curt
95d6d93bed
Renamed FGBucket -> SGBucket.
2000-12-13 20:36:04 +00:00
curt
65087c6b56
Removed tilecache.cxx tilecache.hxx.
...
Tweaks to ground lighting.
2000-12-08 17:28:05 +00:00
curt
5fecec2bba
More night ground lighting tweaks.
2000-12-06 22:16:12 +00:00
curt
40d68c5627
Tweaks to get lights to fade in quantity-wise as well as brightness-wise.
2000-12-06 13:57:29 +00:00
curt
a775392e31
Bring lights in in stages as it get's darker.
2000-12-04 23:25:05 +00:00
curt
f14e155533
Tweaks to ground lighting infrastructure.
2000-12-04 22:36:18 +00:00
curt
d3c4018baa
Started laying out the infrastructure for handling lighting.
...
Started experimenting with ground lighting.
2000-12-04 05:24:38 +00:00
curt
39632b90b8
Rewrote the tile scheme to use a "map" structure rather than "vector"
...
structure. The new approach is simpler, more flexible, and more dynamics.
We can now dynamically size the tile cache up and down. Also, the range
of tiles to load is now dependent on visibility and is calculated to always
bring in enough tiles.
2000-12-03 20:15:46 +00:00