1
0
Fork 0
Commit graph

12 commits

Author SHA1 Message Date
ThorstenB
d0d86bf0b7 Fix type issue.
multi-sample-buffers is int, not bool.
2012-03-03 21:39:22 +01:00
ThorstenB
b575446b36 Add some debug messages to help analyzing #385. 2011-12-17 15:26:50 +01:00
ThorstenB
dcaf3d9aea Avoid spamming the log output
Stop printing "State == Running" debug messages in every update loop
(makes "--log-level=debug" a lot more usable)
2011-12-17 15:22:50 +01:00
ThorstenB
a2c768c7cd Fix crash when display/screen number invalid
getScreenResolution shouldn't be called before the safety check.
Fixes commit ba7d8b8155
2011-06-04 17:55:12 +02:00
ThorstenB
ba7d8b8155 Ensure window position is 0,0 for multi-display setups with fullscreen mode
Fix an issue introduced by commit 863551a932
for multi-display setups.
Some code clean-up.
2011-06-01 21:31:48 +02:00
ThorstenB
863551a932 fix #142: initial window position
Be (at least a bit) smarter with initial x/y position
Also some minor type/comment issues.
2011-05-29 18:46:11 +02:00
James Turner
0b3829810f Don't crash if WindowBuild fails. 2010-12-11 14:29:05 +00:00
Mathias Froehlich
f433f4d973 Default the screen and display number to a value >= 0 2010-06-14 22:05:15 +02:00
timoore
f0bfb4d137 Realize viewer explicitly
The osgViewer needs to be "realized" so that, among other things, threading
will start. This is normally done by osgViewer::run, but we don't call
that.
Don't realize graphics contexts; Let osgViewer code do it. This way
osgViewer::isRealized returns the correct answer.
2009-06-15 11:25:06 +02:00
fredb
7d1440adb8 Allows multi samples > 1 2009-05-18 12:24:16 +02:00
timoore
4f4434787f Cleanup of camera code in preperation for shadows
Partition depth in CameraGroup:
Remove the ViewPartionNode scenegraph node. The split rendering of the
scene, done to avoid Z buffer precision problems, is now done by two
slave cameras of the viewer.

Rename FGManipulator to FGEventHandler.

Remove virtual member functions that aren't required for event handlers.

Begin using camera group properties to update cameras at runtime;
Initially only the viewport properties are used.

When no camera group is found in the property tree (the default),
create the properties for one. Expose the default window by name.

Add a test for Boost headers to configure.ac. Boost is now a
dependency.

Remove GLUT and SDL versions of the OSG graphics.
2008-11-18 22:45:57 +00:00
timoore
6f802959ce CameraGroup class for managing multiple cameras.
CameraGroup supports cameras opened in different windows or in the
same window, with flexible view and perspective specification.

Clean up mouse click handling via osgViewer. Don't let any camera
"have focus;" this forces events to be reported in window coordinates
and simplifies life. Don't use the osgViewer::View::requestWarpPointer
method; instead use our own code which only deals with window
coordinates.

Make glut and sdl versions work with CameraGroup too.
2008-08-01 15:57:29 +00:00