This reduces the log noise in release builds, relating to AI ground-nets
with incomplete data, especially the commonly occurring ‘gate XYZ
doesn’t seem to have any routes associated with it’ message.
https://sourceforge.net/p/flightgear/codetickets/1974/
- ATC functions move to GroundController, which layers above
remaining GroundNetwork functionality
- dynamics owns both the groundNetwork and the ground controller.
PositionedID is of "int64_t", which depends on platform: apparently it is
"long long int" for Mac (requiring %lld format), but it is "long int" for
64bit Linux (requiring %ld). To avoid a "compiler warning fix commit
war" ;-) use a type cast to the longest common type (long long int).
In preparation for caching the groundnet in the NavCache, make taxi-nodes and parkings inherit from FGPositioned. As part of this, make them heap (as opposed to value) classes, disable their copy-constructors, remove many mutating operations, and give them real constructors.
* Pregenerating taxiroutes could interfere with runway assignments by ATC, when conditions changed, resulting in a taxi to one runway and a takeoff from another
* A simpler solution for the "Error in Traffic record bug". This still needs some more testing, but I haven't seen any error message anymore, since changing to the current code.
* Initialize AI traffic at speed zero, this should prevent some weirdness observed under boundary conditions.
* Don't activate groundnetwork proximity detection for pushback traffic until the "ready for startup message is transmitted. this should allow sufficient time for them to reserve a route, but a little more testing still needs to be done.
Replace SG_GENERAL by more specific log classes in many places.
Allow "," to separate logging classes (using "|" is odd on the
command-line).
Also add new option to make logging more useful for developers.
You can use:
--log-level=debug --log-class=environment
to only get environment debug messages, or
--log-level=debug --log-class=sound,ai
to only get debug messages related to the sound or AI subsystem.
- Better transistion between taxi and takeoff phases.
- Skipping the pushback stages when a gate doesn't require push-back.
- Some test code always chooses the user aircraft as the one that has to hold position.
- Change AIFlightPlan::waypoint into an independent class FGAIWaypoint
- Don't update leg count until the aircraft has passed the last waypoint that was created by the corresponding leg
- Clear ground network rendering for controllers that are no longer active.
- Fixed a bug in AI aircraft ground steering code: When aircraft were not moving, the value of headingchangeRate kept increasing to insane levels. Although this was clamped to a maximum of 30 degrees per second, the initial rate could still push the aircraft in the wrong direction. In practice, this bug would be visible when an AI aicraft would be pushed back, when it tended to veer to the right.
- Make sure that the aircraft slows down well ahead of the pushback point. This change ensures that the AC will actually reach the pushback point. It also ensures a slightly tighter steering range.
- AI ground steering rate is tuned to 30 degrees per second at a nominal taxispeed of 15. I now modulate the heading adjustment rate by manipulating the adjustment using a non-linear function (the sqrt). This allows for a slightly tighter turn radius at speeds < 15 and slightly looser turns at speeds > 15.
- The AI Flightplan generation code can return false. This can be used to determine whether any additional AI aircraft may be created. Currently, the function returns false when no more parkings are available. This should limit the build-up of huge AIAircraft tower stacks.
- The ground network can now graphically display all aircraft actitivy on the ground network by using a virtual marker system.
* Changed the runway XX. ATC message to actually report the real
designated departure runway
* In case of multiple active runways, select the one with a heading that is
closest to the direction of the ultimate departure destination / lines up
with the arrival path.
- Runways are now part of an airport, instead of a separate list
- Runways are no longer represented as a boring struct, but as a class
of their own.
-Improved runway access to unify various runway access methods.
Various other patches that have been lingering around for a while:
* Moved trafficcontrol.[ch]xx from the Airports directory to ATC, where
it really belongs.
* AI aircraft will request startup clearance, and ground control will
approve.
* Starting AI Aircraft will be pushed back to a predefined holding point
on the ground network, and wait a while before taxiing out to the runway
and "isOnRunway".
- Added initial support for AI controlled pushback operations, making use of the
current editing capabilities of TaxiDraw CVS / New_GUI_CODE. The current
implementation is slightly more computationally intensive than strictly
required, due to the currently inability of taxidraw to link one specific
pushBack point to to a particular startup location. FlightGear now determines
this dynamically, and once we have that functionality in TaxiDraw, the
initialization part of createPushBack() can be further simplified.
- Smoother transition from pushback to taxi. No more skipping of waypoints, and
aircraft wait for two minutes at pushback point.
- The classes FGTaxiNode, FGTaxiSegment, and FGParking, now have copy
constructors, and assignment operators.
- Removed declaration of undefined constructor FGTaxiNode(double, double, int)
- Array boundry checks and cleanup.
- Modified Dijkstra path search algoritm to solve partial problems. Currently
limited to include pushback points and routes only, but can probably be
extended to a more general approach.
- Added initial support for giving certain routes in the network a penalty, in
order to discourage the use of certain routes over others.