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Author SHA1 Message Date
James Turner
dc6a884928 Generalise AI-model search ordering in AIBase
Make the policy of using models in FGData/AI more flexible, with the
option to prefer normal data sources. Keep the existing behaviour for
everything except multiplayer aircraft, where we now prefer the data
model (presumably, an installed aircraft) over the AI one.
2018-05-23 09:46:05 +01:00
James Turner
f2d6b76b13 Portability: Fix compile errors on MSVC (cmath)
From Scott (xDraconian)
2015-03-24 11:11:42 -05:00
James Turner
d70e26d87b Don't duplicate userpos in in AIObjects. 2013-03-16 16:53:12 +00:00
ThorstenB
c19664291f #221, #242: Fix/work-around for AI traffic issues
Move the disable-HOT feature from the MP aircraft to the a/c base class,
disable HOT for all AIaircraft, since that's a fix/work-around for
#242: AI aircraft respect the user a/c only when HOT is _disabled_ for them
#221: AI aircraft don't stack at parking positions when HOT is disabled
Also generally disables HOT for ballistic and other models (suggested by vivian),
allowing it for ship/carrier models only.
2011-06-25 20:44:44 +02:00
jmt
0f4f044a94 Kill off many Point3D includes, and a couple of uses in the HUD code.
Requires a SimGear update to get some new SGGeodesy helpers.
2008-12-26 12:28:05 +00:00
ehofman
667e64e1eb - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00
mfranz
747b1e11cc Maik JUSTUS: fix bug in previous commit 2007-01-13 16:04:28 +00:00
curt
e7ed073c68 - Make two variable name modification to clarify units: altitude -> altitude_ft
and tgt_altitude -> tgt_altitude_ft.  Also fix a comment in AIBase.hxx
  indicating that the altitude is in meters, even though the usage throughout the
  code was most definitely feet.

- In AIMultiplayer.cxx, update the altitude_ft variable so that the altitude
  is reported correctly in the entity's property subtree.

- In AIMultiplayer.cxx, compute a velocity value in kts to fill in the speed
  entry in the entity's property subtree.  Note, this is not an earth centered
  reference speed, not an indicated speed and not a speed relative to the local
  airmass (that would be much harder to do.)
2006-06-24 00:00:27 +00:00
frohlich
c2d8dcc18b More use of SGGeo[dc]. 2006-06-15 08:29:43 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
ehofman
4bfd1722df Mathias Froehlich:
This patch removes some useless indirection when creating AIModels. It
obsolets AIScenario*.

AIEntities are just an intermediate copy of an other intermediate copy of an
xml file on the way from the ai scenario configuration file to the AIModels.
As such the AImodels can now be created directly from the property tree read
from the scenario file.

This reduces the amount of work needed to add an other AIModel and reduces the
amount of copy operations done during initialization.

It also moves internal knowledge of special AI models into these special AI
models class instead of spreading that into the whole AIModel subdirectory
which in turn enables to use carrier internal data structures for carrier
internal data ...

Also some unused variables are removed from the AIModel classes.
I believe that there are still more of them, but that is what I stumbled
accross ...

Tested, like the other splitouts these days in a seperate tree and using the
autopilot for some time, and in this case with a carrier start ...
2006-02-11 13:16:56 +00:00
ehofman
9c146d5527 MSVC fix. 2005-05-22 07:36:26 +00:00
ehofman
4b5a80129d David Culp:
1)  The AIStorm sets the properties:
         /environment/turbulence/magnitude-norm
         /environment/turbulence/rate-hz

    The actual turbulence effects are handled by the FDM.
    If the effects are deemed unrealistic, then that will
    have to be fixed in the FDM(s).


2)  The zone of turbulence is cylindrical, and is centered
    at the AIStorm's lat/lon.  The diameter is set with
    <diameter-ft>, the top with <height-msl>, the bottom is
    assumed to be at <altitude> minus 1000 feet.

3)  Note that the zone of turbulence may not match well with
    the visual model of the storm.  In this case I had to
    x-offset the storm model by 4700 meters to match the zone
    of turbulence. (i.e. the storm model is 4700m off center).

4)  While I was in there I also increased the speed of the
    lightning flashes to look more realistic.
2005-05-16 09:48:00 +00:00
ehofman
2d9108e253 Add lightning support from David Culp. 2005-05-02 12:29:13 +00:00
ehofman
1974be7faf Make the scenerio's work again (now for real) and a small number of updates. 2004-09-23 09:39:55 +00:00
ehofman
e0e5b325cb Vivian Meazza:
The value of rho (air density) varies with height. (Including the upper
stratosphere, ust in case someone wants to model ICBMs.) The standard
atmosphere is used (based on a sea-level temperature of 15 deg C.).


Erik Hofman:
I moved this code over the AIBase::update() so all AIModels can make
use of rho, temperature, pressure, etc.
2004-09-22 19:11:36 +00:00
ehofman
24820e6d5a Move the radar update code to the AIBase class. There seems to be a problem where all targets disappear whenever one of them disappears, but that was present in the previous update also. 2004-06-11 13:49:07 +00:00
ehofman
b7acd97f2c Add the this pointer to the tied function calls. This makes it possible to make a distinction between the different aircraft models. 2004-05-27 13:16:53 +00:00
curt
2acdd02879 Clean up various compiler warnings that have crept into the code. This
by no means get's them all, but it's a start.
2004-04-01 15:27:53 +00:00
ehofman
6a08c79fcc David Culp:
I added some things to the AI stuff to improve the AIThermal processing.
Before, all the thermals were processed in order, and the last one overwrote
the prior one.  Now, only the data from the nearest thermal is kept.  This
way a tile can be populated with many thermals, and (as long as they have the
same diameter) the one nearest the airplane correctly takes effect.  This
will make us ready for the next step, "auto-thermaling", where FlightGear's
tile manager can cover a tile with thermals, and set the thermal strength
based on land-use type.

I moved the enumerated object_type to the base class.  When an AI object is
created it now sets the _otype variable in the base class.  This lets the AI
manager find out what kind of AI object it is dealing with, using the base
pointer.  I also added a function isa() to the base class, so the manager can
process objects differently based on their type.

The AI manager now sends AIThermal processing to a different function, where
only the data from the nearest thermal is kept.  After the manager processes
all the AI objects, then the results from the nearest thermal are applied to
wind-from-down.
2004-03-07 12:08:46 +00:00
ehofman
ed4509d8b5 Put the AIStorm and AIThermal classes back in 2004-03-03 20:26:06 +00:00