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59 commits

Author SHA1 Message Date
curt
a5f19c7a7c Removed extra square array of indirection indices between what's visible
and where these things are in the cache.  We just let ssg sort out what needs
to be drawn based on visual range.
1999-08-08 15:23:39 +00:00
curt
b512e40e79 Cleaning cruft that can be removed now that ssg is taking over. 1999-08-07 23:07:59 +00:00
curt
243b73c10b Moving towards increased dependence on ssg. 1999-08-07 18:27:29 +00:00
curt
8d58f64257 Fixed a tile caching bug. When I was freeing tiles to make room in the
cache, I was only checking currently visible tiles, rather than checking
all the cache entries.
1999-07-25 01:52:36 +00:00
curt
e5a87cf9fa (Hopefully) fixed bug which caused corrupt entries to be loaded into the
scene graph when a tile shift occured while the tile load queue was not
  empty.
1999-07-04 07:37:30 +00:00
curt
9f9f487e2a Added some early support for a cheezy external view of TuX.
'v' toggles internal vs. external view modes.
Add the distance of the bouding radius into the tile's range selector.
1999-06-30 14:35:01 +00:00
curt
39b3602dce Ssg tweaks.
Better handling of missing tiles.
Added a range selector so we can completely ignore tiles that are beyond
  our visibility range.
Added a routine to prep the ssg nodes before rendering by updating the
  transform and range selector values.
1999-06-30 00:28:20 +00:00
curt
858f17b323 Changes to begin incorporating plib support for managing and rendering the
terrain.
1999-06-28 00:02:52 +00:00
Tim Moore
c90db01dc8 source tree reorganization prior to flightgear 0.7
SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00
Renamed from Simulator/Scenery/tilemgr.cxx (Browse further)