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154 commits

Author SHA1 Message Date
curt
177d6d3021 Transform scenery coordinates at this point in pipeline when scenery is
being translated to .obj format, not when it is being loaded into the end
renderer.  Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00
curt
af4e04b9df Initial revision. 1997-10-29 23:05:14 +00:00
curt
e5cd4c5b9d Initial revision. 1997-10-20 21:35:12 +00:00
curt
7ee54664b6 Initial revision. 1997-10-20 19:52:18 +00:00