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Author SHA1 Message Date
david
5a849b66e8 Major overhaul:
- changed FGSubsystem::update(int) to
  FGSubsystem::update(delta_time_sec); the argument is now delta time
  in seconds rather than milliseconds

- added FGSubsystem::suspend(), FGSubsystem::suspend(bool),
  FGSubsystem::resume(), and FGSubsystem::is_suspended(), all with
  default implementations; is_suspended takes account of the master
  freeze as well as the subsystem's individual suspended state

- the FDMs now use the delta time argument the same as the rest of
  FlightGear; formerly, main.cxx made a special case and passed a
  multiloop argument

- FDMs now calculate multiloop internally instead of relying on
  main.cxx

There are probably some problems -- I've done basic testing with the
major FDMs and subsystems, but we'll probably need a few weeks to
sniff out bugs.
2002-05-11 16:28:50 +00:00
david
6cca1d6a75 Eliminate dependencie on tying variable pointers (in preparation for
property-code simplification).
2002-03-13 15:16:24 +00:00
curt
62ed7592e3 Fixes for Irix compatibility.
Fix several long standing irix compiler warnings.
2002-03-12 20:01:54 +00:00
david
7e93fca8ee Virtual cockpit patches from Andy Ross:
What the attached patch does is map your panel definition onto a (non
z-buffered) quad in front of your face.  You can twist the view around
and see it move in the appropriate ways.

Apply the patch (let me know if folks need help with that step), and
then set the /sim/virtual-cockpit property to true.  You can do this
on the command line with --prop:/sim/virtual-cockpit=1, or via the
property picker.  Bind it to a key for fast toggling if you like.

The default bindings don't allow for "panning" the view, so you'll
have to modify yours.  These are the mappings to my joystick's hat
switch, for those who need hints:

   <axis n="6">
    <desc>View Direction</desc>
    <low>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-offset-deg</property>
      <step type="double">1.0</step>
     </binding>
    </low>
    <high>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-offset-deg</property>
      <step type="double">-1.0</step>
     </binding>
    </high>
   </axis>

   <axis n="7">
    <desc>View Elevation</desc>
    <low>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-tilt-deg</property>
      <step type="double">1.0</step>
     </binding>
    </low>
    <high>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-tilt-deg</property>
      <step type="double">-1.0</step>
     </binding>
    </high>
   </axis>

While the current implementation is happy with just plastering the
panel's notion of "screen" into the 3D world, this is actually more
general.  Each panel can, in principle, have it's own coordinate
system, and you could build a cockpit out of a bunch of them.  The
mapping is specified by providing a 3D coordinate for three corners of
the quad the panel should be mapped to; this should be pretty simple
to work with.

All that's needed for a perfectly general solution is a convention on
where to store the information (a cockpit xml file, or put it in the
aircraft -set file, or...), and some work on the panel's coordinate
system conventions (some of which don't coexist very nicely with a
generalized 3D environment).  Combine that with a plib model for the
non-panel interior of the cockpit, and we're golden.

I'm actually really pleased with this.  It worked better and more
quickly than I could have imagined, and impact on the surrounding code
is quite light -- a few property tests only.  But some stuff is still
missing:

+ No equivalent work was done to the HUD, so it still displays
   incorrect headings when the view changes.  The use of pixel
   coordinates deep in the HUD code is going to give me fits doing the
   port, I sure.  It's not nearly so well put together as the panel
   (where I just changed the setup code -- none of the rendering code
   changed at all).

+ I forgot that the panel was clickable. :)  Input events still have
   the screen coordinates, which essentially kills the interactivity
   when in virtual cockpit mode.  This won't be hard to fix; it's only
   broken because I forgot the feature existed.

And one note about the implementation choice: to get away from the
inevitable near clip plane issue, the virtual cockpit renderer simply
disables the z buffer.  This means that cockpits built using these
panels need to be z-sorted, which isn't too hard since they are static
geometry.  It also means that no two "virtual panels" can ever be
allowed to interpenetrate.  No biggie.
2002-03-03 00:06:24 +00:00
david
608668bd5f Attempt to merge LED font patches back in (they were wiped out by
Jim's tiled-background patches).
2002-02-19 23:54:17 +00:00
david
d13b46b8f1 Tiled panel background support from Jim Wilson. 2002-02-19 21:57:09 +00:00
curt
b8fc42d824 Add support for multiple panel fonts (specifically an LED font.) 2002-02-19 03:42:16 +00:00
david
aabdd355f0 Modified FGSubsystem::update() to take an int parameter for delta time
(i.e. multiloop).  Most subsystems currently ignore the parameter, but
eventually, it will allow all subsystems to update by time rather than
by framerate.
2001-12-22 17:33:27 +00:00
curt
cb0aa1baa1 Added panel jitter support dependent on cockpit forces (visual force feedback) 2001-10-05 20:26:21 +00:00
curt
79b25c850e - modified to use pointers to bindings to avoid copying 2001-08-10 05:16:41 +00:00
curt
0cf62da796 - changed comments to proper doc formatting
- added support for conditions and group layers
- have all panel components but FGPanel itself derived from
  FGConditional
2001-08-03 00:18:21 +00:00
curt
0f156c7280 - modified PanelAction to use FGBinding, like keyboard and joystick
events
- removed all classes derived from PanelAction (no longer needed)
2001-07-27 21:59:53 +00:00
curt
af2a0da64c Patches contributed by Norman Vine to do ultra-hires tiled screen dumps. 2001-06-26 18:23:07 +00:00
curt
982f145bb7 - changed to no-value constructor for FGPanel
- removed update method with args
2001-06-20 20:51:34 +00:00
curt
46b82360b0 Fixed a couple items for Norman's large resolution print routines. 2001-06-13 20:31:49 +00:00
curt
72c7dc57fd replaced SGValue with SGPropertyNode throughout. 2001-06-12 05:15:48 +00:00
curt
5893de13ff 1. Fixed FGInput bug preventing same key from being bound separately
with different modifiers (the format of the key bindings has changed
again slightly, adding a <code>..</code> element; see keyboard.xml for
details).

2. Modified FGInput to try default modifiers for ctrl, shift, and alt
when the initial bindings fail (i.e. you don't have to specify
mod-shift explicitly for upper-case 'P' any more).

3. Fixed problems with properties and panel reloading reported by
Martin Dressler and John Check.

4. Updated preferences.xml to get rid of obsolete references to
/controls/brakes/left and /controls/brakes/right (as reported by John
Check).


There were also two non-bugs reported by John Check:

(a) Differential braking doesn't work (John was using the obsolete
properties from #4 above).

(b) Duplicates show up in the property tree using the telnet interface
(the property tree doesn't show indices, and John was seeing separate
entries for each possible engine, etc.).
2001-05-29 22:31:04 +00:00
curt
b1af3904c8 Updates from David Megginson. 2001-05-15 23:08:25 +00:00
curt
5958389026 FG_ to SG_ namespace changes. 2001-03-23 22:59:18 +00:00
curt
469703dd0c Internal interface changes by David Megginson. 2001-01-11 22:44:18 +00:00
curt
57a4c79eb5 Moved Time/timestamp.hxx into simgear/timing/timestamp.hxx 2000-11-30 18:43:31 +00:00
curt
2eda8480e9 Some changes contributed by David Megginson to allow for more interesting
external views.
2000-10-18 21:19:30 +00:00
curt
f6fac40a11 David Megginson writes:
I have a scrollable panel working (it didn't take long in the end).  A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8.  The user can also scroll the panel down to get a bigger
external view.  Mouse clicks seem still to be working correctly.

To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property.  Note that
none of these show up in the regular FGFS property manager.

Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.

I have also made some patches to main.cxx and views.cxx to do two
things:

1. Expand or shrink the external view as the panel moves up and down.

2. Set the window ratio correctly, so that we don't get an oval sun
   and flat clouds when the panel is visible (the problem before was
   integer division, so I added casts).

Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet.  As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
curt
8d1295119f Updates from David Megginson relating to the property manager. 2000-09-30 03:35:38 +00:00
curt
e7df2d5dc8 Sep. 22, 2000 panel updates from David Megginson to make the new config file
panel be the default (sp_panel.* RIP).
2000-09-22 17:20:56 +00:00
curt
be88681d69 MacOS changes by Darrell Walisser. 2000-09-13 21:51:07 +00:00
curt
a2cd367ab5 Sep 8, 2000 panel updates from David Megginson. 2000-09-08 20:47:18 +00:00
curt
e891f2ff05 20000905 changes from David Megginson to impliment a data file configurable
instrument panel.
2000-09-06 00:07:48 +00:00
curt
016cd935ef Updates from David Megginson:
I've done some substantial reengineering of the 2D panel: except for the
radios, the whole panel is built from a large table now.  I'd be
grateful if you could add these changes to the main distribution.

Since I always like to provide some eye-candy with my updates, I've
fixed the ADF gauge to be more usable by slimming the needle and adding
markings every 45 deg (you'll need to use the attached textures).
2000-06-14 20:59:51 +00:00
curt
9dc5c9ca22 Instrument panel updates from David Megginson.
- the panel uses much, much less texture memory, and draws much
  faster, at least on my hardware

- there is a wet (magnetic) compass at the top of the panel

- the gyro compass shows true heading again, but don't get used to it:
  we're going to set it up to drift soon

- there are TO/FROM flags on NAV1 and NAV2 (but no GS flag yet)

- the ADF looks a little more realistic (if you can forgive the ugly
  needle)

- when the HUD is not open, the framerate is moved to the right side
  of the screen so that it won't be obscured by the mag compass
2000-05-15 16:33:42 +00:00
curt
a975fd77c5 User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
  the heading (to the bug on the gyro), can lock to NAV1, and can lock
  the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
  and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
  NAV1

Code

- I've created a new module, sp_panel.[ch]xx, that constructs the
  default single-prop panel; this works entirely outside of FGPanel,
  so it is possible to construct similar modules for other sorts of
  panels; all code specific to the default panel has been removed from
  panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
  selected radial (they will differ with ILS); the NAV gauges should
  not spin around automatically to show the actual radial (we need to
  do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
  memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
curt
418279fdd4 Panel updates from David Megginson. Radials can now be adjusted on the fly
by clicking on the knob on the instrument panel.
2000-04-27 22:45:48 +00:00
curt
3b0cf518bc MSVC++ tweaks contributed by Christian Mayer. 2000-03-21 22:06:05 +00:00
curt
a9f48c0dac Rendering tweaks. 2000-03-17 06:16:15 +00:00
curt
c2226f6e34 Added bfi.[ch]xx (Big Flat Interface) to give a consistant access point
to shared state inside Flight Gear.
2000-02-26 18:01:13 +00:00
curt
06f56d1465 Updates from David Megginson.
Externally: added a chronometer and a control-position indicator a la
MSFS, along with dummies for the radio-nav gauges.

Internally, substantially reworked the code so that the individual gauges
can be table- (and eventually, file-) driven.
2000-02-21 22:00:24 +00:00
curt
1294aed465 One more pass at a reorg. 2000-02-16 23:01:03 +00:00
curt
485230b443 Code reorganization. 2000-02-15 03:30:01 +00:00
curt
9a207fb4e1 MacOS fixes contributed by Darrell Walisser on 1/26/2000. 2000-02-10 23:37:56 +00:00
curt
7da417530f Panel code reorganization contributed by David Megginson:
I've reorganized the code in panel.cxx and panel.hxx so that it will
be a little easier to extend the panel later if someone wants to.
It's still basically Friedemann's code at the core, but I've
repackaged it into a saner class hierarchy and encapsulated as much as
I could (there are still a couple of circular dependencies that need
swatting).  If someone wants to modify it to use SSG or to add new
gauges, it should be a lot easier now.

There are no user-visible changes.
1999-12-23 17:37:18 +00:00
Tim Moore
c90db01dc8 source tree reorganization prior to flightgear 0.7
SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00
Renamed from Simulator/Cockpit/panel.hxx (Browse further)