curt
14273c1760
Debugging output tweeaks.
1999-03-31 13:26:39 +00:00
curt
8a691a975f
Fixed bug in genfans (deleting the wrong triangles from the available pool.)
1999-03-31 05:35:04 +00:00
curt
6a7b127577
fiddling ...
1999-03-30 23:51:14 +00:00
curt
fc6eee819b
Shuffled stl type names a bit.
...
Began adding support for tri-fanning (or maybe other arrangments too.)
1999-03-29 13:11:00 +00:00
curt
444abe17be
Fit with a value of 200 rather than 100.
...
Handle corner nodes separately from the rest of the fitted nodes.
Write scenery file to correct location.
First hack at generating scenery for multiple tiles in one invocation.
1999-03-27 05:25:02 +00:00
curt
8709db31ae
Preparations for outputing scenery file to correct location.
...
Minor tweaks related to FGBucket usage.
1999-03-25 19:04:31 +00:00
curt
427762b074
Worked on creating data to output ... normals, bounding spheres, etc.
1999-03-23 22:02:03 +00:00
curt
b8c705fb28
Added GenOutput/
1999-03-22 23:48:20 +00:00
curt
88dd015639
Removed Dem2node from the Tools fold.
...
Tweaked the triangulator options to add quality mesh refinement.
1999-03-21 15:48:00 +00:00
curt
033af0d05c
Added a mechanism to dump out the triangle structures for viewing.
...
Fixed a couple bugs in first pass at triangulation.
- needed to explicitely initialize the polygon accumulator in triangle.cxx
before each polygon rather than depending on the default behavior.
- Fixed a problem with region attribute propagation where I wasn't generating
the hole points correctly.
1999-03-21 14:02:05 +00:00
curt
b4a9bde0e9
First mostly successful tile triangulation works. There's plenty of tweaking
...
to do, but we are marching in the right direction.
1999-03-20 20:32:51 +00:00
curt
0eed0e0918
Minor tweaks ...
1999-03-19 00:26:51 +00:00
curt
16cf4eae49
Started work on Triangulate/ section.
1999-03-17 23:49:51 +00:00
curt
33544d79af
Initial revision.
1999-03-14 00:03:24 +00:00