I've done som more work on the gps instrument.
- You can now input airport-, nav- or fix-ID to select a waypoint.
- You have to specify either "airport", "nav" or "fix" in the waypoint-type
property (some fixes and navs have identical IDs).
- Formatted the time to waypoint output.
- Cleaned up and changed some propery names (wp-heading -> wp-bearing).
- I've also added a name member to the FGNav class so that the gps instrument
can get the name of the nav.
- Changed the airport name parsing in simple.cxx.
if the station is too far away. Instead, simply return the closest station.
All the code that searches navaids does it's own range checking anyway.
This will make the navlist query functions a bit more useful for other
types of functionality where you may need to lookup a station without
consideration of range (i.e. presetting your position relative to a navaid.)
Some more cmall changes to the SimGear header files and removed the
SG_HAVE_NATIVE_SGI_COMPILERS dependancies from FlightGear.
I've added a seperate JSBSim patch for the JSBSim source tree.
My last patch fixed the initialization problem only for the main branch, but
ignored the _MWERKS_ branch.
- merged the branches, only the loop head needs different treatment;
- don't access n.type before it is initialized (valgrind complaint)
- created a constructor; the operator>> wouldn't have initialized all
variables in case of a broken default.nav.gz entry, so we would have
got a mixture of the broken one and the previous one; in case of
the first entry, that would have made nice random values ... ;-)
- move the automatic FGNav variable into the loop, so that the gets
cleanly constructed for every database entry.
- commented out the frequency min/max exploration, which isn't used at all
- updated the commented out debug output statements, which were simply
copied over from the nav* files, but never adapted (I needed them :-)
are being driven from an external data source.)
Akso found and fixed a bug in the simgear that caused the time to go goofy
temporarily while scenery was being loaded.
good as we can get" until we find a data source with actual VOR magnetic
offsets. We can use VOR offsets from some fixed date, but not all VOR's
were installed on the same day so no matter what date we pick we will be off on most of them.
FlightGear subsystems -- it isolates some of the config and #ifdef
stuff in a single place.
2. Added a new FGSubsystem interface, defined in fgfs.hxx; so far,
only FGControls implements it, but if that works, we can start letting
it propagate through the system and simplify the code in main.cxx and
fg_init.cxx (which is terrifyingly complex for anyone new to the
project).
3. Added new src/Main/fgfs_props.[hc]xx files with convenience
functions for tying properties under FlightGear.
4. Experimentally modified src/Controls/controls.cxx to tie properties
directly (rather than tying to BFI functions). I'd appreciate it if
you could get this into CVS as soon as possible, so we can see if the
template stuff causes trouble for any other platforms before I add
properties to the other subsystems.
5. Miscellaneous superficial modifications to other files.
In addition, I've made a couple of further changes:
6. Modified BFI to add support for setting the view axes (i.e. with a
joystick hat).
7. Cleaned up bfi.cxx and removed all cout statements.