1
0
Fork 0
Commit graph

70 commits

Author SHA1 Message Date
frohlich
059c906be5 Modified Files:
src/Cockpit/panel.cxx src/Cockpit/panel.hxx
 	src/Cockpit/panel_io.cxx src/GUI/dialog.cxx src/GUI/dialog.hxx
	src/GUI/menubar.cxx src/GUI/menubar.hxx src/GUI/new_gui.hxx
	src/Input/input.cxx src/Input/input.hxx src/Main/renderer.cxx
	src/Scenery/scenery.cxx src/Scenery/scenery.hxx:
	Use SGBinding instead of FGBinding. Remove FGBinding. Install hooks
	to make the pick animation work.
2007-01-04 13:22:27 +00:00
mfranz
6a6eb2c00b fix log message 2006-08-10 11:12:39 +00:00
mfranz
d336553d75 - make function table and lookup function
- make unnamed elements explicitly "[unnamed]"
2006-06-15 18:09:15 +00:00
mfranz
471fecd72c indentation, trailing spaces, ... (cosmetics only); doesn't make
the coding style fully consistent yet, but it's good enough for code changes
(mixed tab/space indents, 4 space tabs etc. are a royal pain)
2006-06-14 10:30:10 +00:00
mfranz
675ff6fbc8 restore old default; this should probably be configurable ... 2006-06-06 18:36:34 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
ehofman
bcb193f38b Add support for emissive layers. 2006-02-16 18:59:48 +00:00
mfranz
9968dfd814 cosmetics 2006-02-02 00:47:30 +00:00
mfranz
beff0cef60 better use zero sensitive area to detect a missing (or inoperable) button,
because a missing <button> default to 0, which makes a lot of sense
2006-02-02 00:00:27 +00:00
mfranz
1c27be1cb4 panel_io.cxx: if an action doesn't have a button, fire its bindings
immediately and then throw it away; this is useful for initialization
    purposes (see dme.xml)

cockpit.cxx: warnings--; typos--
2006-02-01 23:52:36 +00:00
daveluff
3d5afec340 Fix the crashes on mini-panel and panel-reload with the KLN89, by removing the multiple inheritance and using an empty shell instrument to forward draw commands from the panel to the complex gps subsystem. 2006-01-13 22:07:50 +00:00
daveluff
a3890d1253 Add support for a special-instrument xml attribute, which triggers loading of a know c++ hard-coded instrument. This has some ugliness that will need removing at some point. In particular, panel reload is broken for panels that include a special-instrument, since this triggers subsystem reload which is a fatal error. Note that this *only* affects panels that use a special-instrument - all other panels are unaffected 2005-11-30 01:21:45 +00:00
mfranz
550352c0b6 keep panel and gui bindings nicely separated; useful for debugging,
especially now that the property path is shown in nasal error messages
2005-06-24 14:07:15 +00:00
mfranz
ee7b882dd9 - delete bindings in the *destructor* (must have been an editing accident)
- create copies of bindings in /sim/bindings/, because FGBindings doesn't
  do that any more  (is there a better way to find the first free child?)
2005-06-20 18:52:54 +00:00
ehofman
02cf3373d5 Use fgGetBool to assign a boolean variable 2004-01-23 09:46:56 +00:00
ehofman
6ba351cfc6 Make it possible to truncate the result of a number-value text chunk calculation rather than rounding it by specifying <truncate>true</truncate> inside the chunk. 2004-01-22 18:42:42 +00:00
ehofman
8e5a884428 Add support for an offset for number-value typed text chunks 2004-01-13 18:28:46 +00:00
ehofman
980012e168 Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:20:55 +00:00
curt
3c7bdc31d9 Cosmetic changes for new code moved into simgear to make the naming scheme
better follow simgear conventions.
2003-05-13 03:18:42 +00:00
curt
2119db35c3 This is step "1" of probably "many" in the process of separating out the
scene management code and organizing it within simgear.  My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies.  Then it will be free to move over into the simgear package.

- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
  effect throughout the FlightGear code.
2003-05-06 23:46:24 +00:00
ehofman
1f8da4224c Change the log level of somme messages which can harldy be called allerts 2003-03-30 13:30:25 +00:00
ehofman
cf7839a67b Second update in attempt to create an aircraft selection dialog
New panels are loaded now
  New 3D model gets loaded
  Reinitialize more subsystems
  Add reinit() to FGFX, sound gets reinitialized

  Still a lot needs to be done though.
2003-03-30 12:49:05 +00:00
david
191bb21888 Major change:
The "switch" layer type now takes any number of child layers, and will
use the first child that has a condition that evaluates to 'true' (no
condition is automatically true).  Previously, it could take only two
children, controlled by a boolean property.
2003-03-09 03:34:29 +00:00
david
45f3eb7f99 Patch from Erik Hofman:
I've updated the instrument modulator code to allow tricks like the one
described by Andy. It is now possible to define <min>, <max> and
<modulator> in one layer and if <min> and/or <max> ore within the range
of the <modulator> tag, their value will be honoured.

So, if you define

  <layer>
   <min>0</min>
   <max>50</max>
   <modulator>100</modulator>
  </layer>

The value will stay at 50, until the modulator forces it back to 0.
2003-03-02 14:19:24 +00:00
david
71f08e795d Patches from Erik Hofman for SGI compatibility:
Some more cmall changes to the SimGear header files and removed the
SG_HAVE_NATIVE_SGI_COMPILERS dependancies from FlightGear.

I've added a seperate JSBSim patch for the JSBSim source tree.
2002-12-31 18:26:02 +00:00
david
d31e0e7071 Allow panel mouse bindings to use mod-up.
Ensure that if a condition for a panel mouse binding fails, other
bindings for the same area will have a chance to run.

Add a repeatable flag for panel mouse bindings (defaults to true).
2002-12-28 19:05:45 +00:00
david
5aee96c481 Change FGSteam into a proper subsystem rather than a collection of
static methods, and remove outdated dependency in panel_io.cxx.
2002-07-07 15:45:56 +00:00
david
34e2e52158 Patch from Georg Kaiser. 2002-06-05 21:43:44 +00:00
david
f3eafe1007 Property patches from Frederic Bouvier:
The FlightGear patch is to take account the change in the getChildren
function that now returns a vector<SGPropertyNode_ptr>. If the
removeChild functionnality is to be added in FlightGear, all those
SGPropertyNode * floating around should be changed to
SGPropertyNode_ptr.
2002-05-11 00:59:26 +00:00
david
396674ce2e Patch from Martin Dressler:
This patch moves built-in Class (for now only mag-ribbon) into special
directory as you have written it in TODO: in comments of this class in
panel_io.cxx.  IMHO it is good idea.  I want to play with built-in
classes and OpenGC and this will be useful.
2002-04-07 21:13:56 +00:00
curt
c032f841e2 more ( string == "" ) to ( string.empty() ) conversions. 2002-03-21 05:31:55 +00:00
david
f65f1800c7 Use !strcmp for all property name comparisons. 2002-03-20 22:23:10 +00:00
curt
e95429572c Converted if ( string == "" ) constructs to if ( string.empty() )
Fixed a warning in soundmgr.cxx.
2002-03-20 19:16:13 +00:00
curt
99fa3a6e79 Various Irix cleanups.
Float/Double clean ups for fg_sound.cxx
2002-03-20 15:57:31 +00:00
david
0cc3bed841 Major property-manager rewrite, using const char * throughout
interface instead of string.  This will result in a lot more
efficiency later, once I add in a simple hash table for caching
lookups, since it will avoid creating a lot of temporary string
objects.  The major considerations for users will be that they cannot
use

  node->getName() == "foo";

any more, and will have to use c_str() when setting a string value
from a C++ string.
2002-03-19 17:12:13 +00:00
david
753242577f More work on saving and restoring flights. Restoring a flight is not
working in a running FlightGear session because of JSBSim trim-routine
problems, but it does work from the command-line now, i.e.

  fgfs fgfs.sav
2002-03-14 14:25:30 +00:00
curt
6b40600e7b Sgi doesn't define the != operator for string != char[] so we need to cast
the char array into a (string) type before doing the comparison.
2002-03-08 23:24:59 +00:00
david
608668bd5f Attempt to merge LED font patches back in (they were wiped out by
Jim's tiled-background patches).
2002-02-19 23:54:17 +00:00
david
d13b46b8f1 Tiled panel background support from Jim Wilson. 2002-02-19 21:57:09 +00:00
curt
b8fc42d824 Add support for multiple panel fonts (specifically an LED font.) 2002-02-19 03:42:16 +00:00
curt
85349e313e Fixed hardcode compass texture path to correspond with base package reorg. 2001-12-17 20:34:37 +00:00
curt
79b25c850e - modified to use pointers to bindings to avoid copying 2001-08-10 05:16:41 +00:00
curt
b077c3a8a0 - added support for conditions
- added support for group layers
2001-08-03 00:17:58 +00:00
curt
cfe05480f4 - modified switch layers to use layer[0] and layer[1] rather than
layer1 and layer2; panel config changes required
2001-07-30 16:26:02 +00:00
curt
b222051ee4 - modified readAction to use FGBinding 2001-07-27 22:00:17 +00:00
curt
ddbd85aa7b - catch sg_exception instead of sg_io_exception
- use guiErrorMessage
2001-07-24 23:50:08 +00:00
curt
7004475732 - catch exception from readProperties and show dialog 2001-07-19 04:51:05 +00:00
curt
b498efa47e - adjusted for no-value constructor for FGPanel
- removed unused DefaultPanel, DefaultInstrument, classes
- removed unused defaultTexture
2001-06-20 20:51:45 +00:00
curt
72c7dc57fd replaced SGValue with SGPropertyNode throughout. 2001-06-12 05:15:48 +00:00
curt
b2f604ad00 Reduce output verbosity. 2001-06-01 17:55:49 +00:00