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210 commits

Author SHA1 Message Date
curt
7821a45772 - make repeatable for keys and joystick buttons default to false
rather than true; it's too confusing for users if keys and buttons
  repeat by default (keys weren't anyway, but they were supposed to)
2001-06-04 21:15:23 +00:00
curt
0dc313c955 - reduced amount of logging
- fixed bug with incorrect modifiers for some joystick buttons; trim
  buttons now work on my system
2001-06-04 21:15:09 +00:00
curt
2d1d8cd274 - added FG_MOD_UP to use key-up or button-up as a command modifier;
this way, keyboard buttons can work the same way as joystick buttons
- added declaration for FGBinding::fire(double); this adds a setting
  property to the arguments passed to the command, so that it can use
  the current axis position as part of its calculations
- added data structures from joystick.cxx
2001-06-04 21:07:02 +00:00
curt
112a531f42 - added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
  surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
  - changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
  - removed factor, offset, etc. since they will be args to command in
    binding
  - allow multiple bindings, as with key mappings
  - allow access to keyboard modifier keys for bindings
  - include infrastructure for modifiers (only FG_MOD_UP is used so far)
  - removed unused 'saturation' property
  - temporarily removed capture property and trim code; it will have to
    be rewritten to be more generic
  - allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
curt
f695b5b479 - refactored and simplified FGBinding class to use the new command
manager; removed unused getters and setters; track original
  command name for use in debugging messages
- removed unused action methods from FGInput
2001-06-01 17:51:09 +00:00
curt
318326f9af - renamed property binding/action to binding/command; most commands now
want binding/property rather than binding/control
- removed hard-coded bindings for F3 (screenshot), Ctrl-S
  (autothrottle), v (cycle view) and all of the keypad view-direction
  keys; these are now defined in $FG_ROOT/keyboard.xml
- removed unused action method
2001-06-01 17:50:59 +00:00
curt
5893de13ff 1. Fixed FGInput bug preventing same key from being bound separately
with different modifiers (the format of the key bindings has changed
again slightly, adding a <code>..</code> element; see keyboard.xml for
details).

2. Modified FGInput to try default modifiers for ctrl, shift, and alt
when the initial bindings fail (i.e. you don't have to specify
mod-shift explicitly for upper-case 'P' any more).

3. Fixed problems with properties and panel reloading reported by
Martin Dressler and John Check.

4. Updated preferences.xml to get rid of obsolete references to
/controls/brakes/left and /controls/brakes/right (as reported by John
Check).


There were also two non-bugs reported by John Check:

(a) Differential braking doesn't work (John was using the obsolete
properties from #4 above).

(b) Duplicates show up in the property tree using the telnet interface
(the property tree doesn't show indices, and John was seeing separate
entries for each possible engine, etc.).
2001-05-29 22:31:04 +00:00
curt
876e9c60fd Win32 fixes.
Fixed a few glitches in the autopilot keys
Added a #define to be able to make a compile time decision to revert to
   older GPS like autopiolt behavior this define SHOULD become a property
   so that it is run time switchable.
2001-05-29 22:06:14 +00:00
curt
38f29c3d86 Fix a clash with some standard MSVC defines (yeah MS) :-( 2001-05-29 20:02:00 +00:00
curt
7208b95d36 Initial revision. (Contributed by David Megginson) 2001-05-23 22:59:40 +00:00