curt
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9bae80d94a
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Latest version of hitlist.cxx from Norman Vine:
- Addresses some ot the recent profiling results.
- Added a 'lazy evaluation' in IntersectBranch and inlined a couple
of HEAVILY called functions.
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2002-02-28 23:59:28 +00:00 |
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curt
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08bbb83b8e
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A grab bag of tweaks and patches from Norman Vine.
- Better mingwin/cygwin support
- Various gui tweaks and code clean ups
- Initialization clean ups
- Hitlist/scenery tweaks
- other misc. stuff.
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2002-02-05 20:54:08 +00:00 |
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david
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2db3a9a93c
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Renamed static function from sgdPointInTriangle to pointInTriangle to
avoid conflict with most recent PLIB CVS.
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2001-12-24 18:56:15 +00:00 |
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curt
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2fbab0d702
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Various floating point / initial value bug fixes from Christian Mayer.
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2001-10-11 22:07:45 +00:00 |
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curt
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17c781a870
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Remove cached intersection code so that we can support intersecting with
dynamic objects.
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2001-07-31 19:54:29 +00:00 |
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curt
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96b88e539f
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Move FGControls declaration to globals.hxx
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2001-07-22 19:51:16 +00:00 |
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curt
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4b23576df1
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Shuffled around and restructured the terrain elevation interesection code
to make it usable by the threaded tile loader for placing objects at ground
level at load time.
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2001-07-11 15:51:21 +00:00 |
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curt
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a0d50000ba
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Modifications to coordinate with recent changes in simgear.
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2001-05-15 22:30:39 +00:00 |
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curt
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9fac7682e3
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inlines.h -> sg_inlines.h
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2001-03-24 14:56:37 +00:00 |
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curt
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1bf3001749
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FG_ to SG_ namespace changes.
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2001-03-24 00:18:01 +00:00 |
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curt
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94b78153eb
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Updates to track more consistant naming scheme in simgear.
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2000-10-23 17:10:06 +00:00 |
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curt
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3d47d2284e
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Tweaks ...
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2000-09-06 00:11:01 +00:00 |
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curt
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2ec4d6782e
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Rearranging some code.
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2000-06-20 02:29:58 +00:00 |
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curt
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bb61414e04
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Initial revision.
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2000-06-16 02:15:08 +00:00 |
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