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Author SHA1 Message Date
Vivian Meazza
bc12f0be21 Walk the AImodels property tree only once at init, rather than at update. Should have a beneficial effect on frame rate, but in practice makes no discernible improvement. It is cleaner code though.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-02 09:24:45 +01:00
Vivian Meazza
72c5a314e6 Add aubmodels to AI objects
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-14 13:39:30 +01:00
ehofman
8da2f1a31b Use SGPropertyNode_ptr wherever possible 2010-01-17 00:03:06 +01:00
Tim Moore
d096455b7f Add support for high speed trains. Change update rate to main frame rate, and move framerate-heavy functions to a 20Hz update cycle. Jitter is much reduced, at a small cost to framerate
Signed-off-by: v meazza <vivian.meazza@lineone.net>

Conflicts:

	src/AIModel/AIGroundVehicle.cxx
2009-11-01 00:15:14 +01:00
v meazza
e91b5a8804 remove debug message
Signed-off-by: v meazza <vivian.meazza@lineone.net>
2009-10-14 10:40:47 +02:00
Tim Moore
d59088dc1a Try to improve frame rate and reduce jitter
Signed-off-by: v meazza <vivian.meazza@lineone.net>

Conflicts:

	src/AIModel/AIGroundVehicle.cxx
2009-09-30 08:08:09 +02:00
vmeazza
5c7d8c7b68 Add support for tunnel, y-offset and limit update rate
Signed-off-by: vmeazza <vivian.meazza@lineone.net>
2009-09-18 20:03:38 +02:00
Tim Moore
acbcf94bde AIGroundVehicle from Vivian Meazza 2009-08-25 12:52:50 +02:00