ThorstenB
59448f11cc
#952 terrasync not scheduling tiles before sim reset
2012-11-28 00:26:47 +01:00
James Turner
fe3a1424eb
Restore the fdm-init check to splash-screen logic.
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Guessing this is the cause of the splash-screen coming down early in some cases. Adding this back to confirm or deny that guess.
2012-09-27 15:15:02 +01:00
James Turner
649d579124
Helpers to access view position.
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Avoid direct use of FGViewer in various places, by providing property-based accessors to the current view position.
2012-09-25 10:06:56 +01:00
ThorstenB
a2cfef95fb
Minor tile manager clean-up.
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The tilemgr schedules scenery, so it should also trigger the
"sceneryloaded" signals once it's done.
2012-09-24 23:42:25 +02:00
Stuart Buchanan
5e3ec6209c
Add command to reload materials definitions. Note that this explicitly
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does not attempt to delete the old materials definitions, as they
may be in use at the time.
2012-07-19 22:06:08 +01:00
ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
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Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
ThorstenB
d683d39e85
Fix SceneryPager destruction sequence.
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SceneryPager singleton must not be removed while FGScenery is still alive,
so hold a reference to it in FGScenery, saving the pager from being
deleted first.
2012-04-15 15:30:44 +02:00
ThorstenB
da2ee04eea
Fix scenery reload issues.
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Aircraft could fall through the ground on scenery reload.
2012-04-07 16:35:04 +02:00
ThorstenB
9effb06047
Fix scenery reload issues.
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Aircraft could fall through the ground on scenery reload. Properly reset
the "sceneryloaded" flag to pause FDM processing while scenery is being
reloaded. Also stop processing some instruments while scenery is reloaded.
2012-04-07 16:20:22 +02:00
ThorstenB
f14ca9c611
tilemanager: initialize member variables
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Also drop some obsolete members.
2012-03-26 21:11:03 +02:00
Mathias Froehlich
1ddb658a70
scenery: Move flightgears paging back into the application.
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This way of scenery paging is really application code.
Now that the simgear stg loader is seperated from the paging
code, this appication specific paging can reside here.
May be at some time also use the spt stuff here.
2012-03-15 20:56:37 +01:00
Mathias Froehlich
44c716bb03
scenery: The tile entries load callback is not needed anymore.
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The stg loader can do this itself.
2012-03-15 19:39:07 +01:00
Mathias Froehlich
8d3e1b06be
Remove /sim/paths/use-custom-scenery-data.
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Scenery people tell me that this is always set to true
today. Thus we can remove this property as this allows
me for some further osg loader cleanups.
2012-03-15 18:48:57 +01:00
ThorstenB
17590ba436
Fix another line lost in a merge conflict.
2012-02-07 21:12:51 +01:00
ThorstenB
578df0f484
#553 : decouple OSG callbacks from Nasal subsystem
2012-02-06 22:19:33 +01:00
ThorstenB
33c63a6d72
This 'fixes' #613 but partly re-introduces #553 .
2012-02-06 22:12:58 +01:00
ThorstenB
7b83b49260
Oops...
2012-01-29 10:44:28 +01:00
ThorstenB
3e08e5ecfe
Minor clean-up.
2012-01-29 10:34:11 +01:00
ThorstenB
59d400d58b
Temporarily disable Nasal callbacks in lazily loaded scenery models
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to avoid segfaults due to multi-threading issues. Will need to be replaced
by proper fix, if this proves Nasal related segfaults to be fixed.
2012-01-08 13:31:49 +01:00
ThorstenB
dcaf3d9aea
Avoid spamming the log output
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Stop printing "State == Running" debug messages in every update loop
(makes "--log-level=debug" a lot more usable)
2011-12-17 15:22:50 +01:00
Mathias Froehlich
42fb9b8e9f
Consolidate the different ReaderWriterOptions classes.
2011-11-13 18:34:53 +01:00
ThorstenB
318e7ac773
Untangle subsystems by replacing direct TileCache call with callback.
2011-11-13 15:47:52 +01:00
ThorstenB
7aae4484d1
Fixed typo.
2011-11-10 22:10:51 +01:00
Mathias Froehlich
ec16f43f86
Use deferred models for scenery tile models.
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Instead of PagedLOD nodes use ProxyNodes for models in
scenery tiles. This should lower the amount of PagedLOD nodes
in the active scene. Since the models are part of the to level
tiles they are then paged out once the tile is paged out.
2011-11-08 21:25:10 +01:00
James Turner
b1b4b7ecf4
Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'.
2011-10-17 17:41:59 +01:00
ThorstenB
741efe2efb
Attempt to tidy up the search path mess (noticed by TorstenD)
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When a model is not found in the custom scenery directories, load data
from base-package (instead of trying to access file "").
Also allow paged models to be loaded from custom scenery folders.
2011-09-04 11:09:21 +02:00
ThorstenB
cf2236351c
Avoid some useless file accesses
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Empty "markers" in between scenery search paths shouldn't be
considered when building search paths.
2011-08-20 23:13:27 +02:00
ThorstenB
e9a9f8c96d
Use some more logging class variety.
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Stop using SG_GENERAL and SG_ALL everywhere. Using different
classes makes switching the classes really useful...
2011-08-12 00:09:26 +02:00
Durk Talsma
5228053f7f
Merge branch 'next' into durk-atc
2011-07-24 08:44:22 +02:00
ThorstenB
80f9092460
Fix issue reported by heap debugger
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Subsystems are erased by the subsystem manager - so better avoid
dependencies in their destructors.
2011-07-14 00:22:35 +02:00
Durk Talsma
f8a8805e2d
Merge branch 'next' into durk-atc
2011-07-01 22:20:40 +02:00
ThorstenB
d767fe1696
Avoid compiler warning.
2011-06-12 13:45:10 +02:00
ThorstenB
ee40e8ae3f
Introduce terrasync subsystem.
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Fix tile reloading issue.
2011-06-12 00:44:07 +02:00
ThorstenB
fb52b013f0
Clear OSG object cache on scenery reload
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Scenery reload (menu: Debug-> Reload Scenery) also needs to clear the OSG
object cache, otherwise scenery isn't really reloaded from disk.
2011-04-15 21:34:44 +02:00
Durk Talsma
ee9a5cf73d
Merge branch 'next' into durk-atc
2011-04-17 10:21:09 +02:00
Durk Talsma
65e87bf2f8
Added some code to visualize the ground networks.
2011-04-17 10:19:58 +02:00
ThorstenB
7bc9749d91
Support scenery reloading (needs simgear update).
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TileMgr subsystem reinit: remove all scenery tiles from scenegraph and
clear cache (simgear update required).
"normal" sim resets: no TileMgr reset is needed (avoid reloading scenery).
2011-02-13 19:26:55 +01:00
ThorstenB
4a351fdd8b
Update tile loader options whenever its config properties change
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New listener for tile-loader properties.
2011-02-13 19:26:44 +01:00
ThorstenB
44901ae86f
Tile manager improvements
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Priority scheme for tile loading/removing
Cleaner tile manager interface for AI/groundcache/...
Reduce start-up delay. Drop splash screen when inner scenery is available.
Be nice to osg loader: slow-down main loop while initial scenery is still loading.
2010-11-19 13:59:43 +01:00
Tim Moore
dba471519f
Thorsten Brem's patches for bug 122
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Fixes teleporting problems and disappearing tiles.
2010-10-03 08:35:12 +02:00
James Turner
0beab94cb5
Make the tile-manager a well-behaved SGSubsystem
2010-10-01 19:09:19 +01:00
James Turner
9604908a8d
Remove all (2) uses of simgear/math/vector.h from FlightGear.
2010-07-23 13:26:07 +01:00
durk
b40321380d
New feature: Allow the loading of shared models that are not located inside
...
the base package, but are maintained in the SVN repository of the custom
scenery project.
2009-10-06 07:27:39 +02:00
Tim Moore
70be1629e6
Merge branch 'maint' into next
2009-05-18 12:23:33 +02:00
frohlich
047af7dec4
Make flightgear compile with todays osg trunk.
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Modified Files:
src/Scenery/SceneryPager.cxx src/Scenery/SceneryPager.hxx
src/Scenery/tilemgr.cxx
2009-05-16 17:15:03 +02:00
frohlich
a99ea1c7b5
Port over remaining Point3D usage to the more type and unit safe SG* classes.
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Remove leftover headers from plib/sg.
Modified Files:
src/AIModel/AIBase.cxx
src/AIModel/AIFlightPlanCreateCruise.cxx
src/ATCDCL/AIEntity.cxx src/ATCDCL/AIEntity.hxx
src/ATCDCL/AIGAVFRTraffic.cxx src/ATCDCL/AIGAVFRTraffic.hxx
src/ATCDCL/AILocalTraffic.cxx src/ATCDCL/AILocalTraffic.hxx
src/ATCDCL/AIMgr.cxx src/ATCDCL/ATC.hxx
src/ATCDCL/ATCDialog.cxx src/ATCDCL/ATCProjection.cxx
src/ATCDCL/ATCProjection.hxx src/ATCDCL/ATCutils.cxx
src/ATCDCL/ATCutils.hxx src/ATCDCL/approach.cxx
src/ATCDCL/commlist.cxx src/ATCDCL/ground.cxx
src/ATCDCL/ground.hxx src/ATCDCL/tower.cxx
src/ATCDCL/tower.hxx src/Airports/calc_loc.cxx
src/Airports/dynamics.cxx src/Airports/groundnetwork.cxx
src/Airports/parking.cxx src/Airports/runwayprefs.cxx
src/Airports/simple.cxx src/Cockpit/cockpit.cxx
src/Cockpit/hud.hxx src/Cockpit/hud_card.cxx
src/Cockpit/hud_rwy.cxx src/Environment/environment.cxx
src/FDM/UFO.cxx src/FDM/SP/MagicCarpet.cxx src/GUI/dialog.hxx
src/Instrumentation/HUD/HUD.hxx
src/Instrumentation/HUD/HUD_runway.cxx
src/Instrumentation/KLN89/kln89.cxx src/Main/fg_init.cxx
src/Main/viewer.cxx src/Main/viewmgr.cxx
src/Model/panelnode.cxx src/MultiPlayer/mpmessages.hxx
src/Scenery/tilemgr.cxx src/Traffic/SchedFlight.cxx
src/Traffic/TrafficMgr.cxx
2009-03-18 08:00:08 +01:00
frohlich
7e73a87882
Improove FGTileMgr::scenery_available for small ranges.
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Use SGGeod in FGTileMgr, FGScenery apis.
Modified Files:
src/AIModel/AIBallistic.cxx src/Main/main.cxx
src/Scenery/scenery.cxx src/Scenery/scenery.hxx
src/Scenery/tilemgr.cxx src/Scenery/tilemgr.hxx
src/Scripting/NasalSys.cxx
2009-03-18 08:00:07 +01:00
frohlich
b125315e50
Avoid SGLocation usage.
...
Again, the previous commit did not complete for some reason.
Modified Files:
configure.ac src/AIModel/AIBase.cxx
src/ATCDCL/AILocalTraffic.cxx src/FDM/Makefile.am
src/FDM/flight.hxx src/FDM/LaRCsim/LaRCsim.cxx
src/Main/Makefile.am src/Main/fg_init.cxx src/Main/main.cxx
src/Main/viewer.cxx src/Main/viewer.hxx
src/Scenery/tilemgr.cxx src/Scenery/tilemgr.hxx
2009-03-11 23:14:34 +01:00
frohlich
85be5659a7
Remove SGLocation based api.
...
Modified Files:
src/Scenery/tilemgr.cxx src/Scenery/tilemgr.hxx
2009-03-11 23:14:34 +01:00
frohlich
1845a95fd3
Add scenery functions working on SGGeod in place of SGLocation.
2009-03-11 23:14:33 +01:00