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Author SHA1 Message Date
curt
7e240adff1 Converted to Point3D class. 1998-10-16 00:51:46 +00:00
curt
b4abef6ab8 cleaned up my fragment.num_faces hack :-) to use the STL (no need in
duplicating work.)
Tweaked fgTileMgrRender() do not calc tile matrix unless necessary.
removed some unneeded stuff from fgTileMgrCurElev()
1998-09-15 01:35:03 +00:00
curt
42728f52c2 /Simulator/Objects/fragment.hxx
Nested fgFACE inside fgFRAGMENT since its not used anywhere else.

./Simulator/Objects/material.cxx
./Simulator/Objects/material.hxx
  Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private
  data members - that should keep the rabble happy :)

./Simulator/Scenery/tilemgr.cxx
  In viewable() delay evaluation of eye[0] and eye[1] in until they're
  actually needed.
  Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments()
  method.

./Include/fg_stl_config.h
./Include/auto_ptr.hxx
  Added support for g++ 2.7.
  Further changes to other files are forthcoming.

Brief summary of changes required for g++ 2.7.
  operator->() not supported by iterators: use (*i).x instead of i->x
  default template arguments not supported,
  <functional> doesn't have mem_fun_ref() needed by callbacks.
  some std include files have different names.
  template member functions not supported.
1998-09-10 19:07:09 +00:00
curt
b318fec021 Updates from Bernie Bright. 1998-09-08 21:40:42 +00:00
curt
747bc7c6b4 Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
- The new classes in libmisc.tgz define a stream interface into zlib.
   I've put these in a new directory, Lib/Misc.  Feel free to rename it
   to something more appropriate.  However you'll have to change the
   include directives in all the other files.  Additionally you'll have
   add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.

   The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
   test so I've included the required changes in config.tgz.

   There are a fair few changes to Simulator/Objects as I've moved
   things around.  Loading tiles is quicker but thats not where the delay
   is.  Tile loading takes a few tenths of a second per file on a P200
   but it seems to be the post-processing that leads to a noticeable
   blip in framerate.  I suppose its time to start profiling to see where
   the delays are.

   I've included a brief description of each archives contents.

Lib/Misc/
  zfstream.cxx
  zfstream.hxx
    C++ stream interface into zlib.
    Taken from zlib-1.1.3/contrib/iostream/.
    Minor mods for STL compatibility.
    There's no copyright associated with these so I assume they're
    covered by zlib's.

  fgstream.cxx
  fgstream.hxx
    FlightGear input stream using gz_ifstream.  Tries to open the
    given filename.  If that fails then filename is examined and a
    ".gz" suffix is removed or appended and that file is opened.

  stopwatch.hxx
    A simple timer for benchmarking.  Not used in production code.
    Taken from the Blitz++ project.  Covered by GPL.

  strutils.cxx
  strutils.hxx
    Some simple string manipulation routines.

Simulator/Airports/
  Load airports database using fgstream.
  Changed fgAIRPORTS to use set<> instead of map<>.
  Added bool fgAIRPORTS::search() as a neater way doing the lookup.
  Returns true if found.

Simulator/Astro/
  Modified fgStarsInit() to load stars database using fgstream.

Simulator/Objects/
  Modified fgObjLoad() to use fgstream.
  Modified fgMATERIAL_MGR::load_lib() to use fgstream.
  Many changes to fgMATERIAL.
  Some changes to fgFRAGMENT but I forget what!
1998-09-01 19:02:53 +00:00
curt
2f7b36a4af Moved from ../Scenery 1998-08-25 16:51:22 +00:00