cache, dynamic tile loading and tile unloading now works.
1998-01-29 00:51:38 +00:00
curt
156f35932b
Playing with new fgPrintf command.
1998-01-27 03:26:41 +00:00
curt
bda27365e4
Merged in make system changes from Bob Kuehne <rpk@sgi.com>
...
This should simplify things tremendously.
1998-01-19 19:26:51 +00:00
curt
0f64d76c81
Initial changes to support loading and management of scenery tiles. Note,
...
there's still a fair amount of work left to be done.
1998-01-13 00:23:08 +00:00
curt
e20b2023dc
Worked on winding problem without luck, so back to calling glFrontFace()
...
3 times for each scenery area.
1997-12-30 23:09:40 +00:00
curt
2ebbbe0053
Integrated new event manager with subsystem initializations.
1997-12-30 20:47:34 +00:00
curt
09b8076bca
Switched back to per vertex normals and smooth shading for terrain.
1997-12-30 01:38:37 +00:00
curt
8b50eb1149
First stab at sky dome actually starting to look reasonable. :-)
1997-12-18 23:32:28 +00:00
curt
b22a4d27db
Began working on rendering the sky.
1997-12-17 23:13:45 +00:00
curt
d19c5f0b6f
Add xgl wrappers for debugging.
...
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
f92f2a5c29
More light/material property tweaking ... still a ways off.
1997-12-12 21:41:24 +00:00
curt
40f0747fac
Working on lightling and material properties.
1997-12-12 19:52:47 +00:00
curt
871ee408fa
Tweaks for verion 0.15 release.
1997-12-10 01:19:42 +00:00
curt
2425bbe6bd
Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
...
admission of defeat. I will eventually go back and get all the stripes
wound the same way (ccw).
1997-12-08 22:51:17 +00:00
curt
c8d2e72433
Changes to integrate Durk's moon/sun code updates + clean up.
1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0
minor tweaks.
1997-11-15 18:16:34 +00:00
curt
273bd9bc6e
Transform scenery coordinates earlier in pipeline when scenery is being
...
created, not when it is being loaded. Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
curt
62872fb302
Tweaking vertex orders.
1997-10-31 04:49:12 +00:00
curt
b5293f1f44
Working on new scenery subsystem.
1997-10-30 12:38:35 +00:00
curt
1482fc2d3e
Initial revision.
1997-10-28 21:14:54 +00:00