curt
2c6db0ec35
Created an FGTileMgr class to encapsulate the high level tile management
...
tasks.
Created a tile load queue. When we init, or cross a tile boundary, we
stuff the new tiles to be loaded on a load queue, and then only load
one tile per frame. This will need further refinement, but it is better
than what we had.
1999-06-13 05:58:02 +00:00
curt
3adbe1ca22
Started work on a dynamic tile cache.
...
Did a bit of renaming and reorganizing.
1999-06-12 21:12:13 +00:00
curt
a9b54bca0f
Major shuffling to push basic material management out into FlightGear/Lib/
...
so it can be accessible from the scenery tools.
Also implimented JIT texture loading to save start time and memory.
1999-05-12 04:24:55 +00:00
curt
e03741be5f
Fixed teleportation and dialog box crashes.
1999-05-06 21:14:06 +00:00
curt
78757ea9dd
Changes by NHV to allow the sim to be reset.
1999-04-27 15:52:32 +00:00
curt
b07612ce2f
Fixes for compiling with native Irix compilers.
1999-04-07 20:58:02 +00:00
curt
f5067f82cb
Removed in-src cvs logs.
1999-04-06 23:37:07 +00:00
curt
29f6d05875
Initial revision
1999-04-05 21:32:32 +00:00
Tim Moore
66a0be21da
Merge FG_Simulator as subdirectory
2009-09-14 13:38:55 +02:00