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Author SHA1 Message Date
mfranz
9bc662e655 Enable <mod-{shift,ctrl,alt,meta,super,hyper}> support for joystick
bindings. Only <mod-up> was supported before.
2008-11-24 17:16:38 +00:00
fredb
c396ba8784 Update MSVC 7.1 projects. Add Boost 2008-11-22 11:26:57 +00:00
timoore
723a1e4397 Fix some viewport problems on startup
From Csaba Halász
2008-11-21 23:11:27 +00:00
timoore
52c46e65a1 Use simgear clone function instead of OSG's.
This should remove a dependency on an unreleased version of OSG (2.7.3).
2008-11-21 14:53:37 +00:00
timoore
fa9e58e608 Add autoconf macro and better variable handling for Boost.
The Boost test macro comes from the Autoconf Archive.
2008-11-21 12:57:01 +00:00
mfranz
301915a05f add props.Node.{initNode,alias,unalias} 2008-11-20 20:11:46 +00:00
timoore
1955e5bd28 Don't call idle and draw functions from FGEventHandler::handle.
These functions are now called in fgOSMainLoop. The fgMainLoop
function was being called twice, which resulted in a slow-down, but
also caused the displayed frame rate to double!
2008-11-20 11:01:05 +00:00
timoore
8afab2045b Update osg::Camera's viewport when it is created.
This fixes a problem where /sim/startup/[xy]size were not set properly
because the GUI camera's viewport was not correct at startup.
2008-11-19 22:55:42 +00:00
mfranz
12cf1c41ad add "add-model" command, which adds model properties to the first
free /models/model[*] slot and lets the model manager load the
model. The target address is returned under "property". Simple
use in Nasal:

  fgcommand("add-model", props.Node.new({
          "path": "Models/Fauna/cow.ac",
          "latitude-deg": 16.234,
          "longitude-deg": 48.321,
          "elevation-ft": 300,
  });

An "elevation-m" property can alternatively be used and overrides
the "elevation-ft" property.

Each of the properties "latitude-deg", "longitude-deg", "elevation-ft",
"heading-deg", "pitch-deg", and "roll-deg" can alternatively be used
with "-prop" suffix. Their values must then be property path strings
pointing to a node that can be changed at runtime to move the model.
2008-11-19 15:59:54 +00:00
mfranz
54744f58e0 Update the model manager after the event manager, so that model
coordinates that were set relative to the aircraft's position
are picked up before the view update rather than the next cycle.
This avoids ugly fluttering of "passengers" at higher speed.
2008-11-19 07:46:10 +00:00
mfranz
292d1d52cf compile 2008-11-19 01:09:29 +00:00
timoore
4e047d456f Update the camera properties after a resize event. 2008-11-18 22:46:19 +00:00
timoore
4f4434787f Cleanup of camera code in preperation for shadows
Partition depth in CameraGroup:
Remove the ViewPartionNode scenegraph node. The split rendering of the
scene, done to avoid Z buffer precision problems, is now done by two
slave cameras of the viewer.

Rename FGManipulator to FGEventHandler.

Remove virtual member functions that aren't required for event handlers.

Begin using camera group properties to update cameras at runtime;
Initially only the viewport properties are used.

When no camera group is found in the property tree (the default),
create the properties for one. Expose the default window by name.

Add a test for Boost headers to configure.ac. Boost is now a
dependency.

Remove GLUT and SDL versions of the OSG graphics.
2008-11-18 22:45:57 +00:00
fredb
af8903b61c Comment out an unused non compilable function 2008-11-16 14:17:52 +00:00
durk
d8a2726894 Traffic Manager II source code changes
- Decouple aircraft entities from Flights
- Dynamic runtime flight assignment for each aircraft
2008-11-16 13:45:24 +00:00
durk
66b5a7c53b Better support for multiple startup messages. 2008-11-16 13:43:44 +00:00
durk
931c661b40 Changes to the AIModel code, to prepare for the new traffic manager code:
- Leg loading can fail when no additional flights are available
- Better support for waypoint interception during pushback (speed ~ 0)
2008-11-16 13:41:24 +00:00
mfranz
845196800b f_alias: catch SGPropertyNode exceptions and generate runtime error 2008-11-13 23:47:45 +00:00
mfranz
5a3f00bcac add some more generic multiplay properties (now 20 of each type; was 10) 2008-11-12 14:53:03 +00:00
mfranz
7fb8c28ac6 positive error return values, variable name change 2008-11-12 14:41:01 +00:00
mfranz
b4d6485cfc add alias() and unalias() functions 2008-11-12 14:39:08 +00:00
mfranz
4b9ed2ae07 enable SG_LOG output 2008-11-11 22:09:56 +00:00
timoore
aa716b350f Master reference gyro changes from Vivian Meazza. 2008-11-11 21:20:02 +00:00
mfranz
d46f0a42ec add propmerge utility, which merges <PropertyList> XML files. Writes
result to the given output file if specified, or prints it to stdout
otherwise. Usage:

  $ propmerge [-o <outfile>] <list-of-infiles>
2008-11-11 18:51:01 +00:00
mfranz
fbe1a51d38 add propmerge utility, which merges <PropertyList> XML files. Writes
result to the given output file if specified, or prints it to stdout
otherwise. Usage:

  $ propmerge [-o <outfile>] <list-of-infiles>
2008-11-11 18:36:16 +00:00
mfranz
4516233b7b fix typo in warning message 2008-11-11 18:26:50 +00:00
curt
4529449b83 Incremental improvement of openal sound velocities. This should help
stabilize some of the odd artifacts we were hearing, that were especially
noticable in clean sound samples like the stall horn or the marker beacon
codes.  The change still preserves the doppler effect and maintains the
good work of a previous developer figuring out how to align the model and
listener velocity vectors correctly.
2008-11-10 15:59:14 +00:00
curt
51283147db FGRotor needs to be added to the Makefile.am so it is (a) compiled and
(b) included in the result of "make dist".
2008-11-08 01:13:51 +00:00
fredb
7b547acbf9 Stuart Buchanan :
It fixes the following issues (to a greater or lesser extent):
1) Performance. Quad trees used to improve culling, and the sprites are placed on the surface of a sphere rather than
randomly throughout the cloud, requiring fewer textures. This saves about 5-10fps on my machine.
2) Disabled 3D clouds have no performance impact. Previously they were still in the scenegraph. Now they are removed.
3) Clouds are now loaded on start-up, and don't require the scenario to be changed, they also work with METAR.
4) The cloud field is shifted as you travel. There's a small bug in that the clouds "jump" as you reach the edge of the field.
5) Iterative sorting of sprites. This doesn't appear to solve the alpha blending problem completely, but may help a bit.
2008-11-06 21:58:50 +00:00
andy
78d3763b41 Fix refcounting bug in f_removeChild(). Use a smart pointer to handle
the case where the removed child has no other referants, otherwise it
will be deleted on function exit.  Also give the ghost type a name for
cleaner debugging.
2008-11-03 23:50:33 +00:00
fredb
0fbf965b39 Patch from Nicolas Vivien : don't pour rain above cloud layers, turn rain into snow when temperature is below 0C 2008-11-02 09:45:31 +00:00
curt
692afe0bcb Fix a bug where the search() function was not being called if power was false
or the unit was not serviceable.  This search() routine needs to run every
iteration no matter what the power or serviceable state.  If power is turned
off or the unit becomes unserviceable while a beacon sound is playing, the
search() routine still needs to be called so the sound effect can be properly
disabled.
2008-10-30 20:42:21 +00:00
curt
e8ff28f9f8 Tidy up for a source code "snapshot" release. 2008-10-30 18:35:44 +00:00
curt
9b8aa717f5 Not finding a depricated config file shouldn't be a fatal error. 2008-10-30 18:33:28 +00:00
timoore
5592bb326f Don't allow negative values as argument to pow().
This was a source of a spew of "NaN" error messages at night when the
sun is at a large angle to the zenith. I don't know why this wasn't a
problem before now.
2008-10-28 12:10:27 +00:00
timoore
fe83ba7110 Disable on-screen statistics for the GUI camera 2008-10-28 12:10:01 +00:00
ehofman
6214e976a8 Fax an INCLUDES problem 2008-10-26 16:59:58 +00:00
ehofman
a619510202 Add some fuel properties 2008-10-26 10:23:20 +00:00
fredb
bc240daaf3 3D clouds from Stuart Buchanan. Need a recent driver update, --enable-clouds3d option and a Weather Scenario to show up 2008-10-26 09:38:21 +00:00
ehofman
8dd517621d Revert to previous version, Makefile.am shouldn't have been updated 2008-10-23 19:54:47 +00:00
ehofman
6d95ade940 Sync.with JSBSim CVS 2008-10-23 19:04:45 +00:00
ehofman
ee8f603969 Alasdair Campbell: fix the MK_VIII problems 2008-10-23 16:43:35 +00:00
fredb
6f021e2bcc Provide an explanation to why a special case is needed 2008-10-19 16:26:52 +00:00
mfranz
995eaac10b screenshots: check for empty screenshots-dir 2008-10-19 16:25:05 +00:00
fredb
dc2341b643 Revert to previous revision after an error during last commit 2008-10-19 16:22:17 +00:00
fredb
12009ea688 Alex Perry :
This patch changes terrasync so it links against the subversion
library if you have it installed.  It supports people who build binary
releases for use by non-developers by removing the runtime external
dependency on having command line svn or rsync available.  Since the
patch changes autoconf to detect libsvn,  I'd appreciate it if people
who release binaries could verify that the detection scripting works
for their platform.

Developer warning:  If you do have libsvn developer libraries
installed, terrasync changes its default option from "-R" to "-S" to
remove the command line dependency.  However, Martin has not yet
uploaded world scenery into the subversion repository so it won't be
useful to fly against and you may want to specify "-R" on the command
line in the short term.  Or run both.


Me: Update MSVC 7.1 project file. Need svn-win32-1.x.y_dev.zip and svn-win32-1.x.y.zip
located at http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=8100
2008-10-19 16:08:30 +00:00
fredb
2710564c7d Alex Perry :
This patch changes terrasync so it links against the subversion
library if you have it installed.  It supports people who build binary
releases for use by non-developers by removing the runtime external
dependency on having command line svn or rsync available.  Since the
patch changes autoconf to detect libsvn,  I'd appreciate it if people
who release binaries could verify that the detection scripting works
for their platform.

Developer warning:  If you do have libsvn developer libraries
installed, terrasync changes its default option from "-R" to "-S" to
remove the command line dependency.  However, Martin has not yet
uploaded world scenery into the subversion repository so it won't be
useful to fly against and you may want to specify "-R" on the command
line in the short term.  Or run both.


Me: Update MSVC 7.1 project file. Need svn-win32-1.x.y_dev.zip and svn-win32-1.x.y.zip
located at http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=8100
2008-10-19 16:08:29 +00:00
mfranz
1a292c9ed2 - createModule: add optional arg[] vector arguments
- make propNodeGhost() public, so that it can be used by non-friends
- SGNasalModelData: create module with arg[] containing two prop ghosts
2008-10-18 19:52:18 +00:00
mfranz
e1d72f8253 - fix regression: classes derived from SGModelData get the props root
via modelLoaded, not a possible Nasal node.
- rename SGNasalModelData::_props to ::_root to avoid confusion
2008-10-18 18:47:28 +00:00
mfranz
76b609738f set /sim/rendering/particles as global particle switch 2008-10-17 21:25:03 +00:00