Fixed bug due to longstanding inconsistency in FGAirport
getter functions return types.
Durk Talsma: Fixed traffic record initialization bug that occured
when taxiing traffic was waiting for traffic on runway
efficiently performing "Dijkstra algorithm".
Durk Talsma: Added the detection of "circular" wait situations in the AI
ground network. A circular wait is a situation where aircraft a waits for
b; b waits for c; and c (in turn) waits for a. The checkCircularWaits
function detects these situations.
The current "solution" to a circular wait is rather crude: Remove the
aircraft from the scene. A proper solution needs a lot more work, however,
and at least this patch stops the AI system from clogging up. in case of a
circular wait.
- Ground network slow-down finally works as expected
(although occasionally causing a traffic jam)
- Hold position instruction now really sets speed to zero, in addition
it actually works now for crossing and two-way traffic
- Attempt to limit execution time of ground network trace algorithm
to make performance acceptable at high-density networks
- Removed remaining terminal messages
- Various minor tweaks and clean-ups
- Moved AIModels/Traffic Manager related AI functions to a new file
- Rewrote the traffic manager so that the containers use pointers to
objects instead of the objects themselves, which will allow for a
more flexible memory management.
- Rewrote parts of the airport groundnetwork code, also because the
stl containers now contain object pointers instead of the objects
themselves.
- Fixed an uninitialized iterator in the AI distance tracking code
- Fixed flawed logic in some of the traffic controller's while loops
- Added a tower controller, which paces take-off behavior of AITraffic
in a more realistic way.
- Various other minor fixes and fine tuning.
maintain a resonable distance from each other while taxiing on the same
route. The current code does not yet take crossing routes or aircraft
taxiing into opposite directions into account.
algorithm caused a program crash. Because there is always one waypoint more
than there are routes, the trace function should only pop_back the final route
entry at search depths of one or higher. I also added a lot of of additional
safeguarding code, due to the fact that the new trace algorithm was
apparently not as stable as I'd hoped it would be. ...
work for ground based distance separation of AIAircraft.
Traffic manager initialization related changes:
- Schedules initialize "on the fly", instead of during initialization
- Invalid routes are no longer deleted, but marked as BOGUS and ignored
- Changed loading order from a distance based prioritization to a point-
score based prioritization, resulting in a much faster establisment of
AIAircraft near the user's plane.
Preparatory work for ground-based separation of Aircraft.
- The groundnetwork findShrortestRoute function not only returns a list
of waypoints, but also a list of taxi "segments" (a.k.a. taxiways).
- The taxiway list is stored in the Flightplan, and updated everytime
a new taxi leg is created.
When AIFlightPlanCreateTaxi() function is called with the firstFlight
argument set to true, this is supposed to handle situations where the
the aircraft's timetable indicates it should have left between about 5 to
20 minutes earlier. In the previous version, all these aircraft started
taxiing from the first parking location available in the network, due
to the fact that the variable gateId was not assigned a value. In this
patch, route tracing starts from an assigned gate and the network node
following code is fast forwarded to a random location along the taxiways
to give a more realistic and natural distribution of taxiing aircraft
after startup.
This patch further addresses some weird ballet-dancing behavior that
aircraft were showing just prior to/right after parking and which was
related to a number of more or less duplicate waypoints in the transition
from createTaxi() to createParking() to createPushBack() to createTaxi().
Finally, a blatant typing error in the getParking() function was fixed.