1
0
Fork 0
Commit graph

1980 commits

Author SHA1 Message Date
curt
96a8cc0fff Whups didn't mean to add this, removed. 2000-04-21 04:31:18 +00:00
curt
f83731630c Updates to add in navaid management code. 2000-04-21 04:20:35 +00:00
curt
7a16ec4fb4 Start of code to load, manage, and query the navaid database. 2000-04-21 04:19:22 +00:00
curt
460ef49a4c Formating change. 2000-04-19 21:22:47 +00:00
curt
96c20e6532 Added custom joystick client support so that flight gear can read values
being shipped over from a separate joystick server.
2000-04-19 21:22:16 +00:00
curt
f03cfb6b4a Initial revision. 2000-04-19 21:20:44 +00:00
curt
336aee09c4 Added one more missing include file. 2000-04-13 17:42:09 +00:00
curt
4139964eb2 Fixed a syntax error (stray space). 2000-04-12 19:05:41 +00:00
curt
6660bb4788 Added all .h files to Makefile.am so they can be included in the distribution. 2000-04-12 17:43:58 +00:00
curt
12168687cb Changes by Tony Peden to get pitch, roll, and yaw rates onto the "bus." 2000-04-11 21:45:42 +00:00
curt
a0ed3977ce Comment some debugging output. 2000-04-11 20:38:45 +00:00
curt
d75388526b Updates. 2000-04-11 20:38:32 +00:00
curt
d72b35b825 Bump up version number for fgfs-base package. 2000-04-11 20:38:27 +00:00
curt
1f1b2bab50 David Megginson made a few (mostly minor) mods to the LaRCsim files, and
it's now possible to choose the LaRCsim model at runtime, as in

  fgfs --aircraft=c172

or

  fgfs --aircraft=uiuc --aircraft-dir=Aircraft-uiuc/Boeing747

I did this so that I could play with the UIUC stuff without losing
Tony's C172 with its flaps, etc.  I did my best to respect the design
of the LaRCsim code by staying in C, making only minimal changes, and
not introducing any dependencies on the rest of FlightGear.  The
modified files are attached.
2000-04-10 20:09:40 +00:00
curt
d9c7848ed7 Replaced all instances sgMultMat4 with sgPre/PostMultMat4 to avoid bug and
fix discrepancy in plib.
2000-04-04 05:49:05 +00:00
curt
616610a962 Removed all sgMultMat4 in favor of Pre/PostMultMat4. Steve says there is
an error in MultMat4 that isn't found in Pre/Post.  He wants to fix it which
means different versions of plib could work differently from each other.
2000-04-04 05:46:37 +00:00
curt
7db09cfd2f Build gdbm database from original text file. 2000-03-29 20:23:28 +00:00
curt
3b34980556 Updates to simple.[ch]xx to use gdbm to look up airport values. 2000-03-29 20:21:31 +00:00
curt
19d2b1a314 Updated for magvar calculations. 2000-03-29 00:15:58 +00:00
curt
dec30d2090 Updated ... 2000-03-29 00:15:26 +00:00
curt
671ff41f88 Added an entry for Ralph 2000-03-26 18:05:42 +00:00
curt
87d4e7b5d4 David Megginson: I've created a couple of very simple textures: one for
the NAV face, and one for a NAV needle (just a thin, slightly blurry red
line for now).  I'm attaching my two new textures, together with my newest
panel.cxx (modified from Alex's to use the new textures).  Obviously,
there's a lot more to do, including TO/FROM indicators, but this is a
start, and it's fun.
2000-03-26 17:19:39 +00:00
curt
9517c0b82d NAV1 is now the ILS-28R on airport KMYF,
NAV2 is now the VOR radial 068 from MZB,
ADF  is now the Compass locator on the outer marker.
This combination is more than the legally required to
fly any of KMYF-ILS-28R, KMYF-LOC-28R KMYF-NDB28.
If you don't have access to the approach plates
and would like them, let me know and I'll scan them
(and put them on the webpage area).

The approaches do work; I've checked them all out in
terms of altitude profile, centerlines and other stuff.

In real life, the radar vectoring will basically abandon you
overhead KSEE airport at 4000 ft heading 210 or so.  Sometime
later you'll be turned to a heading of 260 if the controller
doesn't have too much else to do, just before you hit the
extended centerline.  You can't rely on that though.
Maintain 3500ft until established, 2100 ft until the outer marker,
If non-precision, maintain 1340 until crossing the radial,
then 900 thereafter until you miss, based on time from the NDB.
The miss takes you heading 270 to intercept a radial which this
hacky implementation will not let you set up the computer for.

The hacky math implementation does not take range and/or signal
strength into account, so you can fly to San Diego from England
by following the needle indication on the ADF.  It is also
fairly inaccurate math; about as accurate as the real-life signals.
When we have a _real_ radio module, I will be very happy to
throw all that code away.  For now, it makes it demonstratable.

Please notice the nastiness involving the "VARY_E" constant.
This is _not_ something that will go away with the radio module.
As far as I know, we don't have a routine that calculates
magnetic variation as a function of global position.
We will need one, probably within the next two months.
2000-03-26 16:52:36 +00:00
curt
7c2ebec716 Initial revision. 2000-03-23 03:56:20 +00:00
curt
a2f328c8a8 A couple more tweaks to get UIUC flight model stuff to work. 2000-03-23 03:28:54 +00:00
curt
bd969d8e11 tweaks. 2000-03-23 00:14:37 +00:00
curt
0b69d5a107 Initial revision. 2000-03-22 22:08:16 +00:00
curt
8f3aa1bebd UIUC flight model contribution. This is based on LaRCsim, but can read
the aircraft parameters from a file.  It still uses Tony's <crappy> (and I
mean that in a constructive way) gear model. :-)
2000-03-22 22:01:33 +00:00
curt
863423054e Updates to vacuum system model from Alex Perry. 2000-03-22 21:59:59 +00:00
curt
ae3a6fdff4 updates 2000-03-22 21:57:22 +00:00
curt
3b0cf518bc MSVC++ tweaks contributed by Christian Mayer. 2000-03-21 22:06:05 +00:00
curt
a940c7293e Added Alex's patches for more accurate instrument modeling (compass, vsi,
altitute)
2000-03-21 20:51:03 +00:00
curt
a9f48c0dac Rendering tweaks. 2000-03-17 06:16:15 +00:00
curt
314a1dd9dd Moved src/Astro to src/Ephemeris 2000-03-16 23:19:39 +00:00
curt
10ceaa4ba0 *** empty log message *** 2000-03-16 23:03:05 +00:00
curt
84c64c8cc3 Removed dependencies on Astro/solarsystem.*
Pass star and planet data to Sky module.
2000-03-16 23:01:57 +00:00
curt
7e142df1a2 Update Gene's email. 2000-03-16 22:59:47 +00:00
curt
dc01e3f8d2 tweaks. 2000-03-16 04:23:24 +00:00
curt
2987670e1b Dump blend source and dest values. 2000-03-16 04:18:41 +00:00
curt
4deab11ed6 Tweaks to reduce module interdependencies.
Additional sun and moon position values calculated from new FGEphemeris class.
2000-03-16 04:18:24 +00:00
curt
b00c41ab45 Slight updates to material properties. 2000-03-16 04:15:47 +00:00
curt
7ada12ed09 Updates for ssg solarsystem/sky model. Includes changes to Time, Light, and
initialization sequences.
2000-03-16 04:15:22 +00:00
curt
5647b9b794 Updated due to the hard work of Oliver Delise. Thanks Oliver for tracking
everyone down and getting current information!
2000-03-09 22:07:44 +00:00
curt
52039b1fe5 Working on ssg-ifying sky. 2000-03-06 23:29:24 +00:00
curt
8d27e09b91 Pass NULL for ColourArray when creating cloud objects. 2000-03-06 23:28:52 +00:00
curt
28f17b1052 Updates for sky rendering. 2000-03-06 23:28:43 +00:00
curt
359b9507b1 Working on drawing sun and sun halo. 2000-03-03 00:07:23 +00:00
curt
02732b23f8 Sun now correctly placed in sky and correctly colored. 2000-03-02 19:20:54 +00:00
curt
f874d4a94f Working on separating out ephemeris code from the actual rendering code
which I am trying to ssg-ify at the same time.
2000-03-02 13:51:31 +00:00
curt
e6d5923ad0 Separating out the Sky rendering as a separate unit and ssg-ifying it. 2000-03-02 03:03:16 +00:00