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8 commits

Author SHA1 Message Date
ThorstenB
b70055a9a2 fgpanel: use same default fgdata path as fgfs
Use location configured at compile-time (Linux) or use run-time check (Mac)
(copied from fgfs/options.cxx).
2012-01-25 17:37:14 +01:00
Frederic Bouvier
c92bc96ff8 Fix win32 fgpanel build 2011-10-08 13:41:32 +02:00
ThorstenB
32a49cb689 fgpanel: improved path handling
- Allow relative paths for panels.
- Set FGROOT as resource manager base path, so absolute
  XML includes can be resolved
2011-10-08 11:28:28 +02:00
ThorstenB
be720b424a fgpanel: fixed some error handling/setup issues
- Provide error message when fgdata path is missing.
- Exit game mode when closing/aborting program (show mouse cursor etc).
- Support absolute paths for "--panel" parameter.
- Don't crash when a font is missing.
2011-09-30 22:20:00 +02:00
Torsten Dreyer
7ebc68b3c7 Fix a data type mismatch 2011-06-05 17:10:04 +02:00
Torsten Dreyer
8d67103214 fgpanel: fix compile for OSX 2011-06-04 21:27:04 +02:00
Torsten Dreyer
5527fedc80 let fgpanel compile under vc90 2011-05-27 20:53:16 +02:00
Torsten Dreyer
f44dd24462 Initial commit of the fgpanel code
fgpanel is basically the stripped down 2D-Panel code from
FlightGear. It is designed as a standalone lightweight panel
rendering engine to draw 2d panels on a lowcost computer/graphic card
without 3d acceleration at reasonablel framerates.

Patches for inclusion into the build system will follow.
2011-04-14 11:11:17 +02:00