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Author SHA1 Message Date
Edward d'Auvergne
ad33e50324 SGSubsystem classes: Registration of all subsystems added since mid 2018. 2022-11-17 15:57:39 +00:00
Roman Ludwicki
ec52a4ee7b Add possibility to call ls2 telnet command without dir parameter (like for ls command) 2022-11-13 18:38:42 +01:00
Stuart Buchanan
535c5a5ff1 Scenery data attribution - sources.xml
Read a sources.xml file in Scenery directories and copy into
the property tree under /scenery/sources

Expected format:

<?xml version="1.0"?>
<PropertyList>
    <source>
        <name>Corine Land Cover (CLC) 2018, Version 2020_20u1</name>
        <link>http://web.archive.org/web/20221112175615/https://land.copernicus.eu/pan-european/corine-land-cover/clc2018?tab=metadata%2A</link>
        <license>GMES Open License</license>
    </source>
    <source>
        <name>NASADEM Merged DEM Global 1 arc second V001</name>
        <link>https://www.earthdata.nasa.gov/</link>
        <license>Public Domain</license>
    </source>
    <source>
        <name>OpenStreetMap</name>
        <link>https://www.openstreetmap.org/copyright</link>
        <license>Open Data Commons Open Database License</license>
    </source>
</PropertyList>
2022-11-12 20:45:01 +00:00
portree_kid
9b4bd6fdcb AI Better approach descent 2022-11-12 21:18:16 +01:00
James Turner
d8f212ed3b Adjust Nasal reload command name
Avoid conflict with modules.nas command that does something
similar. Command is now 'nasal-reload'.
2022-11-10 11:20:58 +00:00
James Turner
c509744b0f Nasal: support for module reload via command
This won’t work for all modules, depending on what inter-dependencies
exist.
2022-11-08 22:38:04 +00:00
James Turner
6bb22caea2 PUI Compat: handle failed loads without crash 2022-11-08 22:38:04 +00:00
James Turner
c6ed57d04b Fix an occasional traffic crash 2022-11-08 22:38:04 +00:00
Stuart Buchanan
6d76b657d6 WS30 - remove separate water mesh option
No longer required now water shader integrated into
main ws30 shader.  Also clean up.
2022-11-08 21:47:41 +00:00
Florent Rougon
0deaec870a Adapt to SG 952d071c0 (SGSoundSample ctor now takes std::unique_ptr by value)
The aforementioned SG change[1] was done in line with Herb Sutter's
writing at [2] in order to clearly express sink semantics.

[1] 952d071c08/
[2] https://herbsutter.com/2013/06/05/gotw-91-solution-smart-pointer-parameters/
2022-11-08 14:34:24 +01:00
Florent Rougon
876330772b Navradio: fix regression and optimize older code
- Fix a little regression introduced in commit d2f4807fa2: changing
  the standby frequency disabled the low-pass filter for the next call
  to updateReceiver(); this must happen when the selected frequency is
  changed but not when the standby frequency is changed. This is covered
  by the recently-added unit test NavRadioTests::testVORSignalQuality.

- Optimization of the older code: no need to perform a navaid search()
  when only the standby frequency is changed.
2022-11-08 12:01:24 +01:00
Florent Rougon
d2f4807fa2 Navradio: disable low-pass filter when changing selected freq or leaving GPS slave mode
When the selected frequency is changed or when leaving GPS slave mode,
disable the low-pass filter applied to signal quality. Otherwise, the
following may happen for instance:
  - the active frequency corresponds to a navaid whose signal is well
    received;
  - user makes it so that the Morse code for the navaid ID can be heard;
  - user then changes the selected frequency to one that doesn't belong
    to a navaid that is close enough to be usable;
  - yet, as soon as the frequency is changed, the Morse code for the ID
    of the newly selected navaid (if any), even if it is way too far for
    its signal to be received, will be very clearly heard for about one
    second---and likely truncated.

This is because before this commit, after the frequency change, the
low-pass filter applied to signal quality made the code behave as if the
signal, supposedly coming from the new navaid, were still strong---which
of course doesn't correspond to physical reality. This fixes the bug
reported at [1].

[1] https://forum.flightgear.org/viewtopic.php?f=25&t=40890#p405708
2022-11-05 19:01:04 +01:00
Florent Rougon
1b5116fb32 Navradio: remove outdated comment 2022-11-05 19:01:04 +01:00
James Hogan
5645d0b558
Splash: Drop debug logging noise
Drop some unintentional debug logging noise from the sRGB support
detection code.
2022-11-05 17:31:53 +00:00
James Hogan
ab02bce279
CameraGroup: Fix missing splash on explicit camera setup
The splash window name was only being set for the default / legacy
camera setup, however if the camera group is set up explicitly in the
configuration XML the splash window wouldn't get set and the splash
would no longer get displayed.

This is fixed by selecting the first referenced window name from a
camera.

A better fix (more closely matching the prior behaviour) would be to
create a splash camera for each created window, however this is proving
difficult to test due to instability with multiple windows, so this fix
will suffice in the mean time.

Fixes: bb0d7fc0a7 ("src/Viewer: Move splash to cam group camera")
Reported-by: Durk Talsma <durktals@gmail.com>
2022-11-05 17:19:22 +00:00
Roman Ludwicki
fd0bb74a92 Replace displaying in Launcher --on-ground=false to --in-air for on final
The option`--on-ground=false` doesn't exist which can be misleading.
2022-10-26 21:52:40 +02:00
Stuart Buchanan
64ae52438b Fix uninitialized variable valgrind warning 2022-10-11 22:08:29 +01:00
James Turner
86f82994be Fix crash on METAR without cloud coverage set
As suggested by Scott, when a layer has no coverage set,
use the coverage of preceeding layer (lower down, closer to
the ground)

SF-ID: https://sourceforge.net/p/flightgear/codetickets/2765/
2022-10-06 09:05:37 +01:00
James Turner
a7d13e0736 Fix missing untie in NewGui::shutdown 2022-09-30 09:36:20 +01:00
Florent Rougon
09ea80d12d FGSoundManager::playAudioSampleCommand(): update comment
The 'instant' queue doesn't work like other queues.
2022-09-26 16:00:19 +02:00
Erik Hofman
280fdecad0 Use a random string for a reference name so samples from the instant queue wich are using the same sound file will play simultaneously. 2022-09-25 10:16:12 +02:00
Erik Hofman
ee3ea86891 Tie the instant queue to the listener 2022-09-24 10:24:49 +02:00
James Turner
190d393cd2 Refactor graphics init to pass in the context 2022-09-22 11:39:15 +03:00
James Turner
e87e42e5fa Add an exception for a reported crash in Metar 2022-09-18 10:59:29 +02:00
James Turner
93cb7e1e93 Error reports: set context before loading FGFX
Set the relevant context property before loading FGFX, so fx-load 
errors are correctly attributed to the aircraft.
2022-09-12 13:31:57 +01:00
Erik Hofman
5acf2e26d0 Add a special queue-name 'instant' which does not put samples into a sample queue but plays them instantly. 2022-09-12 09:52:31 +02:00
Colin Geniet
5d6ac7a1c1 MP: Fix recurrent bool array compatibility issues
When FG encounters an unknown property id in a MP packet, it discards
the remainder of the packet. This happens when adding new MP properties:
older clients will discard the property and anything that comes after.
This is normally not an issue because newer properties are placed at the
end of the packet.

However MP bool array properties (sim/generic/bool[*]) are transmitted
at the very end of a packet, meaning they get broken (for backward
compatibility) each time a property is added to the protocol.

Fix this by placing them earlier in the packet, with the same ordering
rules as other properties.
2022-09-09 08:02:08 +01:00
Colin Geniet
e6327466e6 MP: Reorder new property for backward compatibility
Commit 6aff646cf (Mach number added to mode-S XPDR properties, 2022-07-20)
added /instrumentation/transponder/mach-number as a new MP property.

It was inserted with other transponder properties, in the middle of
the list of MP properties. This breaks backward compatibility:
older FG client discard any property after this.

Move the new property to the end of the list, with the largest id.
2022-09-09 08:02:08 +01:00
James Turner
97c7b6402e PUICompat: fix Nasal module for bindings 2022-09-09 08:01:13 +01:00
James Turner
745aef04ea Splash : restore macOS compatibility
Change to sRGB frame-buffer unfortunately broke macOS compatibility;
restore it by reverting to the internal format there.
2022-09-05 16:56:50 +01:00
James Turner
8b036f9353 GeneralInitOperation: guard against duplicate calls 2022-09-05 12:53:40 +01:00
James Turner
e5aee5adf6 open-browser: always prefix paths with file://
Make opening a local file explicit as a URI, on all platforms (before,
this was only done on macOS)
2022-09-05 12:53:21 +01:00
James Hogan
91ddbf6a7c
VRManager: Fix crash on exit on Windows
VRManager::instance() was using a function scoped static osg::ref_ptr to
store the VRManager instance. However it needs to be used from
fgOSCloseWindow(), which is called from an atexit handler, and C++11
specifies that static object destruction and atexit handlers are reverse
sequenced, i.e. a static object initialised after an atexit call will be
destroyed before the atexit callback is called.

On Windows this can result in the osg::ref_ptr being destroyed (and
hence set to NULL) before fgOSCloseWindow() tries to call
destroyAndWait() on the instance.

Fix the resulting seg fault by moving the ref_ptr object to static file
scope so it is default constructed before the atexit call, and using
only a simple static bool to initialise it on first call to
VRManager::instance().

Reported-by: Alan Teeder <ajteeder@v-twin.org.uk>
2022-08-29 22:06:49 +01:00
portree_kid
e85e5d2e5b AI
* Parking on parking with right heading
* Leg 6 Descent improved (teardrop like entry)
* Inner/Outer tangents in VectorMath TODO Move to SG
2022-08-29 21:05:49 +02:00
Florent Rougon
3ee54cbd72 Revert "Call fgInitAllowedPaths() also in fgInitConfig()"
This reverts commit e7594f4687.
2022-08-28 11:49:37 +02:00
Florent Rougon
896be707ae Revert "Call fgInitAllowedPaths() between updates of aircraft paths and -set.xml parsing"
This reverts commit 9fc5f30a93.
2022-08-28 11:49:30 +02:00
Florent Rougon
9fc5f30a93 Call fgInitAllowedPaths() between updates of aircraft paths and -set.xml parsing
fgInitAircraft() loads the aircraft -set.xml file, which calls
ResourceManager::findPath() for each 'include=...' directive. In order
to prevent such includes from triggering the new warning printed by
ResourceManager::findPath(), call fgInitAllowedPaths() after the
aircraft paths have been updated and before the -set.xml file is loaded.
Thanks to Alan Teeder for reporting the problem.

We can now probably remove the call to fgInitAllowedPaths() after
processOptions() in fgStartNewReset() (I believe the newly-added call
comes “soon enough”). Not doing so in this commit, though: let's fix
problems before optimizing.
2022-08-27 20:01:55 +02:00
Florent Rougon
563bc4775f Minor changes
Fix a typo and a warning about an unused variable.
2022-08-24 15:14:57 +02:00
Florent Rougon
e7594f4687 Call fgInitAllowedPaths() also in fgInitConfig()
This is an additional call to fgInitAllowedPaths(), earlier than the
normal one. It doesn't know the paths given to --allow-nasal-read, but
can already authorize read access for all of $FG_ROOT. This allows one
to add SGPath::validate() checks for paths given to
ResourceManager::findPath() with a non-null second argument (without
this change, the validation would fail for files included from
defaults.xml, read by fgSetDefaults() before the definitive
fgInitAllowedPaths() call has been performed).
2022-08-24 01:31:39 +02:00
Florent Rougon
36dd57f6f4 Don't look for the splash screen font in the aircraft dir
The previous way only worked because after trying
SGPath(aContext, aResource), ResourceManager::findPath() tries all
providers, among which there is a BasePathProvider with $FG_ROOT as its
base... provider which doesn't use the 'aContext' argument at all.
2022-08-24 01:31:04 +02:00
Florent Rougon
ee12883eb6 Replace fgValidatePath() with SGPath::validate()
Move the fgValidatePath() code and the two associated static variables
'read_allowed_paths' and 'write_allowed_paths' to SimGear.
fgValidatePath() is now known as SGPath::validate(). This requires
SimGear commit e002a481f481709263a.
2022-08-22 13:35:15 +02:00
James Hogan
199adf90df
VRManager: Update to osgXR 0.5.0
osgXR 0.5.0 broke the API slightly, so update VRManager to use the new
enumeration names and update the required osgXR version for when using a
system version of osgXR.

Signed-off-by: James Hogan <james@albanarts.com>
2022-08-21 17:55:18 +01:00
Florent Rougon
60ff405efc FGSoundManager: fix path handling in playAudioSampleCommand()
- Use the complete path when performing the existence check (previously,
  only the directory part was used: bug in commit
  8853fded29).

- Use the resolved path (SGPath instance) obtained from
  FGGlobals::resolve_maybe_aircraft_path() when constructing the
  SGSoundSample instance; this makes it possible to use paths starting
  with the '[addon=...]' special prefix (handled by the
  AddonResourceProvider) with FGSoundManager::playAudioSampleCommand(),
  and therefore with the 'play-audio-sample' FGCommand.

This requires SimGear commit 8febf6b9f58e9a1919ff3 ("SGSoundSample
constructor changes").
2022-08-20 08:27:45 +02:00
Florent Rougon
a502de9e81 FGPUIMenuBar: small optimization (requires C++17) 2022-08-18 17:39:08 +02:00
Florent Rougon
afe7d996af FGPUIMenuBar: fix bug when several menu entries have the same label
Before this commit, if several menu entries (possibly in different
menus) had the same label after translation and latin1-ization by
FGLocale::utf8toLatin1(), selecting one of them used to fire the
bindings associated to all such entries. This is because the bindings
used to be stored in an std::map whose keys were the
translated-and-latin1-ized labels.

This commit fixes the problem in the following way:
  - the std::map (_bindings) is turned into an std::forward_list;
  - each element of this std::forward_list references the bindings
    assigned to a menu entry;
  - in order to allow FGPUIMenuBar::fireItem() to find the bindings
    assigned to the menu entry that triggered it,
    FGPUIMenuBar::make_menu() calls puMenuBar::add_submenu() with an
    additional argument ("user data") that attaches to the puObject for
    each menu entry a pointer to the relevant element of _bindings.

Note: given how the menubar is created, an std::vector wouldn't be
appropriate for _bindings, because we need the pointers to its elements
to be stable when new elements are added to _bindings.

Reported by Wayne Bragg: https://sourceforge.net/p/flightgear/mailman/message/37682605/
2022-07-27 00:30:12 +02:00
Michael Filhol
6aff646cfa Mach number added to mode-S XPDR properties, exposed to MP (for ATC). 2022-07-26 10:30:14 +01:00
James Hogan
dc5404a3c2
FGButton: Make init()'s "module" parameter const
FGButton::init() passes the module parameter (a non-const string
reference) straight through to FGCommonInput::read_bindings() as a const
reference.

Change the FGButton::init() signature so that module is const there too,
so that callers can pass it const string references returned by
accessors without having to make copies.
2022-07-13 23:46:23 +01:00
James Hogan
b9efba55e7
src/Viewer/splash: VR splash screen
Use a quad composition layer object from osgXR 0.3.9 to make the splash
screen VR friendly. This allows the OpenXR compositor to redraw the quad
without any updates from flightgear, which is particularly helpful as
flightgear makes no attempt at a reasonable VR frame rate during
initialisation.

The quad is positioned 2 meters from the user, with an aspect ratio
matching the desktop window. The quad is blended using an
unpremultiplied alpha channel which is forced to a given alpha value by
osgXR.

The splash is effectively already rendered to an FBO as non-linear SRGB,
so this is made explicit in the internal texture format, with the
rendering to the desktop window using GL_FRAMEBUFFER_SRGB to ensure it
is properly re-encoded.
2022-07-12 22:38:53 +01:00
James Hogan
bb0d7fc0a7
src/Viewer: Move splash to cam group camera
Move the splash screen from the scene root to a camera group camera,
just below the GUI camera. This has a number of advantages, mainly VR
related:
 - The splash FBO will only be rendered once per frame. Currently it
   appears to be rendered for both near & far cameras, and with
   stereoscopic rendering for both left & right (even though it splats
   right across both views at the moment), so 2 or 4 times.
 - It makes it possible to render the splash fullscreen on the desktop
   window, while presenting it on a 3d quad in VR (possibly via an
   OpenXR composition layer so the runtime can keep rendering it
   smoothly while FlightGear framerate drops during loading.
2022-07-12 22:38:53 +01:00
portree_kid
ce7b5eb094 AI Aircraft not taking off because TowerController signOff was not called. 2022-06-20 21:32:52 +02:00