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Author SHA1 Message Date
Thomas Geymayer
913727239d Expose pose of scenery models to Nasal load/unload scripts.
This allows Nasal code attached to scenery models access their
world position and orientation by calling _model.getPose().

Also ensure models are attached to the scenegraph before Nasal
load scripts are called. This ensures that the world position
and orientation are available upon executing the load script.
2013-03-23 12:54:45 +01:00
James Turner
9575783491 NasalPositioned-cppbind additions.
Expose searching by name, filtering by any type, and sorting by range.
2013-03-19 18:14:56 +00:00
Thomas Geymayer
3047c316dc Clean up/simplify NasalPositioned_cppbind
Ensure all FGPositioned related functions return SGSharedPtr
instead of raw pointers to allow automatic conversion to
nasal ghosts without custom helper functions.
2013-03-06 23:21:49 +01:00
Thomas Geymayer
8d56b4664a Port more airport/navaid methods to cppbind 2013-03-06 01:04:52 +01:00
Thomas Geymayer
c7e846bd2a Parse geod/position and use it with new airportinfo. 2013-03-05 17:31:26 +01:00
Thomas Geymayer
22a1c9b2af Finish porting airportinfo to cppbind 2013-03-04 23:14:26 +01:00
Thomas Geymayer
4b573ebd13 Start porting NasalPositioned to cppbind.
For now it is available in the positioned Nasal
module. FGAirport is fully ported, but especially
procedures/navaids and free functions are still
missing.
2013-03-04 19:24:47 +01:00