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2183 commits

Author SHA1 Message Date
ThorstenB
e59fabaf82 Clean-up some SGMath dependencies. 2012-05-05 00:56:29 +02:00
ThorstenB
3986e1fe3a Add separate switch to enable/disable AI scenario support.
Switch is enabled automatically when scenarios are given on command-line.
2012-04-30 19:04:49 +02:00
James Turner
2d267a5782 Remove PositionedBinding (which no one ever used), Nasal is better for this jobs. 2012-04-26 00:37:47 +01:00
ThorstenB
89b41395d8 Move viewer-related sources to separate folder.
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
Frederic Bouvier
7006ca12a8 Don't care about light volumes when picking in the scenegraph 2012-04-24 23:35:05 +02:00
James Turner
fb66aeade1 More search functions exposed to Nasal, also airport parking. 2012-04-24 22:12:56 +01:00
ThorstenB
470552fab1 Move locale code to separate module.
Introduce convenience methods to handle localized string resources
and obtain strings.
2012-04-21 20:17:42 +02:00
ThorstenB
b358af2611 Minor clean-up. 2012-04-21 19:06:10 +02:00
ThorstenB
2a4ab38e70 Move another string to the language resource. 2012-04-18 15:44:42 +02:00
ThorstenB
201d9d7852 Be more tolerant about locale name when detecting the default language,
i.e. consider the German resource provided for "de_DE" or "de" when
locale name is "de_DE.utf8".
2012-04-18 15:43:42 +02:00
James Turner
516d92c077 Fix part of #263, --language option not working for --help. 2012-04-18 12:46:26 +01:00
James Turner
2218a44ed7 Support loading PropertyList data remotely, as part of #450. Along the way, centralise the HTTPClient object so it can be used beyond the METAR download engine. 2012-04-18 10:25:27 +01:00
Frederic Bouvier
7d3195aaa6 Make the number of shadow cascades and the range of each configurable 2012-04-17 09:13:54 +02:00
James Turner
96ee2b1577 Tweak ODGauge usage, fix multiple instances of NavDisplay or wxRadar. 2012-04-15 12:03:21 +01:00
Frederic Bouvier
0a1417e06d Get rid of RG16 buffer made possible by a different way to encode normals 2012-04-12 23:59:42 +02:00
ThorstenB
4348f17b8c #738: crash when switching 2D panels
FGPanelNode doesn't always own its "_panel" object - so it's not ok to
always delete it. Use ref-counting/smart-pointers instead.
2012-04-12 00:03:16 +02:00
Frederic Bouvier
ec4b006c08 Rembrandt: Restore rendering stats
intercept first change in stats display to change stats handler camera render order
2012-04-09 17:41:33 +02:00
ThorstenB
9effb06047 Fix scenery reload issues.
Aircraft could fall through the ground on scenery reload. Properly reset
the "sceneryloaded" flag to pause FDM processing while scenery is being
reloaded. Also stop processing some instruments while scenery is reloaded.
2012-04-07 16:20:22 +02:00
Frederic Bouvier
43f7ebcb35 Restore splash screen for the Rembrandt renderer 2012-04-05 23:30:38 +02:00
ThorstenB
8c74b47a0d Add "--max-fps" option to limit frame rate. 2012-04-05 21:02:09 +02:00
Torsten Dreyer
68e1a8c4cb Autopilot: save loads of CPU cycles
Not every xml-autopilot filter needs to run at the update rate
of the FDM. This only makes sense for the autpilot filters. Those,
who update instrument needles or environment properties for example
may run at frame rate.
This patch (thanks to ThorstenB, who is the author) forces those
filters defined in /sim/systems/autopilot into the FDM loop and those
defined in /sim/systems/property-rule into the default loop. They
show up as xml-autopilot and xml-proprules in the performance monitor
2012-04-05 20:40:07 +02:00
Frederic Bouvier
44de0e1df4 Honor /sim/rendering/shadows/enabled preference 2012-04-04 20:43:16 +02:00
Frederic Bouvier
f7174f5422 Code cosmetic 2012-04-03 23:17:04 +02:00
Frederic Bouvier
8f5e9619aa Fix issue with sky added in commit 25e0ab0b82 2012-04-03 08:41:28 +02:00
Frederic Bouvier
93ad2f2ef6 Hopefully fix the shadow disappearing because of range animation issue in a more elegant way 2012-04-02 23:54:31 +02:00
Frederic Bouvier
65d86e872d Restore messages and fog draw order reverted in the previous commit 2012-04-02 23:36:34 +02:00
Frederic Bouvier
93d97374e1 Revert "Disable LOD when rendering to the shadow map."
This reverts commit e46357d819.
2012-04-02 20:07:29 +02:00
Frederic Bouvier
25e0ab0b82 Enable light source for transparent surfaces 2012-04-01 23:37:47 +02:00
Frederic Bouvier
e46357d819 Disable LOD when rendering to the shadow map.
Produce few NaNs at start
2012-04-01 23:07:33 +02:00
Frederic Bouvier
b05bbddde5 Make the shadow map available for effects 2012-03-31 22:50:38 +02:00
Frederic Bouvier
7e6ecfec56 Fix picking zone display 2012-03-31 21:59:50 +02:00
Frederic Bouvier
e4094356f5 Be sure to not render light volumes in the classical renderer 2012-03-31 20:39:47 +02:00
Frederic Bouvier
2416f9f8d8 Working spot and point lights
Use 8bit normals if /sim/rendering/no-16bit-buffer is set to true. May be usefull for old card returning 0x8cda at fbo setup time
White/gray specular material
s/Tabs/Spaces/
2012-03-31 20:16:36 +02:00
Frederic Bouvier
954a09dce1 Shadow map size settable at run-time. It needs to be a power of two. Now needs a real gui dialog 2012-03-30 22:30:26 +02:00
Frederic Bouvier
1194f1f991 Implement Cascade Shadow Mapping in the Rembrandt renderer.
Shadow map size is set by the /sim/rendering/shadows/map-size property before starting fgfs. Its default value is 4096. Maximum value is 16384 in most card
2012-03-30 07:28:04 +02:00
Frederic Bouvier
8a382cd536 Fix normal storage into texture data. Input [-1..1] should be output to [0..1] 2012-03-28 22:39:28 +02:00
ThorstenB
834d4e1e3e CameraGroup: adapt order of member vars to their init sequence.
(Avoids flood of "init sequence" GCC warnings, whenever CameraGroup.hxx
is included anywhere)
2012-03-26 21:21:41 +02:00
ThorstenB
d436484c21 Prevent negative alpha value
(affects splash screen)
2012-03-26 21:11:04 +02:00
James Turner
a38362646d Don't create intermediate static libraries for build fgfs. (Speeds up rebuilds in Xcode dramatically, possible in other IDEs too) 2012-03-26 13:09:39 +01:00
Frederic Bouvier
2e735e6234 Warn of harmless messages caused by the Rembrandt renderer 2012-03-25 19:05:10 +02:00
Frederic Bouvier
79396655a3 Remove tabs 2012-03-25 16:07:56 +02:00
Frederic Bouvier
416e6df9e3 First, preliminary, code of the Rembrandt renderer.
The new renderer is activated by the --enable-rembrandt option, or in the preferences.xml file.
The renderer at this stage doesn't have shadows yet, and shows a lighting bug. The slash screen doesn't work too.
2012-03-25 16:06:54 +02:00
Frederic Bouvier
86185c8014 Add options to enable or disable the Rembrandt renderer 2012-03-25 15:28:19 +02:00
Frederic Bouvier
400129ae15 Allow any number of cameras as render stages for a single viewport 2012-03-25 15:28:17 +02:00
Frederic Bouvier
19e7163971 Compile with MSVC 9 2012-03-25 14:39:24 +02:00
Frederic Bouvier
94e3ae4c67 Choose renderer from /sim/rendering/rembrandt property 2012-03-25 14:39:22 +02:00
Frederic Bouvier
1a3f69723b Move camera setup to the renderer 2012-03-25 14:39:19 +02:00
Frederic Bouvier
bca4683d52 Small refactoring in CameraInfo 2012-03-25 14:37:43 +02:00
ThorstenB
22c20a2f09 Make FG_OPTIONS_EXIT work.
'fgfs --version' wants to exit...
2012-03-17 12:01:51 +01:00
James Turner
8c187164fe Work on making 2D panels act like standard scene-graph elements for picking and drawing.
(This includes 2.5D panels in the 3D scene)
2012-03-16 17:22:18 +00:00