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Author SHA1 Message Date
Erik Hofman
bdc66d5535 Rename our own version of pu.h to FlightGear_pu.h per James advice. Remove inclusion of pu.h where it isn't requirted. 2020-09-03 12:56:01 +02:00
Erik Hofman
0451816a82 Add our own version of pu.h and use it to prevent bug #2362 on all systems. This can be done since pu.h is to be considered in code freeze forever anyhow. 2020-09-01 10:12:42 +02:00
Scott Giese
f84a522f12 REVIEW: Memory Leak - FGPUIMenuBar::add_enabled_listener()
3,920 (3,136 direct, 784 indirect) bytes in 98 blocks are definitely lost
2020-08-22 22:22:47 -05:00
Richard Harrison
2c8aad12ba Model relative property tree root binding.
Change fgcommand to take an optional property tree root element.

This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.

Requires a corresponding fix in sg to allow the command methods to take an optional root parameter.

What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.

This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.

This is probably responsible for some of the pollution of the root property tree with MP aircraft properties.
2017-07-05 11:37:17 +02:00
James Turner
00845b17b9 Prevent PUI menubar obscuring startup tips
Add an additional visibility flag to the menubar implementations, 
conditional on whether or not the menubar overlaps the window content.
(I.e for PUI but not Cocoa). This flag is linked to a new property
/sim/menubar/overlap-hide, which the renderer drives off the splash-
screen visibility.
2017-05-11 08:39:48 +01:00
Thomas Geymayer
821af95e0d Keep (PUI) menubar visibility on gui-redraw. (Fix #1251)
For aircraft using fgcommand("gui-redraw"), which is for example
also used by gui.menuBind, the menubar was always hidden and
not shown again.
2014-06-21 14:51:34 +02:00
James Turner
04598859e3 Make PUI menu-bar reinit safe.
Was only cleaning up the PUI menubar, not old bindings / names. This led to duplicate bindings, each time the GUI was reset, which can happen for various reasons.
2012-11-20 13:32:10 +00:00
James Turner
4593c3521f Fix a crash with the native menubar.
http://code.google.com/p/flightgear-bugs/issues/detail?id=821
2012-08-05 21:30:15 +01:00
Frederic Bouvier
cd06896b2d Reset pointers in menus 2012-06-10 22:25:58 +02:00
ThorstenB
f3502a760b #263: (Re-)introduce language option for menu
Adapt FGPUIMenuBar to use new Locale module.
Adds support for separate "key" property for menu items, so keyboard hints
are no longer part of the item's label (and do not need to be part of the
translated text resources).
2012-04-21 20:18:01 +02:00
James Turner
4bde2451b0 Avoid a crash when using the native menubar on Mac, due to non-static classes with identical names. 2012-03-26 17:38:09 +01:00
James Turner
daa973f1bc And make FGMenuBar abstract too, sinking the current implementation into FGPUIMenubar 2011-11-19 22:04:35 +00:00