Torsten Dreyer
9cef27f5ca
Refactor morse and beacon as singleton
2011-09-13 20:12:52 +02:00
mfranz
c9813d1b5d
new FSF address
2006-02-21 01:16:04 +00:00
ehofman
0895721e68
Mathias Fröhlich:
...
Incorporating the shared ptr code:
- All scenegraph references from SimGear
- SGMaterial which already had a reference counter uses now that common
infrastructure.
- SGMatModel is now counted.
- SGSoundSample from SimGear
- And the corresponding change for the sound samples in flightgear which fixes
a latent crash if FGBeacon would evern be deleted.
2006-01-24 14:45:13 +00:00
curt
95e225adf1
Remove unneeded #include's
2005-01-17 13:39:00 +00:00
curt
d05121ef46
Fix my mailing address by replacing it with my web page.
2004-11-19 22:10:41 +00:00
curt
944a82b576
Clean up some sound buffer allocation/deallocation issues.
2004-05-10 21:24:30 +00:00
curt
df472fe0f5
Changes to go along with small interface changes in simgear/sound/libsgsound
...
(which is now written on top of OpenAL.)
2004-04-24 19:28:12 +00:00
curt
51c04e9e4c
- Added "SG" prefix to sound classes that recently moved to SimGear.
...
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00
ehofman
5ecfcca7e4
Extract the sound code from FlightGear and move it to SimGear
2003-05-09 18:44:33 +00:00
curt
2e8f9f7399
Added marker beacon sound effects.
2001-03-28 07:12:11 +00:00